Atelier Arland Plus Trilogy (Rorona/Totori/Meruru) - £19.99 @ PSN (PS Vita)
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Atelier Arland Plus Trilogy (Rorona/Totori/Meruru) - £19.99 @ PSN (PS Vita)

7
Found 24th Nov 2016
Cracking price - I believe this is the first time the trilogy pack has gone on sale (standard price £44.99) and the individual price of two of the games is over £30.

Trilogy includes:
-Atelier Rorona Plus: The Alchemist of Arland
-Atelier Totori Plus: The Adventurer of Arland
-Atelier Meruru Plus: The Apprentice of Arland

A lot of gaming for the money here. If you haven't tried an Atelier game before, this is a great place to start.

Also compatible with the PlayStation TV.

7 Comments

thanks for showing the Vita some love

Seems like the best deal we've had on Atelier games, been waiting ages for a decent deal on these games.
3 games is a lot of commitment though, was hoping for a good deal on an individual game to find out whether or not I enjoy the series.

Also, anyone that owns this, do all the games download in one package or can you download them separately? Store page lists 8.8gb in size which is going to be hard to free up on my little 16gb card.

Heat added. There's easily 100hours worth of games here, phenomenally good value.

Love these games, they're really soothing and relaxing.

For those who've never experienced these before, they're RPGs focused primarily on crafting. You go out to various locations to fight monsters and gather ingredients and come back to your workshop to synthesize various items and weaponry. These games have very lightweight stories, instead focusing on interacting with the various people you meet.

abigsmurf

Heat added. There's easily 100hours worth of games here, phenomenally … Heat added. There's easily 100hours worth of games here, phenomenally good value.Love these games, they're really soothing and relaxing. For those who've never experienced these before, they're RPGs focused primarily on crafting. You go out to various locations to fight monsters and gather ingredients and come back to your workshop to synthesize various items and weaponry. These games have very lightweight stories, instead focusing on interacting with the various people you meet.



How hard does the time limit make things? Are they hard deadlines where you'll result in a game-over or will the game just carry on with a failure mark for that task?

Matt4045

How hard does the time limit make things? Are they hard deadlines where … How hard does the time limit make things? Are they hard deadlines where you'll result in a game-over or will the game just carry on with a failure mark for that task?



The original Atelier Rorona (first one) used to have pretty tough time limits for the tasks and you could get a game over. Thankfully they made it easier in Rorona+ and you have a very easy must-do task set every few months and some more challenging optional tasks that you aren't penalized for.

Atelier Totori can catch you out as the plot only moves along as you complete story tasks and the later tasks require huge amounts of travelling that eat up time. Lots of people mess up because they assume they can leave the tasks for ages only to find that they don't have enough time for the later bits.

Aterlier Meruru has very lax time limits.

Generally speaking, so long as you focus on the tasks as you get them, the time limit is very generous and you should comfortably do them (plus if you get them out of the way early, you have a load of spare time for gathering rare things and perfecting weapons and armour).

You should always be busy in the games if you ever feel the need to sleep away days to advance time, you're messing it up (in Rorona, you need to keep doing tasks to boost your reputation). The time limits aren't anywhere near as intimidating as they first seem and they're more there to keep you focused than anything else.

abigsmurf

The original Atelier Rorona (first one) used to have pretty tough time … The original Atelier Rorona (first one) used to have pretty tough time limits for the tasks and you could get a game over. Thankfully they made it easier in Rorona+ and you have a very easy must-do task set every few months and some more challenging optional tasks that you aren't penalized for.Atelier Totori can catch you out as the plot only moves along as you complete story tasks and the later tasks require huge amounts of travelling that eat up time. Lots of people mess up because they assume they can leave the tasks for ages only to find that they don't have enough time for the later bits.Aterlier Meruru has very lax time limits. Generally speaking, so long as you focus on the tasks as you get them, the time limit is very generous and you should comfortably do them (plus if you get them out of the way early, you have a load of spare time for gathering rare things and perfecting weapons and armour). You should always be busy in the games if you ever feel the need to sleep away days to advance time, you're messing it up (in Rorona, you need to keep doing tasks to boost your reputation). The time limits aren't anywhere near as intimidating as they first seem and they're more there to keep you focused than anything else.



Thank you for the detailed response. Sounds good, I'll go for that.
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