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Who knows how to program in computer language?

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Looking for a little bit of help, I'm trying to get two mice to be recognised by a fps game. I've tried using Teamplayer and can get two cursors in Windows but I still only get one mouse in a fps game… Read More
Benjimoron Avatar
7y, 9m agoPosted 7 years, 9 months ago
Looking for a little bit of help, I'm trying to get two mice to be recognised by a fps game. I've tried using Teamplayer and can get two cursors in Windows but I still only get one mouse in a fps game.

I'm hoping that Microsoft Multipoint is the answer but it needs programming, I don't think there's much programming to do but i wouldn't know where to start!

Anyone know what they're talking about could have a quick look for me?

Thanks!
Benjimoron Avatar
7y, 9m agoPosted 7 years, 9 months ago
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#2
Would the game itself not have to have the ability to accept input from two mice?
[mod]#3
0000010111111110000000000011111111100000000011111 00001111111 0111

Dit it work? :-D
#4
"Who knows how to program in computer language?" tells me you should give up now :thumbsup:
#5
Syzable
0000010111111110000000000011111111100000000011111 00001111111 0111

Dit it work? :-D


Wrong! That will disable your mouse all to gether .... you got the end wrong ... it should be 0101 and not 0111 :whistling:
#6
lol 2 mice in an fps. that has fail written all over it...
#7
imafish2002
Would the game itself not have to have the ability to accept input from two mice?


If there is a game that would be great, point me towards it!

The problem as far as I can tell is that Windows only really supports one mouse, whereas I think this allows Windows to be modified to accept multiple mice natively.
#8
megalomaniac
"Who knows how to program in computer language?" tells me you should give up now :thumbsup:


How's that?

I don't know how to do it, that's why I'm asking if anyone else would!
#9
deathtrap3000
lol 2 mice in an fps. that has fail written all over it...


You'll see, get it working and I'll show you why there's no fail!
#10
Benjimoron
How's that?

I don't know how to do it, that's why I'm asking if anyone else would!


you need to find a language whuich will do what you want, there are hundreds and someone will know them, you have visual basic, c++, c# the main ones used
#11
Benjimoron
How's that?

I don't know how to do it, that's why I'm asking if anyone else would!


Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.
#12
megalomaniac
Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.


The program should be really simple, and I mean really simple. All it's got to do is enable multimouse support, then run the fps game. Simples!
#13
megalomaniac
Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.


http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f851122a-4925-4788-bc39-409644ce0f9b

There it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?
#14
Benjimoron
The program should be really simple, and I mean really simple. All it's got to do is enable multimouse support, then run the fps game. Simples!


What are you looking to do exactly? Are you wanting the two mice to work independently of each other or for one to work at a time both essentially doing the same thing?

John
#15
Benjimoron
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f851122a-4925-4788-bc39-409644ce0f9b

There it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?


That's for building the app itself, not adding support to an existing closed application.

John
#16
Johnmcl7
What are you looking to do exactly? Are you wanting the two mice to work independently of each other or for one to work at a time both essentially doing the same thing?

John


indepentantly mate. If I wanted both to do the same thing I'd just plug them both in, turning each on/off if I only wanted one at a time for a reason.

I can get two cursors using Teamplayer, but the fps game still only recognises one mouse. I need it to see both mice. The program just needs to get both mice enabled, that's it. The rest would be done via the controls in the game, ie choosing what each mouse does.
#17
Benjimoron
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f851122a-4925-4788-bc39-409644ce0f9b

There it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?


That's no good unless the app already supports it, what game is it?
#18
Johnmcl7
That's for building the app itself, not adding support to an existing closed application.

John


But once multipoint is enabled and the game is launched surely it'll be able to recognise both mice?
#19
Benjimoron
But once multipoint is enabled and the game is launched surely it'll be able to recognise both mice?


No, it's not a case of enabling it - the game has to be built with the mulitpoint SDK so it knows what to do with both mice. As current games haven't, the game has no idea what do with a separate independent mouse as it has no code to tell it what to do with it.

John
#20
megalomaniac
That's no good unless the app already supports it, what game is it?


Battlefield Heroes, but could be any fps, not really bothered.

Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?
#21
Johnmcl7
No, it's not a case of enabling it - the game has to be built with the mulitpoint SDK so it knows what to do with both mice. As current games haven't, the game has no idea what do with a separate independent mouse as it has no code to tell it what to do with it.

John


But I can use Teamplayer with programs that weren't built for it. This'd just be like replacing a joystick for a mouse. The game knows how to work one mouse, why can't it do two?
#22
Benjimoron
Battlefield Heroes, but could be any fps, not really bothered.

Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?


You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more.

If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.

John
#23
Benjimoron
But I can use Teamplayer with programs that weren't built for it. This'd just be like replacing a joystick for a mouse. The game knows how to work one mouse, why can't it do two?


Because the game was never programmed for it, I assume when you say Teamplayer works with programs not designed for it you're using them through Windows?

John
#24
Johnmcl7
You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more.

If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.

John


<--- Gutted.
#25
Benjimoron
Battlefield Heroes, but could be any fps, not really bothered.

Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?


Only if the game was built with support for it, you can't magically add features retrospectively. If it was something like Half Life source you could probably add support yourself, but it'd be a hell of a job.
#26
Johnmcl7
Because the game was never programmed for it, I assume when you say Teamplayer works with programs not designed for it you're using them through Windows?

John


Yes.
#27
Johnmcl7
You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more.

If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.

John


+1 Good explanation
#28
All that is basically what I said at the very start :P The game itself would need to support 2 mice! :)
#29
megalomaniac
Only if the game was built with support for it, you can't magically add features retrospectively. If it was something like Half Life source you could probably add support yourself, but it'd be a hell of a job.


It can support a mouse and a joystick but not a mouse and a mouse?

When it asks me what input I want for forward I move one mouse, when it asks for look up input I move the other mouse. Wouldn't it recognise them as seperate inputs?
#30
Ok, does anyone know how to get the wii motion plus to work on the pc?
#31
It would be incredibly hard to use a mouse for movement. It works for looking though. This is why they dont program it into their games, as nobody will able to play a usable game.
#32
deathtrap3000
It would be incredibly hard to use a mouse for movement. It works for looking though. This is why they dont program it into their games, as nobody will able to play a usable game.


Did you not used to play the original doom using the mouse to move?
#33
Benjimoron
Did you not used to play the original doom using the mouse to move?


I dont think so.

But basically, if you stop moving the mouse, it will stop detecting the input and the character will either stop moving, or carry on in the direction it was going until you do something to stop that.
#34
deathtrap3000
I dont think so.


Oh, I thought everyone did.
#35
Benjimoron
Oh, I thought everyone did.


You mean the old rmb = forwards technique? That was primarily for disabled people and only used one mouse iirc.
#36
megalomaniac
You mean the old rmb = forwards technique? That was for disabled people and only used one mouse iirc.


No, using the mouse for WASD. Only used one mouse, but that's the sort of thing I want, but with another mouse to aim still.
#37
deathtrap3000
I dont think so.

But basically, if you stop moving the mouse, it will stop detecting the input and the character will either stop moving, or carry on in the direction it was going until you do something to stop that.


They'd stop moving under mouse function, keep moving under joystick function. I can sort of get it to work under joystick function but it's not very good.

Wii motion plus could be the answer, I don't think anyone's got it to work on the pc yet tho?
#38
Benjimoron
No, using the mouse for WASD. Only used one mouse, but that's the sort of thing I want, but with another mouse to aim still.


Gotta ask, why?
#39
megalomaniac
Gotta ask, why?


You'll find out when I've got it to work!!!
#40
Benjimoron
They'd stop moving under mouse function, keep moving under joystick function. I can sort of get it to work under joystick function but it's not very good.

Wii motion plus could be the answer, I don't think anyone's got it to work on the pc yet tho?


So you want to keep frantically moving the mouse forward???

Thats why I believe this whole thing has the aforementioned fail written on it.

But good luck trying to get it to work though.

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