As in previous games in the series, the streets and buildings of Silent Hill are filled with bizarre and aggressive creatures, but unlike the civilian protagonists in those games, Shepherd actually has military training and is thus quite handy with both firearms and close-quarters combat. The action is frequently interrupted by puzzles of varying difficulty that often require graphic-adventure-style exploration and discovery. Players are given a journal to help keep track of any written and visual clues they may encounter during these sojourns, a feature designed to help gamers make sense of Silent Hill's trademark transitions between the real world and its darker alternate dimensions. Christopher Brown.
Sorry if already posted?