Demigod (PC) £17.99 (Pre-order) @ Shopto - HotUKDeals
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Demigod (PC) £17.99 (Pre-order) @ Shopto

Macdory Avatar
7y, 10m agoFound 7 years, 10 months ago
Demigod - Release 24/04/09

Set in a magical world where gods walk among mortals, Demigod blends action, strategy and role-playing elements into a thrilling new experience. Select the demigod that will lead your minions into battle and unleash the dogs of war against your rivals. Your demigod will do whatever it takes in order to ascend to true godhood.

Once in the Arena, each demigod will be joined by support troops that fight to the death as you struggle to seize key control points and slowly turn the tide of war in your favour. Your demigod will level up during the course of each battle, becoming even more powerful as you unlock new abilities and powers. It's a brutal conflict of demigod versus demigod, where the very ground beneath their feet will tremble and quake.

# Strategy/RPG hybrid: Revolutionary and innovative strategy/RPG hybrid combines the character building of a role-playing game with the epic battles of a real-time strategy game.

# Addictive and replayable single-player and multiplayer: Battle your way into the pantheon of the gods in a persistent single-player or multiplayer universe.

# Dozen unique demigods: Choose from nearly a dozen unique demigods each with their own special skills, powers and capabilities. Watch your demigod grow in power as they gain experience, level up, and brush aside hordes of enemy minions.

# Stunning graphics: Wage massive, earth-shattering battles across a series of awe-inspiring arenas.
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Macdory Avatar
7y, 10m agoFound 7 years, 10 months ago

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Game £24.99
Amazon UK £24.99
PC World £34.99 £24.99
Visually, the game looks excellent. Just hope it has gameplay to match.
#3 has a release date of 24/04/09, almost a month later than's 27/03/09 release date.
Demigod, a full-featured RTS-hybrid inspired by the popular Warcraft III custom map Defense of the Ancients -- usually "DotA" for short.

For anyone unfamiliar, the concept of DotA was simple: two teams on opposite ends of the maps race to infiltrate one another's bases to destroy a special structure located at the heart: the "Ancient." Each player controls a Warcraft III hero unit, gaining experience and gold as it defeats AI "creeps" in battle. Creeps spawn from both sides of the map, and they travel down lanes toward the opposing base, aiding in the player-controlled hero's siege, becoming more powerful as the lines of defense buckle. RTS games in general are typically pretty abstract; just think about the grunt-churning structures and how they occupy compact spots in the genre's highly-compressed landscapes. But the DotA-style games in particular go one step further in order to enable their hurried play styles.

Demigod pretty much follows this style to a tee, though it expands on it considerably. At its heart, though, is a kooky high concept: there's a vacancy in the pantheon of gods that rules over the game's world. Every "hero" unit in Demigod is a mortal spawn of one of these deities who's striving to occupy that exalted space. In order to determine which among them is worthiest, they play DotA in real life. The game doesn't appear to take itself too seriously, in other words. The look is pretty whimsical -- think your typical high fantasy setting fast-forwarded about 3,000 years, with ultra-evolved magic in place of high technology. Bestial humanoids comprise the rank-and-file, and creatures that lead designer John Comes refers to as "catapultasaurses" occupy a hazy role somewhere between heavy cavalry and artillery.

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