I'm in two minds here. I have one finger firmly on that buy button and the back end of my brain telling me not to do it.
The game seems to be receiving somewhat of a mediocre panning in the early release reviews with concern focusing towards the lack of longevity (ironically) the game will give us before we finally cave to the fact that we've been doing the same thing for the past however long. I appreciate that NMS has been labelled as one of this generations must have titles, but I just fear that I'm going to pay the early days silly price tag for it and be bored in a week.
I know quite a few of you will have picked it up and I was just wondering what the general feeling was towards NMS? I'll chuck a few of the concerns I have read below, are they concerns I should worry about?
Cheers guys, appreciate your feedback.
"Over on IGN, our former reviews editor Dan Stapleton is similarly let down by many of No Man’s Sky’s systems, criticizing its space combat (“extremely disappointing”), the lack of interesting ambient events (“nothing of consequence ever happens in this vast universe”), and the game’s alien NPCs (“they don’t actually do anything”). “If all you want is a virtual nature walk on weird alien worlds, No Man’s Sky can provide that for you in limitless supply,” he writes. Perhaps unexpectedly, Stapleton praises some of the scripted parts of No Man’s Sky, saying that “landing on an Atlas station or Anomaly for the first time inspired some awe.”
"Polygon senior editor Phil Kollar sees No Man’s Sky as a survival game, and goes on to criticize its “many ticking timers” for life support and resources as just tense enough to be annoying, saying that small inventory capacity exacerbates this frustration. “In these early hours, I am enjoying the parts of No Man’s Sky that are purely exploration,” he writes. “The problem, then, is that those parts are so constantly interrupted or put on hold for the sake of a survival loop that just isn’t very fun. ****, I’m almost out of carbon, which means I need to wander over to some local plant life and slowly cut it down with my mining tool.”
"Two days after release, Jim Sterling was comfortable scoring No Man’s Sky as a 5/10, or “Mediocre.” Calling the game “little more than just another crafting and survival experience,” Sterling praises the moments of zen that emerge from wandering alien landscapes, but seems to view No Man’s Sky’s gameplay loop as an obstacle to those experiences. “Once there’s a location to get to, an objective to reach, travel becomes excruciating,” he writes. “Once I need fuel and supplies, the hunting and gathering becomes meddlesome. Once I attempt to continue with the dreary text-based story on offer, the whole thing becomes ironically robbed of any meaningful point.”
"Writing on Wednesday, Wired’s Matt Kamen shared some of the same criticisms of other reviewers but offered a more positive sentiment. “No Man's Sky is absorbing like few other games ever manage, cultivating a sense of immersion and a drive to progress, despite never giving you any real incentive,” writes Kamen. “What's keeping us hooked on No Man's Sky so far though are its mysteries. Why are worlds seemingly devoid of civilisation, with lonely outposts often the only indication of sentient life? Where do the Sentinels come from – and in an impossibly vast universe, why are they the only constant on every world?”
Finally, our colleagues at GamesRadar continue to document their experiences in a diary format. Between the anecdotes and details of the weird species Matt Elliott’s encountered, he seems to be having a good time: “It’s been a wonderful journey so far, in the most literal sense of the word. I’ve never played anything quite like No Man’s Sky, but it’s impossible to say yet if it’ll keep me engaged for another 30 hours.”