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Dont you just hate it

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Dont you just hate it when you go to log in to your favourite online game and find (without any warning), that you need a SIX GIGABYTE update, before you can play. I've been watching the download and…
Gentle_Giant Avatar
2m, 6d agoPosted 2 months, 6 days ago
Dont you just hate it when you go to log in to your favourite online game and find (without any warning), that you need a SIX GIGABYTE update, before you can play.
I've been watching the download and install progress bar for over an hour and it hasnt reached 75% yet., 2,789 files out of 4,721..................
Gentle_Giant Avatar
2m, 6d agoPosted 2 months, 6 days ago
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(22) Jump to unreadPost an answer
Responses/page:
#1
You need fibre broadband lol
#2
What game is it? I hadn't been on GTA V in months and was hit with a hugeeee update lol
#3
That would take over 12 hours for me. The advantages of living in the countryside.
#4
sony used to drive me up wall with this,every single time I chose to play..
#5
I feel you're pain dude
#6
6gb? That's nothing. Purchased the digital of GTA v today on the 12 deals' deal and had to delete the disc data to download it. A humongous 71gb needs to be installed before I can go online. Enjoyed a bit of Red Dead on ps3 though because of the wait. :{
#7
Pacman786
6gb? That's nothing. Purchased the digital of GTA v today on the 12 deals' deal and had to delete the disc data to download it. A humongous 71gb needs to be installed before I can go online. Enjoyed a bit of Red Dead on ps3 though because of the wait. :{

Owch. I hope you only have to do it once, with this game I have an average of two massive update downloads per month.
#8
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.

Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
#9
The only difference I can see after this huge download is a change to the logo at the beginning (they have just had a dev buyout, so changed hands).
There are supposed to be all sorts of changes, but nothing to fix the very annoying bug I found over a week ago.
(Resize the screen and the mouse location is screwed compared to where the mouse pointer is)
#10
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isn't as much need to optimise code as much, its probably due to time-saving as well. Time is money.
The game code is absolutely tiny. Whereas assets such as graphics, sound, video are huge (and would have a slight performance impact if they were compressed more, due to any decompression overhead).
#11
Rich44
You need fibre broadband lol

I have the full 80Mb (well 79.995), the problem is that the whole of the USA had already logged on and started the download by the time I logged on and found I needed it. I was playing earlier today and there was NO warning about the servers going down for an update.
They have form for this, about 3 times this year the warning went up AFTER the servers were taken off line. I hope the new owners will sort it out.
#12
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO
#13
why don't you go out and play with some friends whilst it updates. that way you'll pass the time learning interactive skills with real people and not online 'pals'. you may even find you can develop a relationship in the future if you spend less time pretending to be a cop or alien hunter in your bedroom, merry Xmas gamers.
#14
elliott1982
why don't you go out and play with some friends whilst it updates. that way you'll pass the time learning interactive skills with real people and not online 'pals'. you may even find you can develop a relationship in the future if you spend less time pretending to be a cop or alien hunter in your bedroom, merry Xmas gamers.


Because I had just got my 3 y/o to finally go to sleep (10:40pm), it was dark and raining outside; and as the T shirts says "I went outside once, the graphics werent great".
#15
Gentle_Giant
Pacman786
6gb? That's nothing. Purchased the digital of GTA v today on the 12 deals' deal and had to delete the disc data to download it. A humongous 71gb needs to be installed before I can go online. Enjoyed a bit of Red Dead on ps3 though because of the wait. :{

Owch. I hope you only have to do it once, with this game I have an average of two massive update downloads per month.


​Fortunately it's just a one off, I've got updates on auto so they usually happen in the background while I'm playing other games, the worst time to update would be just before you wanted to play, because playing wouldn't happen, more waiting and wondering. I switched the console on this morning and now there's 30gb left, 2 hours or so left to wait. Division added a 2-3gb file too, so that'll take the bandwidth a little, quite frustrating to game in this generation. All in, yes I hate it. X)
#16
Click bait lol
#17
kester76
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO

Back in the OLD old days, we had to type it out line by line, from a blurry page in the back of the computer magazine.

I can still remember playing "Carrier Lander" on the ZX81.

BLIP..............BLOP................BLIP.................BLOP.............

And programming noughts and crosses on an early RM machine.
#18
Gentle_Giant
kester76
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO
Back in the OLD old days, we had to type it out line by line, from a blurry page in the back of the computer magazine.
I can still remember playing "Carrier Lander" on the ZX81.
BLIP..............BLOP................BLIP.................BLOP.............
And programming noughts and crosses on an early RM machine.
http://m.eet.com/media/1119680/pp-05.jpg
Bah with your modern tech. Long live the punch card ;)
#19
Gentle_Giant
elliott1982
why don't you go out and play with some friends whilst it updates. that way you'll pass the time learning interactive skills with real people and not online 'pals'. you may even find you can develop a relationship in the future if you spend less time pretending to be a cop or alien hunter in your bedroom, merry Xmas gamers.

Because I had just got my 3 y/o to finally go to sleep (10:40pm), it was dark and raining outside; and as the T shirts says "I went outside once, the graphics werent great".
Yeah but the parallax scrolling is awesome ;)
#20
kester76
Gentle_Giant
kester76
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO
Back in the OLD old days, we had to type it out line by line, from a blurry page in the back of the computer magazine.
I can still remember playing "Carrier Lander" on the ZX81.
BLIP..............BLOP................BLIP.................BLOP.............
And programming noughts and crosses on an early RM machine.
http://m.eet.com/media/1119680/pp-05.jpg
Bah with your modern tech. Long live the punch card ;)


We did "Mark Sense" cards at school, couldnt afford anything as posh as punch cards. Had to send it all off the the local college for processing, and got the results back a week later.
#21
Gentle_Giant
kester76
Gentle_Giant
kester76
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO
Back in the OLD old days, we had to type it out line by line, from a blurry page in the back of the computer magazine.
I can still remember playing "Carrier Lander" on the ZX81.
BLIP..............BLOP................BLIP.................BLOP.............
And programming noughts and crosses on an early RM machine.
http://m.eet.com/media/1119680/pp-05.jpg
Bah with your modern tech. Long live the punch card ;)
We did "Mark Sense" cards at school, couldnt afford anything as posh as punch cards. Had to send it all off the the local college for processing, and got the results back a week later.
The multiple choice green sheets ?
#22
kester76
Gentle_Giant
kester76
Gentle_Giant
kester76
118luke
Cant help but feel programmers are being lazy these days with code optimisation.
Back in the early days, programmers had to optimise code as much as possible to keep the size down (to fit on CD-ROMs) and to work on low spec computers.
Now there is fibre broadband, blu-ray discs etc, there isnt as much need to optimise code as much, its probably due to time-saving as well. Time is money.
Back in the early days stuff came on compact cassette oO
Back in the OLD old days, we had to type it out line by line, from a blurry page in the back of the computer magazine.
I can still remember playing "Carrier Lander" on the ZX81.
BLIP..............BLOP................BLIP.................BLOP.............
And programming noughts and crosses on an early RM machine.
http://m.eet.com/media/1119680/pp-05.jpg
Bah with your modern tech. Long live the punch card ;)
We did "Mark Sense" cards at school, couldnt afford anything as posh as punch cards. Had to send it all off the the local college for processing, and got the results back a week later.
The multiple choice green sheets ?

No, they were similar to punch cards, but instead of punching a hole, you had to use a HB pencil (no other grade would work), to draw a thick line in various squares on a printed grid - very similar to the current day lottery ticket forms, but on thick card, and with a lot more boxes to fill.

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