Right on time (sort of) for the Summer Sale, here's a juicy update for FEZ. The Windows version is the first to update, Ethan is working on the Mac and Linux updates as I type this; shouldn't take more than a day.
Without further ado, here's the changelog :
Screen will no longer pillarbox, only letterbox, whichever resolution is chosen. This enables arbitrarily wide resolutions (multi-monitor)
Added borderless fullscreen toggle in video settings menu (workaround for AMD flickering bug)
Added power saving mode (-ps), also accessible through Launch Options dialog. This mode may make the game run at a slightly lower framerate than your hardware is capable, but significantly reduces CPU usage, which makes it preferrable on laptops or hardware susceptible to thermal throttling
Fixed rare case where waterfall would never open
Added fix for old savefiles with the telescope double-item spawn glitch
Sound effect volume now affects map navigation sound effects
Added additionalDeadzone entry to settings file, and made gamepad thumbstick deadzone wider by default
Separated X and Y look invert based on player feedback (old option affects both on first run)
Removed OptimusFix from Steam launch script, since it caused more problems than it fixed
Merged in new version of music streaming library which should lead to better performance
Music streaming CPU usage fix applied to Mac and Linux versions as well
Garbage-textured blocks no longer rendered in perspective view
Fixed credits entries
Clock tower level has more permissive fall damage
Traversing levels downwards with flying cheat is easier
Fixed bright edges on some 3D art objects
Fixed minor collision issues
The "power saving" mode is not enabled by default, it's a Launch Option, though I highly recommend you try it out. You may drop a frame or two, but in combination with V-Sync, I think it's the nicest way to play the game right now.
It's not a small patch; let me know in the GetSatisfaction support forum if something broke. It's been tested pretty thoroughly though.
Renaud / Polytron
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"Fez is joyful. [...] There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty). In short, the long wait for Fez is entirely worth it. Play it, and I dare you not to smile."
100% – Joystiq
"The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement."
10/10 – Eurogamer
"The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games."
9.5/10 – http://ca.ign.com/articles/2012/04/11/fez-review
About the Game
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.