In Overlord II, the new Overlord and a more powerful Minions horde take on the Glorious Empire, an advanced Romanesque nation, in a truly epic yet familiarly warped adventure.
Ever since the events at the end of Overlord: Raising Hell, the Overlord has been absent from the world and, without his firm grip on the kingdom, the lands have being conquered by the Glorious Empire. On the surface, the Glorious Empire is a civilisation driven by righteous politicians and supported with a mighty military force. However, in practice the Empire is decadent, corrupt and dangerous. And if there's one thing the Glorious Empire hates, it's magic and magical beings. The Empires Inquisition is on the hunt for anyone who has magical resonance. In the Arctic wastelands, where Yetis roam, lies the snowy town of Nordberg. Here a young lad is singled out by the Inquisition and accused of possessing a magical force (what with him having strange glowing eyes and everything). However, as he is led off, the Empire guards come under attack from a band of strange little leathery, big-eared, yellow-eyed beasts: its the Minions! With a rousing cry of Master the devilishly charming critters carry the boy off theyve found their new Overlord.
After some years of intensive Minion training, step into the now-adult sized boots of the Overlord. Initially its a rag-tag band of Minions under his command but off they go, looting, destroying and laying waste to the lands around Nordberg, scoring victories where they can, before setting sights on the lands at the very heart of the Empire. As the Overlords powers grow, the secrets of the Empire, and those of his own origins, will be revealed and then its time to go Minion maximus on the Empires collective ass. Choose how to wield the Overlords evil forces. Do they plunder and pillage across the lands, burn cities on a whim in wild acts of destruction? Or do they follow a path of domination, enslaving towns and exerting their will upon the people? Only true despots will be able to make the ultimate choice between being a destructive or a dominating dark lord.
With 5% RAC code and 2% Quidco, it comes down even further.