Company Of Heroes: Anthology /PC £9.98 + Free Delivery @ Coolshop - HotUKDeals
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Company of Heroes Command the American forces in their finest hour. From the deadly shores of Omaha Beach to the push inland, lead your men through some of the most pivotal battles of WWII.

Company of Heroes: Opposing Fronts (Expansion Pack) Lead the tenacious British 2nd Army during the heroic liberation of Caen or command the German Panzer Elite as they struggle to repel Operation Market Garden: the largest airborne invasion in history. Command the British and Panzer Elite forces in epic multiplayer battles and combine forces with the original Company of Heroes for all-new multiplayer modes.

Company of Heroes: Tales of Valor (Expansion Pack) Take command of a highly decorated German Tiger Tank crew, an American Paratrooper Squad, or the Wehrmacht Army and fight back against overwhelming odds in three new tactical campaigns. Three new multiplayer modes to experience. Become a tank commander and square off against your friends in Panzerkrieg, choose a hero unit and join the battle to push back the front lines of the enemy in Assault, or team up with your friends to defend against waves of attackers in Stonewall.
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andywedge Avatar
[mod] 7y, 4m agoFound 7 years, 4 months ago
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#1
Is this an intentional repost? as this was on here only a few weeks ago. (I'm still playing it!)
#2
I don't recall this ever having been posted before, not for Coolshop anyway. Some linked an offer for a Play deal a while back but it was more expensive than this.
#3
Has anybody used Coolshop. Does anyone know if they are a reputable company? :?

Thanks.
1 Like #4
I used them for this game. It arrived after 3 working days, it's a version not intended for sale in the UK but in the Scandinavian countries, but it's in English and works OK.
#5
So you're fairly certain they won't empty my bank account and run away laughing? I'm always a little paranoid dealing with companies I've never heard of and much though I hate pay pal on the whole it is reassuring when it's available as a payment option.

Thanks alien!
#6
I can still say that this is honestly the best game I've ever bought. The multiplayer online is so balanced due to the great unit designs. Nothing better than urging an attack to come whilst setting up MG / Mortar nests, pinning the enemy down and then taking the fight back to them on your terms. Top drawer stuff.

For a tenner you can't get better value than this. I've put in about 50 hours on this and still come back to it for online games.

If anyone ever fancies a game then drop me a PM. :-D
#7
While it's a fantastic game, I do find the micromanaging a bit overwhelming.
Seems a shame to have to worry about such things, when the battles are so beautiful that you just want to sit back and watch them unfold, rather than frantically trying to manage 20 odd units across the battlefield.

Little things really:
unsupported troops getting slaughtered by a tank => run away (instead of just taking cover, and allowing them to be blown to pieces one at a time)
Artillery flares drop => get out of the target area automatically.
Tank gets hit by artillery/mortar that is out of range => evade/withdraw (instead of just sitting still)
etc etc

If the units demonstrated a little more independant thought, I think it would reduce the MM & up the realism. (does a General really tell every single platoon in an army precisely which wall to take cover behind?)
#8
TehJumpingJawa
While it's a fantastic game, I do find the micromanaging a bit overwhelming.
Seems a shame to have to worry about such things, when the battles are so beautiful that you just want to sit back and watch them unfold, rather than frantically trying to manage 20 odd units across the battlefield.

Little things really:
unsupported troops getting slaughtered by a tank => run away (instead of just taking cover, and allowing them to be blown to pieces one at a time)
Artillery flares drop => get out of the target area automatically.
Tank gets hit by artillery/mortar that is out of range => evade/withdraw (instead of just sitting still)
etc etc

If the units demonstrated a little more independant thought, I think it would reduce the MM & up the realism. (does a General really tell every single platoon in an army precisely which wall to take cover behind?)


I suppose it could be a bit overwhelming to a new user but mostly from a mutiplayer point of view where there are a lot of experienced players given the length of time it has been out.

Macro management is what makes this game so good! It's not like C&C where you have loads of units that you broadly move around and try to build as many as possible in as short a time as possible. In COH you only have a few units that you have to take care of and really regret not paying attention to. There is also a huge difference between how you use each unit, place it in cover and focus their area of fire than simply moving the unit around to given points without consideration. The system is top notch in my opinion and really sucks you in.

You mentioned unsupported troops, you get warnings when bad things are happening so you need to keep sharp to make sure you don't get surprised. You should also make sure that you have a broad mix of units, sending troops against tanks really shouldn't be done unless you have an anti tank cannon waiting out of site and using the troops as bait.

If the troops auto ran away during an artillery then the British special ability to fake artillery would be useless. I love it when you see the Germans retreat as soon as the artillery flares drop only for them to find out it was a spoof. I've also been hammered a few times by German players who haven't fallen for it and held their nerve whilst I was short on resource and looking for a last gasp escape.
#9
BrianScott1980
I suppose it could be a bit overwhelming to a new user but mostly from a mutiplayer point of view where there are a lot of experienced players given the length of time it has been out.


While i'm sure I would get better with time, I don't think that's the major source of my grumbles with the game.
Tiny improvements in automation would greatly reduce work-load, so my energies could be directed on the more fun aspects of the game.
A few more examples:
Engineers standing next to a damaged vehicle/structure do not auto-repair it.
Idle tanks under attack do not turn to bring their front armour to face their attacker.
Re-enforcing units (replacing combat losses) cannot be automated.
Multiple units cannot be given the re-enforce order together, they have to be done individually.
Retreat causes retreat all the way back to the HQ, rather than the nearest re-enforcement point. (field barracks, half-track, etc)
Snipers must be manually ordered to fire when in cloak mode.
Machine gunners must be manually ordered to reposition themselves when out-flanked.
etc etc etc.

I don't mind having such an detailed combat model; infact it makes this game really exceptional in so many ways. However the additional Micro-management it introduces occasionally detracts from the fun of the game.

Macro?(think you meant micro) management is what makes this game so good! It's not like C&C where you have loads of units that you broadly move around and try to build as many as possible in as short a time as possible. In COH you only have a few units that you have to take care of and really regret not paying attention to. There is also a huge difference between how you use each unit, place it in cover and focus their area of fire than simply moving the unit around to given points without consideration. The system is top notch in my opinion and really sucks you in.


Given that the game does appear to be driven around the low population cap, i think they have missed a trick with the unit management.
Showing all of your units in the centre area of the command bar (a la Total War series) would make tracking your units a whole lot easier - especially when fighting on multiple fronts.

For a game that wants you to devote so much of your focus into micro-commanding the front-line combat, I also think they made a mistake with the way the build queue is managed.
Only being able to enqueue a unit when you can afford it, means additional switching from the front-line, back to your base every time you have enough resources to build said unit.

You mentioned unsupported troops, you get warnings when bad things are happening so you need to keep sharp to make sure you don't get surprised. You should also make sure that you have a broad mix of units, sending troops against tanks really shouldn't be done unless you have an anti tank cannon waiting out of site and using the troops as bait.

If the troops auto ran away during an artillery then the British special ability to fake artillery would be useless. I love it when you see the Germans retreat as soon as the artillery flares drop only for them to find out it was a spoof. I've also been hammered a few times by German players who haven't fallen for it and held their nerve whilst I was short on resource and looking for a last gasp escape.


I don't mean to sound too damning of the game; as I am thoroughly enjoying playing the SP campaign[s].
It's just a rather large handful of niggling little issues that are preventing me from pronouncing this the best game ever made (an accolade currently held by Rome:TW) :-D

:edit:

Oh, another minor irritation that their QA should have spotted... the icon for constructing the 'secure objective' structure is not in the same menu position for engineers as it is for riflemen & paratroopers :x
#10
Amazing game, well worth the tenner just for the original!
#11
Tempted to buy this as I don't have TOV and if I want to put this on my laptop I will have to reinstall all the patches which can take half a day (I have the old editions). I have been playing this game for over 2 years and still not bored with it's a truely cracking game.
#12
21.99 now

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