OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.
Explores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3
Includes GPU-based volume rendering algorithms
Discover how to employ GPU-based path and ray tracing
Create 3D mesh formats and skeletal animation with GPU skinning
Explore graphics elements including lights and shadows in an easy to understand manner
Available free for the next 16 hours