Mirrors edge demo Ps3 (xbox tomoz) = Awesomeness - HotUKDeals
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Mirrors edge demo Ps3 (xbox tomoz) = Awesomeness

Titchimp Avatar
8y, 1m agoPosted 8 years, 1 month ago
Just played through the demo of mirrors edge on the ps3 and its awsome.

I'm not particularly good right now so i can image the time trial mode in the full game is going to get addictive.

Just thought you should know. lol.
Titchimp Avatar
8y, 1m agoPosted 8 years, 1 month ago
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Comments/page:
#1
Really enjoyed the ps3 demo. May buy it.
banned#2
41% downloaded. Video of it looked fantastic. Playing Dead Space from lovefilm at the mo. BRILLIANT!
#3
The "Mirror's Edge" Demo is on my list of stuff to play tonight. My 7 year old has spent his last day off school in half term productively by playing through the demo & ringing me up to tell me how good it is. Yeah, thanks... no[COLOR="Blue"]w[/COLOR] what about your homework? :)

FYI:
Details of pre-order via Play.com to get "Time Trial" mode in Demo (if you don't fancy the T-Shirt offer from GAME)...

[ Mirrors Edge Pre Order Code? PS3 ]


BFN,

fp.
banned#4
fanpages;3337986
The "Mirror's Edge" Demo is on my list of stuff to play tonight. My 7 year old has spent his last day off school in half term productively by playing through the demo & ringing me up to tell me how good it is. Yeah, thanks... not what about your homework? :)

FYI:
Details of pre-order via Play.com to get "Time Trial" mode in Demo (if you don't fancy the T-Shirt offer from GAME)...

[ Mirrors Edge Pre Order Code? PS3 ]
LOL

Just tried the demo. its ok but can see it getting pretty repetitive. I'll wait for it to get down to bargain basement price before I buy.


BFN,

fp.
#5
It's a bit like a first person prince of persia set in the future.
#6
Since the latest gen of consoles, i've felt that games have become dull, repetitive and that the industry has pretty much stagnated in endless sequels and a lack of innovation.

Mirrors Edge seems to answer all of the above - i've only played the demo, but i've never felt so involved in a game. Simply amazing.
#7
I need to give it a go myself as it looks good, my younger brother is very keen on it - very much reminded me of the Animatrix.

John
#8
Awesome yep - cant wait to rent
#9
Andysan
Since the latest gen of consoles, i've felt that games have become dull, repetitive and that the industry has pretty much stagnated in endless sequels and a lack of innovation.

Mirrors Edge seems to answer all of the above - i've only played the demo, but i've never felt so involved in a game. Simply amazing.


It's not just the latest generation of consoles that have run out of ideas for new genres of gaming.

The advance of technology, specifically physical storage medium & the use of high quality video cut-scenes, has meant that there is a lack of imagination & innovation in gaming titles.

It has been my opinion for many years that all the good ideas for games have already been covered in long-forgotten consoles & home computing machines of the 80s.

For instance, every 2D platform game never really has the excitement that was about when "Manic Miner" & "Jet Set Willy" were first available on the Spectrum home computer range. "Sabre Wulf", "Atic Atac", "Knight Lore", ("NightShade", "Alien 8", and so on), are all remembered fondly, even though the machine(s) they ran upon have been relegated to the backs of wardrobes, or shipped to car boot sales, or on eBay.

Acornsoft's "Elite" ran off a 100k floppy disk in 32Kb (yes, Kilobytes) of RAM on the BBC Micro. Granted the wire-frame vehicles are nothing like the full-motion rendered CGI of today's games, but the actual gameplay has never been surpassed.

The Atari 2600 offered "Pac-Man", "Centipede", "Donkey Kong", & "Breakout", amongst many other titles and, even today, people are still buying these games on the newest consoles.

The Vic-20, Dragon-32, & Commodore-64, all had similar titles that were ground-breaking.

And that really is the point...

Game authors these days throw more & more eye-candy into cut-screens, and include soundtracks to make games pleasing to participate in. But why?

Is it to cover-up the poor foundation of the game? Or to differentiate between the same idea in different packaging offered by a rival vendor?

(Taken from my previous forum post, "Retro-spective?" & continued in a further comment, "Hardcore Gamers: Extinction Imminent?").

...Bet you can't wait for "Mirror's Edge 2", huh? :)

BFN,

fp.
#10
The advance of technology, specifically physical storage medium & the use of high quality video cut-scenes, has meant that there is a lack of imagination & innovation in gaming titles.


I'm not sure which point you're trying to make here, the lack of innovation in current titles is due to the advanced technology but not in the way you think it is (if I'm reading you correctly). The problem is that the more powerful the hardware, the more extensive the resources needed to develop the game. Late Xbox and PS2 titles were already needing large development teams and several years but now 360 and PS3 development teams need larger teams and even longer development times.

Despite all that, the cost of a game is still pretty much the same which means it's no surprise that publishers are going for safer bets rather than take a gamble which now often means the developer will go bust if it doesn't work out. There are still innovative and imaginative games out there but you tend to have to look that bit harder as they normally get no mainstream attention and sink without a trace. The current consumer market is actually a lot to blame for the current state of the market.

To be honest I think you're looking through rose tinted glasses with regards to many of the old games you've mentioned - I do actually still have a C64 hooked up and active (Although less so with C64 games appearing on the C64) but many of these games haven't held their appeal and there's stronger games in their genres which followed on still providing much innovation but much more in the way of long lasting appeal.

John
#11
i am still not sure about this game yet. Looks a bit repetitive. Would download the demo but my xbox got the 3 red rings :x
#12
Abvance
It's a bit like a first person prince of persia set in the future.


Aye, I was thinking more assassins creed and yes I found it disappointing the demo, FP free running.
#13
Alfonse
Aye, I was thinking more assassins creed and yes I found it disappointing the demo, FP free running.


well its better than assassins creed thats for sure - it reminds me of the start of matrix 1 - when trinity is escaping the agents and swat teams on the roofs
#14
dandoc2
well its better than assassins creed thats for sure - it reminds me of the start of matrix 1 - when trinity is escaping the agents and swat teams on the roofs


Each to their own I just don't like it on the premise of the demo.
#15
Having played the demo i thought it was rubbish to be honest.
#16
Johnmcl7
I'm not sure which point you're trying to make here, the lack of innovation in current titles is due to the advanced technology but not in the way you think it is (if I'm reading you correctly). The problem is that the more powerful the hardware, the more extensive the resources needed to develop the game. Late Xbox and PS2 titles were already needing large development teams and several years but now 360 and PS3 development teams need larger teams and even longer development times.

Despite all that, the cost of a game is still pretty much the same which means it's no surprise that publishers are going for safer bets rather than take a gamble which now often means the developer will go bust if it doesn't work out. There are still innovative and imaginative games out there but you tend to have to look that bit harder as they normally get no mainstream attention and sink without a trace. The current consumer market is actually a lot to blame for the current state of the market.

To be honest I think you're looking through rose tinted glasses with regards to many of the old games you've mentioned - I do actually still have a C64 hooked up and active (Although less so with C64 games appearing on the C64) but many of these games haven't held their appeal and there's stronger games in their genres which followed on still providing much innovation but much more in the way of long lasting appeal.

John



Yes, sort of my point, but different & equally valid points too.

As the game developments are reaching the budget of Hollywood movies, the inclusion of more & more graphical content in terms of cut-scene full motion video ("Metal Gear Solid 4: Guns of the Patriots", being a prime example) becomes a necessity to compete with previous instalments in the franchise series as well as other titles in the marketplace. A game should compete on the merits of game-play, and/or & an engaging story or the representation of a known or completely fictional environmental setting. The laziness of development teams to fill the capacity of the media format supported by the gaming platform by relying upon hours of pre-rendered video is often used to detract from the shoddy control system or lack of inventive in-game functionality. Perhaps the only exception to including such video imagery is to promote the game when it is left playing out to a passing audience in a high street store.

I don't think I have a rose-tinted outlook. What my point was trying to be was that as time progresses it becomes harder for new ideas to be somewhat different than the legacy titles before them. That is not the fault of developers; it's just a fact of life.

If there wasn't a demand for older titles, we wouldn't see "next gen" (or now, current generation) remakes of "Mega Man", "Bionic Commando". or "Prince of Persia".

Yes, I agree with you that many titles unjustly sink without trace, but many people also source an emulator for older consoles titles when they buy a new handheld gadget (mobile 'phone handset, or even dedicated gaming console), and you only have to try a few sites offered by a Google search to find Java or Dynamic HTML versions of older games that (still) have a mass market appeal.

This aside, a few titles do come along on a regular basis that offer a different take on past ideas; "Mirror's Edge" is one of these. I hope it is successful, as the technology could be used for not only leisure time entertainment but for simulation training for armed forces in real combat situations (with mapped environments from enemy territory during times of conflict), or for emergency service personnel to learn how to approach events such as a burning building in order to determine the safest route of entry & exit.

Dismissing this advancement as just a game with 6 hours play time is missing the full potential, I think.

BFN,

fp.

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