I would have bought this if i didnt buy me dog now i got no money
The PlayStation 3 will have a 3.2GHz Cell processor that consists of a single PowerPC-based core with seven synergistic processing units. The Cell processor will also be powerful enough to drive a new class of gameplay physics impossible to run on older console hardware. The PS3 will be able to simulate cloth and fluid, as well as large-scale rigid-body interactions with hundreds and thousands of objects colliding on screen
Sony will pair the Cell with a very powerful graphics processor based on advanced Nvidia technology. The end result of that collaboration is the PlayStation 3 RSX "Reality Synthesizer" graphics-processing unit, a massive 550MHz, 300-million-transistor graphics chip based on advanced GeForce graphics technology. The PlayStation 3 has 256MBs of Rambus XDR memory and 256MBs of GDDR3 memory dedicated to graphics. Nvidia also claims that the RSX can take advantage of the combined 512MBs of memory, since it is capable of writing directly to system memory, but the 256MBs dedicated to graphics memory should be plenty for now. The increased graphics memory bandwidth and storage space will let developers use high-resolution textures and enable antialiasing for incredibly detailed, jaggy-free graphics. The programmable shader capabilities greatly increase graphics efficiency, letting game developers create advanced effects such as subsurface scattering and other advanced lighting effects. We expect most game developers to target native 720p and 1080i HD resolutions, as 1080p screens are still fairly rare.