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The Possibilities, Surprises & Limits of PlayStation's Move According to The Inventor

fanpages Avatar
6y, 8m agoPosted 6 years, 8 months ago
The text (below) transcribed from the Kotaku.com article "The Possibilities, Surprises And Limits of PlayStation's Move According to The Inventor" is to counter-balance any discussions in a recent "Misc" thread where the Xbox 360 "Natal" project control system was being criticised/dismissed, arguably, unfairly.

This thread is to invite similar comments either from those who do not own any video games consoles, those that may own one, or may own more than one.

Original HotUKDeals.com "Misc" thread:
"Natal needs 4 Metres to work properly [UPDATED]"
[ http://www.hotukdeals.com/item/639440/natal-needs-4-metres-to-work-proper ]

Kotaku.com article:
[ http://kotaku.com/5502008/the-possibilities-surprises-and-limits-of-playstations-move-according-to-the-inventor ]

Also for interest, perhaps...

"Kinect Technical Specifications made public (comparison to PlayStation Move & Wii Remote controllers)"
[ http://www.hotukdeals.com/misc/kinect-technical-specifications-mad/710461 ]

"PlayStation Move Stress Tests, Using Lighting Changes And Human Distraction"
[ http://kotaku.com/5626934/playstation-move-stress-tests-using-lighting-changes-and-human-distraction ]
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6y, 8m agoPosted 6 years, 8 months ago
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#1
The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor (Kotaku.com)

The PlayStation Move thrives in darkness, could enable a new kind of Greek god game, has 10 hours of battery life, a mystery port and a simple innovation that could be profound.

Kotaku learned all this and more earlier this week when I sat down with Sony senior researcher Richard Marks, the man who had already wowed me with the newest Minority-Report-style demonstration of the PlayStation 3's forthcoming PlayStation Move wand controller.

I'd seen the Move in mid-March at the Game Developers Conference, and played the first games shown for it. I'd swung the Move — sphere at the end of the wand illuminated — in front of a PlayStation Eye camera, as required. I'd used a Wii Nunchuk-style PlayStation Subcontroller in my other hand. In the weeks since I had first used the Move I thought of many questions, most of them technical, that I knew Marks would be able to answer.

For half an hour, Marks walked through several topics with me, explaining the possibilities and limits of Sony's latest controller tech.

Z-SPACE

One of Sony's most aggressively expressed talking points about the Move is that it detects movement in the Z-plane — the plane that defines a player's distance from the vertical slice of air defined by the front of his or her TV better than any other motion controller, including the Wii Remote. The Remote, when pointed at a TV and moved forward and back, can be used to determine its range in the Z-plane, but Marks emphasized the Move's ability to be detected in the Z-plane at all times and with 60-frames-per-second precision based on the Eye's detection of the position and relative size of the Move's sphere.

"When you want the absolute best tracking, you have to have the absolute best position tracking, which is the camera for us," he said. If the sphere is ever obstructed, like when a player might through their hand back while holding a Move, the controller's motion sensors kick in to approximate the position of the Move, a technique that is similar to what can be accomplished with the Wii Remote's add-on, the MotionPlus.

But what's the big deal with detecting movement in the Z-plane, with detecting more than just movement of a wand controller up and down (Y-plane) or side to side (X-plane)?

The answer was partially provided in Marks' latest Minority-Report-style Move demo, which he would refer to throughout our conversation.

"You can punch in Z," Marks said. "The Wii does that and we do it too. But what we were just doing while I was moving the camera around and flying, the only way to do that is Z."

And what of games? "If you want to place something in the 3D world; if you want to reach into the 3D world and manipulate... maybe I can grab things. (Fellow Move researcher) Anton Mikhailov wants to make a game where there's things like eggs that you have to pick up softly and other things you have to pick up with ammo triggered to them. I want to make a game where I'm a Greek god and I have to smash these little evil guys and the good guys I have to pick up carefully and safely.

"Reaching into the world like that, there's no way to do that if it's (only) 2D."


RANGE

Kotaku has recently covered news about how much space the new motion-control gaming systems will require. Not everyone has enough room, though what I'd head of the Move had sounded a little confining. I asked Marks to explain how much room a Move player can actually use. Can you be far from your TV? "The spec on it is three to 10 feet is where it will track," Marks said. "The kind of sweet spot everyone uses for the games is five to 10 feet." Marks said that he initially wanted the Move to work from as far away as 15 feet. "But then I tried it out and I [felt] 'I am so far away from a TV now, I can't imagine playing a game this way.' You could maybe if you're really rich and have a super-huge TV. In that case I might move the camera forward." The camera shoots out at angles. At a 10-foot distance it can capture player movement 12-feet across. Marks said the camera's field of view is 75 degrees.


LIGHTING

Sony officials have already told Kotaku not to worry too much about how light will affect the PlayStation Move, but it is hard to stifle skepticism on this topic. Video games designed for the PlayStation 2's EyeToy and PlayStation 3's PlayStation Eye camera have worked superbly in Sony-prepared lighting conditions and not nearly as well in lighting conditions prepared in my house. But the first good sign that the PlayStation Eye can withstand lighting challenges better when it is sensing the Move occurred Tuesday when I accidentally (honest!) backed into a light switch during a Move demo. Marks had been waving his hands through a Minority Report-style demo that I would later have him re-do so we could share it with all of you.

The demo we were doing was in an eighth floor suite of a hotel room in downtown New York City. The lights at their middle setting. Standing in front of a TV with Marks wielding the Move, we had a window to the left of us, curtains pulled back to reveal a gray, overcast sky outside. My backing into the switch brought the lights down, and then my fiddling with the three-button light switch as I apologized brought the lights to full brightness. Finally, I got the lights back to the medium setting. As far as I could tell, the Move did not need to be re-calibrated during any of that.

Marks showed me how lighting calibration works with the device. He started a fresh demo and pointed the sphere of his controller at the PlayStation Eye camera. The sphere quickly blinked red, blue and green. That calibrated brightness of the LED in the Move controller, which he said could slightly vary due to manufacturing differences. Right after those blinks the Eye "imaged" the sphere with the Move's light turned off, in order to detect the level of light in the room and white-balance the room. That process lasted a couple of seconds, at most, and resulted in a calibrated Move sphere with a sphere glowing a color the Eye could track in the room we were in. "If you flip the lights off, it may or may not cause an issue," Marks said. "In this particular case it's still a good match." But if you needed to re-calibrate, Marks said you could do that with a press of a button, which is likely to be offered in any Move game's pause menu.

I pointed to the clouds outside and wondered what would happen if the gray clouds outside broke and the day brightened with sunshine. "For a typical little bit of clouds going past the sun and stuff, you wouldn't ever need to re-calibrate that," Marks said. "In a case where it's really strong sunlight versus not-sunlight, you probably would have to re-calibrate that. We haven't really had to do that ever." Direct bright sun on the Move would cause a problem, but Marks noted that people don't usually play games with the sun beaming onto their TV. On the other hand, players who play in the dark would see the Move function well. "Dark is perfect," he said. "Dark is great."


POWER USE

The Move wand is made to last 10 hours with the the sphere's light turned brightly and the motion sensors engaged. He said that's shorter than a DualShock 3 controller. The subcontroller charge, he said, will last much longer.


MOTION SENSORS

The accelerometers in the Move, which measures direction of force, or the tilt position of the controller, have a bigger range than those in the DualShock 3 controllers, Marks said. He believes they also exceed those in the Wii Remote by a significant amount, but could not provide a measure of comparison. The gyroscopes, which detect rotation velocity, can detect 2,500 degrees per second. "That's very fast," he said. "You could spin it all the way around eight times in one second. You can't do that, but in a short time you could get a burst [of that speed.]" All of that movement data needs to be read by the PlayStation 3 with a high degree of finesse, Marks said, otherwise it is wasted. The system reads it by converting analog movement information into digital data. He said a lot of current motion-control systems use an 8-bit level of detection which results in the system being able to read 256 total values of movement data. "Ours is higher than that," he said, "Much better. Powers of two."

All of this data is read quickly by the PS3 and the PlayStation Eye camera, which captures at 60 frames per second. He said 30 frames per second would be too slow, but that 60 would capture most human action, probably anything short of Jet Li's most advanced techniques. That ensures that the camera, which tracks the position of the Move, will be able to keep up with most anything a player does. The tilting and twisting data being transmitted to the PS3 by the Move's sensors, is being captured "much higher than 60," he said. It can capture the snap of the wrist.
#2
# OF CONTROLLERS

The PS3 can theoretically support up to seven wireless controllers. Could it do seven Moves? "What we've announced so far at this point is that you can have four PlayStation Moves, split that up any way you want to," Marks said. "You can have two Moves and two Subcontrollers. It's really more of product planning choice than it is a technical choice."


CAMERA PLACEMENT

Anyone who uses a PlayStation Move is going to have to add a PlayStation Eye to their TV set-up. That little camera will need to be mounted somewhere near the set, pointed at the player. "It works best to be in the center of the television either above or below," Marks said. "It also works best if it's closer to mid-torso height instead of looking way up at you or looking way down at you. It does work, but it just doesn't feel quite the same."

Marks told me that his favorite low-tech way to position the camera is to just dangle it slightly in front of the TV, letting the base of the camera hook against the top of the front of his set, the camera's cord pulling from the rear as a counterweight. He demonstrated this for me, and, surprisingly, it worked.


PERIPHERALS AND THE MYSTERY PORT

The Possibilities, Surprises And Limits of Playstation's Move According to The InventorSome companies are making money selling tennis-racket-shaped shells for Wii Remotes. They make gun peripherals and gold club molds and all sorts of other things. I asked Marks if the Move could support that type of thing.

"I think there's a lot of options with having this thing being part of another peripheral, with something bigger that you would hold" Marks said, with Move in hand. "We've had a lot of talks with our licensees about what would make sense for this... We do have this USB cord [at the base of the wand] which is how you charge it. We also have this external port which is proprietary. Our licensees can talk to us about it." I asked what Sony uses it for. "We don't use it right now for anything, but it has data and power, I guess I can say that much."


THE SURPRISE SQUEEZE

As I typically do, I concluded my interview with Marks by asking if there was anything key he thought we didn't cover. It turns out the Move has an unheralded feature that he believes could be a big deal: the analog trigger on its underbelly. As opposed to the Wii's similarly-positioned digital trigger, the Move's "t-button" is sensitive to the same gradual pull as the analog triggers on the shoulders of traditional modern game controllers. "I still think that people underestimate the importance of this kind of controller where you're doing something and you squeeze," Marks said.

He had shown me a paintbrush demo during which he wielded the Move wand as if it was a virtual paint brush while modulating the thickness of that brush based on how tightly he squeezed the trigger. He had shown me a puppeteering demo in which the puppet's hands were synced to the Move wands he held in each hand and the clenching of the puppet's fists was gradually performed by the squeeze of that deep trigger. "It's a long throw," he said of the trigger's range of motion. "It gives you this extra degree of freedom that's not motion control. It's almost like an analog stick in one direction. I think that's been missing from one-handed controls. I don't think people knew it was missing... It's such a small thing technologically, but that we think the stuff we're doing, it isn't a small thing."
***

It is hard not to be impressed in a demonstration setting, doubly so when the inventors are nearby and capable of describing the scientific and technological achievements of what they have made. The Move ultimately is a device that will earn its allure based on the quality of the games it is used to control. But a conversation with Richard Marks convinces the Sony's motion controller, once easily dismissed as the least interesting of the big three console makers' has a great range of potential and enough pluses that it could be as much an instrument for great game-making as any of them. It's release in the fall will help show if Sony game-makers can match the success that Sony's tech-makers clearly already have.

[EDIT]:
Send an email to Stephen Totilo, the author of this post, at [email protected]">[email protected].
#3
No one should care really. They are not that revolutionary. If control is placed in a game whereby you can choose to use one or not then fair enough but if it's put in every game just for the sake of it and the programmer disallows a normal control method then they can keep em. I don't want either.
banned#4
dontasciime
No one should care really. They are not that revolutionary. If control is placed in a game whereby you can choose to use one or not then fair enough but if it's put in every game just for the sake of it and the programmer disallows a normal control method then they can keep em. I don't want either.


that's fair, if they are optional then great, if they start messing with major franchises, and making them compulsory, that will be bad.:x
#5
dontasciime
No one should care really. They are not that revolutionary. If control is placed in a game whereby you can choose to use one or not then fair enough but if it's put in every game just for the sake of it and the programmer disallows a normal control method then they can keep em. I don't want either.


I appreciate your point. With one exception ("Resident Evil 4 (Wii Edition") I still play Wii console titles with either a Wii "Classic" controller (or a GameCube controller) where I can.

I think the Wiimote/Nunchuck input peripherals do add to the gameplay of "Resident Evil 4" but when I tried "Call of Duty 3" on the Wii I found the new controllers made a good game unplayable (for both myself & my kids).

We tried for a few days, but I then traded it for something that was fun to play rather than a chore to endure.

If either Sony or Microsoft (or their respective development partners) find a new direction of gaming; a different genre, or a previous idea made many times better by losing the typical handheld controllers, then this will persuade punters to adopt the "new" technology.

As long as the input system remains a novelty & there is an alternate method to control the same game titles (or game titles that do not expect motion controller use at all) then the public will continue to buy the already established console(s) & the associated games.

A developer/publisher that releases a title for the current generation of Sony &/or Microsoft consoles that is solely reliant upon motion controller input will be taking a large gamble with respect of their revenue versus development costs.

The real change will come in the next generation of "home entertainment systems" when motion controller input is the only method of input.

I expect that both Microsoft & Sony are “testing the water” to see if the public is open to the idea of removing the use of standard "joypad" controllers in the short term before the next revision of the respective machines are moved into production.

Maybe like sole digital delivery of game titles or the removal of media disc drives from handheld consoles, the market will not be ready for the proposed idea & it will mean the manufacturers are left with no doubt that the public’s view is what should be taken not their own.

BFN,

fp.
#6
think the Wiimote/Nunchuck input peripherals do add to the gameplay of "Resident Evil 4" but when I tried "Call of Duty 3" on the Wii I found the new controllers made a good game unplayable (for both myself & my kids).


This is my point. When it's overused it's terrible. Mario tennis on WII is an example they added it but it's the only mechanism to control and it's now simply unplayable. (I too prefer using gc controller when i ca0

On some wii games the control was/is revolutionary (sure the wiis codename was revolution for a long time) but it's abused and placed (forced)onto games that are not suited to that control system.
#7
dontasciime
This is my point. When it's overused it's terrible. Mario tennis on WII is an example they added it but it's the only mechanism to control and it's now simply unplayable. (I too prefer using gc controller when i ca0

On some wii games the control was/is revolutionary (sure the wiis codename was revolution for a long time) but it's abused and placed (forced)onto games that are not suited to that control system.


Is it fair to assume that you play less titles (or, play less often) now on a Wii console than you did originally because of the controllers? I rarely play Wii titles at all now. The novelty of the system wore off very quickly for me due to a combination of factors, but I have not had the opportunity to see if the "MotionPlus" expansion/add-on for the system is a worthwhile extension to the existing input devices.

I would not have bought "Mario Tennis" in any respect, but it does seem odd that Nintendo opted to restrict playing to just the Wiimote/Nunchuck controllers as the earlier "Mario Power Tennis" for the GameCube console was (obviously) playable with a "joypad" interface.

Maybe as (Jack Tretton, President & CEO of Sony Computer Entertainment of America) recently announced (during the Game Developers Conference, 10 March 2010; that I commented on to some extent) the decision to offer motion controller devices on the PS3 platform is to cater for the "casual" Nintendo market of gamers after all [no disrespect intended to those of a more serious gaming attitude who prefer this platform]. I took the comments originally with little credence, but perhaps he was serious!

In a three-party political race you often find one/other of the most prominent parties pandering to the less popular voters in order to gain their support so maybe the decision to develop/support motion controller interfaces is just a device to win votes.

As soon as the voters (owners of other consoles) put one/other manufacturer in power the policies will change (& "joypad" controller input will revert to being the favoured choice once again).

Well, we can hope :)

It is not like Sony do not have a history of U-turns, for example, the decision to drop "OtherOS" support for "Phat" consoles from firmware 3.21 onwards (1 April 2010). Assuming that date is not relevant.


BFN,

fp.
#8
I only use the Wii as a dust attractor to keep it off my good consoles.
#9
don't care about any of it, i will not jump around like i have adhd to play a computer game, mouse, keyboard and joypad are it for control methods, otherwise its a not a chillax game session

imo its all a fail
banned#10
The only way i could see myself splashing out for this is if they bundle it with some "must have" game.
I'm not sure what that may be yet, but i remain open for now.
#11
sennasnit
The only way i could see myself splashing out for this is if they bundle it with some "must have" game.
I'm not sure what that may be yet, but i remain open for now.


I bought a Nintendo GameCube just to play "Donkey Konga" (with the DK Bongo controllers). "Donkey Kong Jungle Beat" followed soon thereafter & that was a good game, but after the second & third instalments of the "Konga" series there was very little you could do with the controllers (until the Wii revision of "Donkey Kong Jungle Beat" was released years later).

I also have the PS2 Resident Evil (4) Chainsaw Controller. That has very limited usage away from the title it was designed for (as you would expect).

Then again, I don't suppose anybody bought a Wii console just for "Wii Sports".... did they? :)


Seriously, though, yes, unless there is a "must own" title then I would be refraining from purchasing too, especially on the strength (or weakness) of how "EyePet" turned out.

The trouble with the PlayStation Move (or "Natal" for that matter) controllers is that any Demo/Trial/Beta titles will obviously require you to own the new controller systems in advance.

You may have to visit a stand at a gaming convention, an in-store promotion, or a shopping centre/arrive on the back of a lorry promotional "vehicle" [!] to try out the controllers before you realise if something is "must have" or not.

BFN,

fp.
#12
sennasnit
The only way i could see myself splashing out for this is if they bundle it with some "must have" game.
I'm not sure what that may be yet, but i remain open for now.


The Playstation Move-supported titles I am looking forward to:

"The Fight" (or "The Fight: Lights Out", previously known as "Motion Fighters" & "Dukes")

"Resident Evil 5: Alternative Edition" (retrospectively patched)

"Pain" (patched)

"LittleBigPlanet" (patched)

"SOCOM[:U.S. Navy SEALs] 4" (or "SOCOM: Special Forces")

"Killzone 3"

"The Sly [HD] Collection"

"Time Crisis: Razing Storm" (including the arcade version of "Time Crisis 4" & a new title, "Deadstorm Pirates")

(I found the new GunCon 3 peripheral too heavy to play for a prolonged period in "Time Crisis 4" & the fact that separate gun devices could not be purchased outside of Japan made the two-player game less than fun. Setting up the light sensors every time somebody wanted to play was also tiresome. With the PlayStation Move controllers I think those issues will be addressed. I sold my "Time Crisis 4" [for profit!] last month as well. The buyer re-sold them again a few weeks later. Maybe they found similar problem[s]).


Also on my (& my kids') 'watch' list are:

"Ape Escape [PS3]"
"Heroes on the Move"
"Kung Fu Rider" (previously known as "Slider")
"LittleBigPlanet 2"
"Michael Jackson: The Game"
"Sesame Street" (title to be confirmed)
"SingStar Dance"
"Sorcery"
"Sports Champions"
"The Shoot"
"Tron: Evolution"
"TV Superstars"
"Toy Story 3: The Video Game" (already owned... just waiting for the PlayStation Move controllers now!)


PS. Not on either of our lists, but it may suit somebody...

"Get Fit With Mel B" (also available for Kinect for Xbox 360)

BFN,

fp.

Edited By: fanpages on Feb 27, 2011 21:08: Corrected typographical error
banned 1 Like #13
So it more accurately tracks where your left and right hands are than a Wii.

Great.

Kinect is the only one that looks vaguely interesting purely for the fitness and dance games. It's like 3d in movies. It's an annoying fad that gets in the way of the stories and gameplay rather than enhancing them.
#14
FYI:
Sony releases new PlayStation Move tech demo video (VG247.com)
August 28th, 2010 @ 17:33 By Stephany Nunneley
---
Sony has released a PlayStation Move video of R&D’s Anton Mikhailov showing off some of the controller’s tech, which you can expect to see in titles with Move capabilities.

According to the US PS Blog: “You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.”

Sitting down, eh? Zing.

Some of the games with Move support are Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, The Fight: Lights Out, Heavy Rain, and maybe even inFamous 2 – so there’s loads out there too choose from already it seems.

Watch the video (on the VG247.com article page).

Move is out next month.
---

BFN,

fp.

PS. The Sony representative, Anton Mikhailov, seen demonstrating the PlayStation Move technology in the video mentioned above has been answering questions from comments placed on the corresponding US PlayStation Blog article:

[ http://blog.us.playstation.com/2010/08/27/playstation-move-new-tech-demo-video-tour/ ]

Edited By: fanpages on Aug 29, 2010 17:04: Added PS.
#15
fanpages
FYI:
Sony releases new PlayStation Move tech demo video (VG247.com)
August 28th, 2010 @ 17:33 By Stephany Nunneley
---
Sony has released a PlayStation Move video of R&D’s Anton Mikhailov showing off some of the controller’s tech, which you can expect to see in titles with Move capabilities.

According to the US PS Blog: “You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.”

Sitting down, eh? Zing.

Some of the games with Move support are Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, The Fight: Lights Out, Heavy Rain, and maybe even inFamous 2 – so there’s loads out there too choose from already it seems.

Watch the video (on the VG247.com article page).

Move is out next month.
---

BFN,

fp.

PS. The Sony representative, Anton Mikhailov, seen demonstrating the PlayStation Move technology in the video mentioned above has been answering questions from comments placed on the corresponding US PlayStation Blog article:

[ http://blog.us.playstation.com/2010/08/27/playstation-move-new-tech-demo-video-tour/ ]


MOVE Kung Fu Rider Review (Not by any Sony rep or PS blog) And it's one on your "watch' list"

Move Kung Fu Rider Review ign score 3.5 description BAD

"If you're reading carefully, you might have noticed that a problem in the control mechanics is already obvious. In order to accelerate, players need to constantly flick the controller up and down. This is not only tiring, but it directly conflicts with the jump motion, which is just a more forceful flick of the controller upwards. I can't tell you how many times I've accidentally jumped when trying to accelerate, and there were an equal number of times when I desperately needed to jump but didn't because the game didn't register the motion of my controller properly. "

"Closing Comments
Kung Fu Rider is not a good game. The controls are terribly unresponsive, the game punishes players unfairly and the level design is repetitive. While playing Kung Fu Rider, the PlayStation Eye takes random pictures of you at key moments in the mission. It was quite telling that in all those photographs, I looked really angry."

REVIEW HERE

Edited By: chelskii on Sep 02, 2010 10:48: .
banned#16
chelskii
fanpages
FYI:
Sony releases new PlayStation Move tech demo video (VG247.com)
August 28th, 2010 @ 17:33 By Stephany Nunneley
---
Sony has released a PlayStation Move video of R&D’s Anton Mikhailov showing off some of the controller’s tech, which you can expect to see in titles with Move capabilities.

According to the US PS Blog: “You’ll notice that Anton was comfortably sitting on a couch when using the PlayStation Move controllers and the PlayStation Eye never reacted negatively to its reflection from our wall of monitors. These aren’t gesture triggering animations, folks, but true 1:1 gameplay.”

Sitting down, eh? Zing.

Some of the games with Move support are Killzone 3, R.U.S.E, Dead Space: Extraction, Tumble, The Fight: Lights Out, Heavy Rain, and maybe even inFamous 2 – so there’s loads out there too choose from already it seems.

Watch the video (on the VG247.com article page).

Move is out next month.
---

BFN,

fp.

PS. The Sony representative, Anton Mikhailov, seen demonstrating the PlayStation Move technology in the video mentioned above has been answering questions from comments placed on the corresponding US PlayStation Blog article:

[ http://blog.us.playstation.com/2010/08/27/playstation-move-new-tech-demo-video-tour/ ]


MOVE Kung Fu Rider Review (Not by any Sony rep or PS blog)

Move Kung Fu Rider Review ign score 3.5 description BAD

"If you're reading carefully, you might have noticed that a problem in the control mechanics is already obvious. In order to accelerate, players need to constantly flick the controller up and down. This is not only tiring, but it directly conflicts with the jump motion, which is just a more forceful flick of the controller upwards. I can't tell you how many times I've accidentally jumped when trying to accelerate, and there were an equal number of times when I desperately needed to jump but didn't because the game didn't register the motion of my controller properly. "

"Closing Comments
Kung Fu Rider is not a good game. The controls are terribly unresponsive, the game punishes players unfairly and the level design is repetitive. While playing Kung Fu Rider, the PlayStation Eye takes random pictures of you at key moments in the mission. It was quite telling that in all those photographs, I looked really angry."

REVIEW HERE


Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.
suspended#17
sennasnit

Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.


Yeah he's so full of it. And when we post on an Xbox thread, he goes all "You is fanboi" on us, and "Stop posting negative things on Xbox threads"

Irony levels are soooo off the chart.

Yeah Gran Turismo 5 man, can't wait for that, i haven't been looking forward to a game this much for years.
banned#18
DarkKnight
sennasnit

Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.


Yeah he's so full of it. And when we post on an Xbox thread, he goes all "You is fanboi" on us, and "Stop posting negative things on Xbox threads"

Irony levels are soooo off the chart.

Yeah Gran Turismo 5 man, can't wait for that, i haven't been looking forward to a game this much for years.

Don't forget DK he owns both consoles which automatically makes him impartial, yeah right... ;)
suspended#19
sennasnit
DarkKnight
sennasnit

Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.


Yeah he's so full of it. And when we post on an Xbox thread, he goes all "You is fanboi" on us, and "Stop posting negative things on Xbox threads"

Irony levels are soooo off the chart.

Yeah Gran Turismo 5 man, can't wait for that, i haven't been looking forward to a game this much for years.

Don't forget DK he owns both consoles which automatically makes him impartial, yeah right... ;)


Yeah immune to Fanboyism, lol
And then they say they bought one of the consoles and they never use it and it just gains dust, and you just think, "Why don't you just sell it then?" but i guess it's to use it as an excuse as you said, :)
#20
sennasnit
DarkKnight
sennasnit

Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.


Yeah he's so full of it. And when we post on an Xbox thread, he goes all "You is fanboi" on us, and "Stop posting negative things on Xbox threads"

Irony levels are soooo off the chart.

Yeah Gran Turismo 5 man, can't wait for that, i haven't been looking forward to a game this much for years.

Don't forget DK he owns both consoles which automatically makes him impartial, yeah right... ;)


HA HA yer I own both consoles and I give my opionions when I want on a "DISCUSSION" , THIS IS NOT A DEAL" you pair of single minded one brand of console owning fanboys

And I dont' see Eyepet MOVE on fanpages "Want or watch list" what I was quoting on so why are you quoting that? it has nothing to do with it.

And as for "I should be more concerned about GT5 being launched just after Kinect" why would that bother me ? if Kinect is great I shall buy it, if GT5 is great I shall buy that to. (If they are not I won't buy them simple really)

And here is some intresting news from the USA regarding those pre order sales -

KINECT ADVENTURES which bundles with Kinect pre order sales are heading toward 100,000 with 10 weeks until launch,

SPORTS CHAMPIONS which comes with the MOVE bundle(USA ONLY, rubbish demo disc for Europe) has only managed to pre order 24,000 with only 3 weeks until launch

Gran Turismo 5 launches the same month as Kinect and Kinect is now getting higher weekly pre orders

USA PRE ORDER CHART
-----------------------

And NO I will now not be getting MOVE it is to much like the Nintendo WII (IN MY OPINION ON THIS DISCUSSION THREAD)........











Edited By: chelskii on Sep 02, 2010 12:15: .
#21
Don't really see the point in either to be honest.

The move may be interesting for say a star wars or medieval game as it will give you better sword movement but i'd need to see it in action. The kinect has cool voice activated dvd controls but the problem is I don't watch dvd's on my 360.

They both have potential but it's to early to tell if they will work.
suspended#22
chelskii


HA HA yer I own both consoles and I give my opionions when I want on a " DISCUSSION" , THIS IS NOT A DEAL" you pair of single minded one console owning brand fanboys

And I dont' see Eyepet MOVE on fanpages "Want or watch list" what I was quoting on so why are you quoting that? it has nothing to do with it.

And as for I should be more concerned about GT5 being launched just after Kinect why would that bother me ? if Kinect is great I shall buy it, if GT5 is great I shall buy that to. (If they are not I won't buy them simple really)

And here is some intresting news from the USA regarding those pre order sales -

KINECT ADVENTURES which bundles with Kinect pre order sales are heading toward 100,000 with 10 weeks until launch,

SPORTS CHAMPIONS which comes with the MOVE bundle(USA ONLY, rubbish demo disc for Europe) has only managed to pre order 24,000 with only 3 weeks until launch

Gran Turismo 5 launches the same month as Kinect and Kinect is now getting higher weekly pre orders

USA PRE ORDER CHART
-----------------------

And NO I will now not be getting MOVE it is to much like the Nintendo WII (IN MY OPINION ON THIS DISCUSSION THREAD)........


You are a grade A fanboy who likes to talk poo.
And i have no idea why you are using a comparison such as that, as you say Sports Champions is figures of the US only whereas the Kinect games is worldwide. So you uber fail. Why don't you try comparing realistic figures such as the PS3 constantly outselling the 360 for agesssss.
Nah you won't post that because you only post negative things about Sony even though you criticise others for doing so.
Noob.
#23
DarkKnight
chelskii


HA HA yer I own both consoles and I give my opionions when I want on a " DISCUSSION" , THIS IS NOT A DEAL" you pair of single minded one console owning brand fanboys

And I dont' see Eyepet MOVE on fanpages "Want or watch list" what I was quoting on so why are you quoting that? it has nothing to do with it.

And as for I should be more concerned about GT5 being launched just after Kinect why would that bother me ? if Kinect is great I shall buy it, if GT5 is great I shall buy that to. (If they are not I won't buy them simple really)

And here is some intresting news from the USA regarding those pre order sales -

KINECT ADVENTURES which bundles with Kinect pre order sales are heading toward 100,000 with 10 weeks until launch,

SPORTS CHAMPIONS which comes with the MOVE bundle(USA ONLY, rubbish demo disc for Europe) has only managed to pre order 24,000 with only 3 weeks until launch

Gran Turismo 5 launches the same month as Kinect and Kinect is now getting higher weekly pre orders

USA PRE ORDER CHART
-----------------------

And NO I will now not be getting MOVE it is to much like the Nintendo WII (IN MY OPINION ON THIS DISCUSSION THREAD)........


You are a grade A fanboy who likes to talk poo.
And i have no idea why you are using a comparison such as that, as you say Sports Champions is figures of the US only whereas the Kinect games is worldwide. So you uber fail. Why don't you try comparing realistic figures such as the PS3 constantly outselling the 360 for agesssss.
Nah you won't post that because you only post negative things about Sony even though you criticise others for doing so.
Noob.


You really are full of it, you are the worst fanboy on this site who constantly posts negative comments on most "360 DEALS" (Not discussions) and the worst thing is "I think you even know it."

The comparison is because IT IS THE USA PRE ORDER CHART and that is the country where they are going head to head as both come with a game, it is nothing to do with any sales anywhere else in the world.. so you actually fail.

LOL "IF" the PS3 was outselling the 360 which it is "NOT" it wouldn't bother me I have both machines, so price drops or whatever would have no impact on me at all.

But if you want those figures for the PS3,360 and even the WII sales here they are -

X360 Weekly sales = 202,603 total to date 42,515,175
Wii Weekly sales= 143,380 total to date 73,479,345
PS3 Weekly sales= 142,698 total to date 37,148,209

WORLDWIDE SALES
First box on the right


Also read the text just above the USA PRE ORDER CHART
pre order chart

"Notable mentions outside the top 10: Kinect Adventures! (X360) jumps 26,000 pre-orders up from 15,000 the previous week. A close eye will be kept on this game as it comes bundled with Kinect and is an indicator as to how well Kinect will sell. Sports Champions (PS3) which has a bundle with the PlayStation Move adds 2,000 pre-orders for a total of 23,000 pre-orders with 3 weeks left until release. A close eye will also be kept on this game for the next couple of weeks as it is also an indicator of how the PS Move may sell when it is released in a few weeks."


Edited By: chelskii on Sep 02, 2010 12:42: .
banned#24
chelskii
sennasnit
DarkKnight
sennasnit

Well done chelskii for posting the worst review you could find.
Here's a good one to balance it out
EyePet Move Review
I can't wait to rip into the bad Kinect reviews, as obviously you couldn't wait for this.
You must really be worried about Move. Or not so confident about Kinect.
I think you should be more concerned about the release of Gran Turismo 5 around the same time as Kinect.


Yeah he's so full of it. And when we post on an Xbox thread, he goes all "You is fanboi" on us, and "Stop posting negative things on Xbox threads"

Irony levels are soooo off the chart.

Yeah Gran Turismo 5 man, can't wait for that, i haven't been looking forward to a game this much for years.

Don't forget DK he owns both consoles which automatically makes him impartial, yeah right... ;)


HA HA yer I own both consoles and I give my opionions when I want on a " DISCUSSION" , THIS IS NOT A DEAL" you pair of single minded one brand of console owning fanboys

And I dont' see Eyepet MOVE on fanpages "Want or watch list" what I was quoting on so why are you quoting that? it has nothing to do with it.

And as for "I should be more concerned about GT5 being launched just after Kinect" why would that bother me ? if Kinect is great I shall buy it, if GT5 is great I shall buy that to. (If they are not I won't buy them simple really)

And here is some intresting news from the USA regarding those pre order sales -

KINECT ADVENTURES which bundles with Kinect pre order sales are heading toward 100,000 with 10 weeks until launch,

SPORTS CHAMPIONS which comes with the MOVE bundle(USA ONLY, rubbish demo disc for Europe) has only managed to pre order 24,000 with only 3 weeks until launch

Gran Turismo 5 launches the same month as Kinect and Kinect is now getting higher weekly pre orders

USA PRE ORDER CHART
-----------------------

And NO I will now not be getting MOVE it is to much like the Nintendo WII (IN MY OPINION ON THIS DISCUSSION THREAD)........












If in doubt quote sales, that'll teach them for being negative about the 360.
Why you feel the need to become some kind of Microsoft PR agent I'll never know. We'll see how many of those pre orders convert into actual sales around release date, I can't see many being sold in mainland Europe seeing as though it won't support any European languages at launch, in fact not until spring 2011 at least. No European Languages for Kinect Launch LINK
banned#25
chelskii
DarkKnight
chelskii


HA HA yer I own both consoles and I give my opionions when I want on a " DISCUSSION" , THIS IS NOT A DEAL" you pair of single minded one console owning brand fanboys

And I dont' see Eyepet MOVE on fanpages "Want or watch list" what I was quoting on so why are you quoting that? it has nothing to do with it.

And as for I should be more concerned about GT5 being launched just after Kinect why would that bother me ? if Kinect is great I shall buy it, if GT5 is great I shall buy that to. (If they are not I won't buy them simple really)

And here is some intresting news from the USA regarding those pre order sales -

KINECT ADVENTURES which bundles with Kinect pre order sales are heading toward 100,000 with 10 weeks until launch,

SPORTS CHAMPIONS which comes with the MOVE bundle(USA ONLY, rubbish demo disc for Europe) has only managed to pre order 24,000 with only 3 weeks until launch

Gran Turismo 5 launches the same month as Kinect and Kinect is now getting higher weekly pre orders

USA PRE ORDER CHART
-----------------------

And NO I will now not be getting MOVE it is to much like the Nintendo WII (IN MY OPINION ON THIS DISCUSSION THREAD)........


You are a grade A fanboy who likes to talk poo.
And i have no idea why you are using a comparison such as that, as you say Sports Champions is figures of the US only whereas the Kinect games is worldwide. So you uber fail. Why don't you try comparing realistic figures such as the PS3 constantly outselling the 360 for agesssss.
Nah you won't post that because you only post negative things about Sony even though you criticise others for doing so.
Noob.


You really are full of it, you are the worst fanboy on this site who constantly posts negative comments on most "360 DEALS" (Not discussions) and the worst thing is "I think you even know it."

The comparison is because IT IS THE USA PRE ORDER CHART and that is the country where they are going head to head as both come with a game, it is nothing to do with any sales anywhere else in the world.. so you actually fail.

LOL "IF" the PS3 was outselling the 360 which it is "NOT" it wouldn't bother me I have both machines, so price drops or whatever would have no impact on me at all.

But if you want those figures for the PS3,360 and even the WII sales here they are -

X360 Weekly sales = 202,603 total to date 42,515,175
Wii Weekly sales= 143,380 total to date 73,479,345
PS3 Weekly sales= 142,698 total to date 37,148,209

WORLDWIDE SALES
First box on the right



vgchartz lol
Didn't Sony release their sales last month at 38.5 million?
Not looking good for M$ as they did have a 9+Million lead.
We can all twist the figures matey. oO
#26
I don't know anything about Move pre-order sales but I have ordered it from 3 places, of course I will cancel 2 of them at some point.
As for Kinect -v- Move, it is all about the games and as yet Kinect hasn't shown me anything that I would even remotely like to play except for that dingy thing and I would play that for 5 minutes tops.
Move has shown exactly the opposite, Dead Space : Extraction, Killzone 3, golf (there are 2 to choose from)

But at the end of the day you need to try them and make up your own mind.

Edited By: [email protected] on Sep 02, 2010 13:29: typo
banned#27
[email protected]
I don't know anything about Move pre-order sales but I have ordered it from 3 places, of course I will cancel 2 of them at some point.
As for Kinect -v- Move, it is all about the games and as yet Kinect hasn't shown me anything that I would even remotely like to play except for that dingy thing and I would play that for 5 minutes tops.
Move has shown exactly the opposite, Dead Space : Extraction, Killzone 3, golf (there are 2 to choose from)

But at the end of the day you need to try them and make up your own mind.

Good sensible answer. Show me the games!!!
banned#28
Went on this today at local Gamestation. Couldn't have been any more underwhelmed and was made worse by the employee harping on about how great it is. I just said it was like the Wiimote and walked off after the demo.
#29
master_chief
Went on this today at local Gamestation. Couldn't have been any more underwhelmed and was made worse by the employee harping on about how great it is. I just said it was like the Wiimote and walked off after the demo.


Which title(s) did you try in the demonstration?

BFN,

fp.
banned#30
fanpages
master_chief
Went on this today at local Gamestation. Couldn't have been any more underwhelmed and was made worse by the employee harping on about how great it is. I just said it was like the Wiimote and walked off after the demo.


Which title(s) did you try in the demonstration?

BFN,

fp.


Some shoot em up wild west type thing. Preferred the old light guns than a wand for that kind of gaming.
#31
master_chief

Some shoot em up wild west type thing. Preferred the old light guns than a wand for that kind of gaming.


Sounds like "The Shoot™".

PS. Here is a list of PlayStation® Move UK/European titles I have compiled so far (some are already available & are being patched, some are new releases, & some are re-releases):

Eye Pet: Move Edition (Solus Edition; without PlayStation Eye Camera)
Flight Control HD (PlayStation Network title)
Flower
Fruit Ninja
Get Fit With Mel B
Get Fit With Mel B (with hardware)
Gran Turismo 5
Grand Slam Tennis
Heavy Rain: Move Edition (Note: "...able to download a free update from PSN that’ll let you play the game with the new PlayStation Move controls.")
Heroes On The Move
High Velocity Bowling
Hunting Challenge
Hustle Kings
ICarly 2: iJoin The Click
Ignite
inFAMOUS 2
John Daly’s ProStroke Golf
Killzone 3
Kung Fu Rider™ (previously known as "Slider")
Legends Of The Guardians
Little Big Planet
Little Big Planet 2
Little League World Series Baseball 2010
Lord of the Rings: Aragorn’s Quest
My Body Coach
NBA 2K11
No More Heroes: Heroes' Paradise
PAIN
PDC World Championship Darts: Pro Tour
Petanque Master
Planet Minigolf
Project LAB
R.U.S.E.
Racquet Sports ("Racket Sports")
Resident Evil®5: Gold Edition (previously known as "Alternate Edition")
Sanzaru Games
Sing & Draw [*** title to be confirmed ***]
SingStar Dance
SingStar Guitar Star
Soaked
SOCOM:[U.S. Navy SEALs] 4 Special Forces ("Special Ops")
Sorcery™
Split Second Velocity - t.b.c
Sports Champions
StarDrone
Start the Party!™
The Fight[: Lights Out™] (previously known as "Dukes" & "Motion Fighters")
The Michael Jackson Experience
The Shoot™
The Sly Collection™
Tiger Woods PGA® Tour 11
"Time Crisis: Razing Storm (including "Time Crisis 4" [arcade version] & "Deadstorm Pirates"; sometimes referred to as "Big 3 Gun Shooting")
Toy Story 3: The Video Game
Tron Evolution
Tumble
TV Superstars™
Under Siege
Virtua Tennis 4 ("...to launch with both stereoscopic 3D and PlayStation®Move functionality" | "...will be available on PlayStation 3 in Spring 2011")
Zumba Fitness

BFN,

fp.
#32
master_chief
Went on this today at local Gamestation. Couldn't have been any more underwhelmed and was made worse by the employee harping on about how great it is. I just said it was like the Wiimote and walked off after the demo.


Lol, a Move must NOT have title then.

Will be intresting to hear what games Sony anounce for Move at the Tokyo show next week as it now looks like Microsoft were holding back on the announcement of some of their Kinect titles

"Microsoft has now confirmed that all-new games for Kinect will be announced at the Tokyo game show "

I know that Konami has announced a Kinect exclusive, I don't know if it that will be one of them though.



Edited By: chelskii on Sep 08, 2010 18:29: .
banned#33
chelskii
master_chief
Went on this today at local Gamestation. Couldn't have been any more underwhelmed and was made worse by the employee harping on about how great it is. I just said it was like the Wiimote and walked off after the demo.


Lol, a Move must NOT have title then.

Will be intresting to hear what games Sony anounce for Move at the Tokyo show next week as it now looks like Microsoft were holding back on the announcement of some of their Kinect titles

"Microsoft has now confirmed that all-new games for Kinect will be announced at the Tokyo game show "

I know that Konami has announced a Kinect exclusive, I don't know if it that will be one of them though.




I still hold no hope for either console's efforts. When I do fancy a gaming session I just want to sit down and relax with the controller in a comfortable rested position.

I think it's been mentioned before but the concern for me is that an otherwise decent game/series could be ruined by having forced motion controlling.
banned#34
this goes against the whole concept of being a man, men want to be lazy and just twiddle their thumbs when gaming not jumping around punching things like an idiot.
#35
ryman1000
this goes against the whole concept of being a man, men want to be lazy and just twiddle their thumbs when gaming not jumping around punching things like an idiot.


...they can do that on a Friday or Saturday night after drinking too much alcohol.

BFN,

fp.
#36
master_chief

I still hold no hope for either console's efforts. When I do fancy a gaming session I just want to sit down and relax with the controller in a comfortable rested position.

I think it's been mentioned before but the concern for me is that an otherwise decent game/series could be ruined by having forced motion controlling.


I'm still viewing the technology as a "novelty" that I will, most likely, lose interest in quickly (like I did with the Wii console) but a few titles interest me enough to warrant not dismissing them outright as, with the exception of "The Fight", they support conventional 'joypad' controller input too.

I don't think anybody would willingly alienate their core consumer base with releasing a title from an established franchise with game-play solely by motion-controlled input.

That would be financial suicide.

BFN,

fp.
#37
FYI: £750,000 gets PlayStation Moving (MCVUK.com)
Thursday 9 September 2010 at 9:00 am
by Christopher Dring
---
£750,000 gets PlayStation Moving

Sony aims for mainstream and family audience with huge week one marketing spend; Total campaign worth over £2m

Sony is spending £750,000 to ensure PlayStation Move is embraced by mainstream audiences when it launches next week.

But the ad spend dodges specialist media and games retail to favour a supermarket tour, lifestyle press promotions and ads around major TV shows such as Big Brother, X-Factor and Premier League football matches.

The format-holder has intentionally avoided much pre-release hype, instead lining up a campaign that starts on launch day designed to reach families.

The £750k week one push is only the first wave of activity for the new motion controller. Sony wants the device to be an evergreen seller, and has booked its campaign all the way until Christmas, with the total figure rising to over £2m.

“It is about creating that massive event spike during the launch week, pushing it out to new audiences and continuing on last year’s ‘The Game Is Just The Start’ campaign,” Sony’s UK marketing manager Adam Boita told MCV this week.

“Pre-orders are always important, but Move is not necessarily a pre-order product. It’s not like Halo or World of Warcraft expansions, where people want to get hold of it day one. It is an evergreen product. And whereas pre-orders are very important, it is not necessarily the key focus.”

It is hoped launch titles EyePet, Start The Party, Kung Fu Rider and Sports Champions will attract social gamers.

Sony will host a 30-date nationwide retail tour that runs from launch day next Friday, September 17th to Saturday, October 30th, and will mostly visit Asda, Sainsbury’s and Tesco sites.

Mass-market retail is central to Sony’s plans, with the platform holder sending a 40ft truck to head offices and major shopping centres to train staff on Move and other PlayStation products. The firm has also set up a specialist Move website for retail employees.

“All the retailers have got on board with it and really appreciate that we are making this effort to go around the country, get them involved, and encourage their store staff to get hands on the product,” said trade marketing manager Richard Ives.

“It is no small effort for us to get this 40ft truck manned and around. But we think it is invaluable and gets retail on board, not just with Move but also 3D, sowing the seeds of those new elements that are coming out in the future. It is about giving them an incentive to find out about the product themselves.”
---

BFN,

fp.
#38
FYI: [ http://blog.eu.playstation.com/2010/09/07/everything-you-need-to-know-about-playstation-move/ ]

Posted on 7 September by James Gallagher – Blog Manager, SCEE
Everything You Need To Know About PlayStation Move

Countries: AE, AU, GB, IE, NZ
---
To quote Bob Dylan, The Times They Are a-Changin, and PlayStation Move is about to change the way we all interact with our PlayStation 3 games. If you’re looking to pick up a PlayStation Move motion controller when it launches in mainland Europe on 15 September, in Australia and New Zealand on 16 September and in the UK on 17 September, this guide should equip you with all the information you need to ensure you get the most out of this new addition to the PlayStation family.

The Bundles

Here is what will be available at launch:

* PlayStation Move Motion Controller (€39.99/£34.99 RRP/AU$69.95/NZ$79.95 RRP)
* PlayStation Eye Camera (€29.99/£24.99 RRP/AU$59.95/NZ$69.95 RRP)
* PlayStation Move Navigation controller (€29.99/£24.99 RRP/AU$49.95/NZ$59.95 RRP)
* PlayStation Move Charging Station (€29.99/£24.99 RRP/AU$49.95/NZ$59.95 RRP)
* Coming soon: PlayStation Move Shooting Attachment (€14.99/£12.99 RRP/AU$29.95/NZ$34.95 RRP)

Bundles:

* PlayStation Move Starter Pack (€59.99/£49.99 RRP/AU$99.95/NZ$109.95 RRP)

Includes PlayStation Move motion controller, PlayStation Eye and a PlayStation Move Starter Disc.

* PlayStation 3 Move Bundle (€349/£284.99 RRP/AU$599.95/NZ$729.95 RRP)

Includes PlayStation 3 320GB system, PlayStation Move motion controller, PlayStation Eye, DUALSHOCK 3 controller, and PlayStation Move Starter Disc. For all New Zealand consumers, all NZD pricing stated above is subject to GST increase in NZ on 1st October 2010.

The Starter Disc

The Starter Disc includes demos of the following games, all which are also available to download from PlayStation Store:

Beat Sketcher: Create both art and music as you see yourself on the screen and draw using a variety of brushes and colours in the game’s Create Mode.

echochrome ii: Play through a tutorial and three levels in this stylish, original puzzle game where you use the PlayStation Move motion controller as a torch to cast shadows onto a wall and create paths for your mannequin.

EyePet Move Edition: A taste of what it’s like to interact with your EyePet using the Move controller in EyePet Move Edition. (Existing EyePet owners will be able to download a free software update on 15 September).

Sports Champions: Play both Table Tennis and Disc Golf and feel just how accurate the PlayStation Move motion controller is.

TV Superstars: Get your face in the game and play through Frockstar and Let’s Get Physical either alone or with up to three friends.

Start the Party: Swat bugs, bounce basketballs and whack moles in this hilarious augmented reality party game where you never quite know what your PlayStation Move motion controller is going to turn into next.

Tiger Woods PGA Tour 11: Take part in The Ryder Cup across a range of game types and using various top golfers in this generous demo that is compatible with Playstation Move.

The Shoot: Blast your way through an entire level of the shooter that puts you in the shoes of a movie star trying to impress the director.

Tumble: Play through two stages of levels of this Jenga-like game where you have to keep a steady hand to build towers out of various objects, and use mines to blow them up as comprehensively as possible.

PlayStation Move Games available at launch

* Sports Champions
* Start the Party
* Kung Fu Rider
* EyePet Move Edition
* Tumble (Available from PlayStation Store)

Games that you may already have that will support PlayStation Move at launch

* EyePet
* Tiger Woods PGA Tour 11
* Toy Story 3
* R.U.S.E.
* Resident Evil 5 Gold Edition

Games that you may already have that will support PlayStation Move soon

* Heavy Rain
* Hustle Kings
* MAG
* High Velocity Bowling
* PAIN

Upcoming PlayStation Move supported games

* The Shoot
* The Fight
* SOCOM: Special Forces
* TV Superstars
* SingStar Dance
* LittleBigPlanet 2
* Sly Trilogy
* Heroes on the Move
* Killzone 3
* echochrome ii (Available from PlayStation Store)
* Beat Sketcher (Available from PlayStation Store)
* Sorcery
* Virtua Tennis 4
* John Daly’s ProStroke Golf
* The Lord of the Rings: Aragorn’s Quest
* Time Crisis: Razing Storm
* Tron: Evolution

I’ll keep this blog post up to date with the latest information as and when it comes in.

While this is a starter guide to help you decide what to buy at launch, the comments section will no doubt be where we get to the real meat and potatoes. Feel free to ask anything and I’ll try to answer as many detailed questions as you can throw at me.

Also, check out this excellent guide that the community over at the official PlayStation forums has put together, based on information gathered from around the web.
---


PS. Also see: [ http://www.movevsstuff.com ] :)

BFN,

fp.
#39
fanpages
FYI: [ http://blog.eu.playstation.com/2010/09/07/everything-you-need-to-know-about-playstation-move/ ]

Posted on 7 September by James Gallagher – Blog Manager, SCEE
Everything You Need To Know About PlayStation Move

Countries: AE, AU, GB, IE, NZ
---
To quote Bob Dylan, The Times They Are a-Changin, and PlayStation Move is about to change the way we all interact with our PlayStation 3 games. If you’re looking to pick up a PlayStation Move motion controller when it launches in mainland Europe on 15 September, in Australia and New Zealand on 16 September and in the UK on 17 September, this guide should equip you with all the information you need to ensure you get the most out of this new addition to the PlayStation family.

While this is a starter guide to help you decide what to buy at launch, the comments section will no doubt be where we get to the real meat and potatoes. Feel free to ask anything and I’ll try to answer as many detailed questions as you can throw at me.

Also, check out this excellent guide that the community over at the official PlayStation forums has put together, based on information gathered from around the web.
---


PS. Also see: [ http://www.movevsstuff.com ] :)




I don't think you should be using the Two examples that you have used for Kinect on your main heading, the links you have used for Kinect

"Natal needs 4 Metres to work properly"
Which turned out to be totally wrong .

Your other link " Kinect Technical Specifications made public"
is just a "Play.com product page for "Kinect: Xbox 360"

Er that really says nothing about Kinect to the general user


The Two Kinect links are pointless and all I see here is links to Sony talking up Move. and links to guides for Move by "Offical PS3 mags" etc

Nothing negative ?.






Edited By: chelskii on Sep 09, 2010 14:36: .
suspended#40
chelskii

I don't think you should be using the Two examples that you have used for Kinect on your main heading, the links you have used for Kinect

"Natal needs 4 Metres to work properly"
Which turned out to be totally wrong .

Your other link " Kinect Technical Specifications made public"
is just a " Play.com product page for "Kinect: Xbox 360"

Er that really says nothing about Kinect to the general user


The Two Kinect links are pointless and all I see here is links to Sony talking up Move. and links to guides for Move by "Offical PS3 mags" etc

Nothing negative ?.



I'm sure you can balance things out Chelskii with your thorough research into finding anything at all that can be used as a negative against Sony.

But hey, don't forget to purchase both the Kinect AND Move, because you are immune to being called a fanboy if you own all the consoles/add ons. :)

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