Bayonetta Digital Deluxe Edition (PC) - £12.10 (with code) - Bundle Stars
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Bayonetta Digital Deluxe Edition (PC) - £12.10 (with code) - Bundle Stars

16
Found 12th Apr 2017
Voucher Code: EASTER5 (Cheers to Buzz for the heads-up!)

It hasn't even been 24 hours since its release and the price wars have already begun for this one. Bundle Stars have pipped the Gameplanet deal by 75p, making it cheapest price around for the Digital Deluxe Edition, which comes with a soundtrack sampler, a digital artbook, and some other extra goodies.

As for the game itself, the PC version of Bayonetta features 4K resolution support with 60 FPS and advanced graphic options. Early reports say that the port is a smooth one, even on ageing rigs.

Eurogamer Review (DF): youtube.com/wat…z48

- ShroomHeadToad

*Xbox controller recommended*
- ShroomHeadToad
Community Updates
16 Comments
very nice find!
I wish i'd waited i was to eager to buy it i purchased it as soon as it was available not like me but hey ho it was worth it
Looking forward to trying this out at 4-5k downsampled to 1080p... Such a brilliant game!!

Kicking myself for ordering last night, but it's still £15 well spent.
Glad i held out abit longer
Was hoping they would have Planescape: Torment: Enhanced Edition reduced as well, as that just came out yesterday too, and they had Baldur's Gate: Enhanced Edition reduced as soon as it came out, but nope.
Banned
The Visuals are Great The Combos are great the Hack N slash combat is complex and requires skill thankyou for not treating the customers stupid and aiming for the causal Market and Making a Great Game Recommended without reservation.
Editor
Now £12.10 with code EASTER5.
I have the PS3 version of this, which was a terrible port. The PC port looks fantastic. PC needs more action games like this. Thanks for the deal
randomvector

I have the PS3 version of this, which was a terrible port. The PC port … I have the PS3 version of this, which was a terrible port. The PC port looks fantastic. PC needs more action games like this. Thanks for the deal


That wasn't a port - it was originally developed for/released on the Xbox 360 and PS3. The Wii U version and now the PC version are ports. It does sound as though they are better than the original, though, as the Wii U version is meant to be pretty decent too.
Will wait for the naked mods.
reddragon105

That wasn't a port - it was originally developed for/released on the Xbox … That wasn't a port - it was originally developed for/released on the Xbox 360 and PS3. The Wii U version and now the PC version are ports. It does sound as though they are better than the original, though, as the Wii U version is meant to be pretty decent too.



The PS3 version was pretty awful compared to the Xbox 360 version; for a game that really should be played 60fps the PS3 could barely maintain a steady 30fps. When referring to ports I was referring to the platform the software came out on. It was clear Bayonetta performed much better on the X360 than the PS3. It was a bad version/port of the game. A port can be any software made to be used in a different environment.
reddragon105

That wasn't a port - it was originally developed for/released on the Xbox … That wasn't a port - it was originally developed for/released on the Xbox 360 and PS3. The Wii U version and now the PC version are ports. It does sound as though they are better than the original, though, as the Wii U version is meant to be pretty decent too.



The PS3 version is a port, the 360 version was developed in house by Sega and the PS3 was developed by someone else because Sega wasn't familiar with the PS3 dev kit. Director Atsushi Inaba confirmed this in a interview and was asked to explain the PS3 poor performance.
Edited by: "malachi" 13th Apr 2017
Schwarzenegger

Will wait for the naked mods.


There's enough nudity in the game already without mods
malachi

The PS3 version is a port, the 360 version was developed in house by Sega … The PS3 version is a port, the 360 version was developed in house by Sega and the PS3 was developed by someone else because Sega wasn't familiar with the PS3 dev kit. Director Atsushi Inaba confirmed this in a interview and was asked to explain the PS3 poor performance.


Really? I never heard about that before. Assumed that because they were released on the same day they were developed simultaneously by the same people, like most games. Although, now that I've looked it up, it wasn't developed in-house by Sega - it was developed by PlatinumGames (who did MadWorld, Metal Gear Rising: Revengeance, The Wonderful 101 and recently Nier: Automata); Sega was the publisher and I guess that, as the publisher, Sega must have been pushing for a PS3 version as well, because monies, but because PlatinumGames wasn't familiar with the PS3 dev kit they handed it over to Nex Entertainment, who seem to have a history of just doing ports.
OOS Now

"Sold out - Sorry, this product is temporarily unavailable."
Keys back in stock again
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