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Death Stranding (PS4) £34.99 Delivered @ Monster-Shop
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Death Stranding (PS4) £34.99 Delivered @ Monster-Shop

£34.99£44.9922%Monster-Shop Deals
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Posted 2nd Dec 2019

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TOMORROW IS IN YOUR HANDS

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From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for PlayStation4. Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time. With spectral creatures plaguing the landscape, and humanity on the verge of a mass extinction, it’s up to Sam to journey across the ravaged continent and save mankind from impending annihilation.

What is the mystery of the Death Stranding? What will Sam discover on the road ahead? An unprecedented gameplay experience holds these answers and more. Starring Norman Reedus, Mads Mikkelsen, Léa Seydoux and Lindsay Wagner.

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Really worth purchasing. I wasn’t sure at first but the story and setting are so intriguing you just want to play on.
35 Comments
Cracking price! But will it drop to £30 by boxing day?
Really worth purchasing. I wasn’t sure at first but the story and setting are so intriguing you just want to play on.
Dantheman00802/12/2019 21:37

Really worth purchasing. I wasn’t sure at first but the story and setting a …Really worth purchasing. I wasn’t sure at first but the story and setting are so intriguing you just want to play on.


Can’t agree more. My GOTY.
Cheers ordered!
A truly outstanding game.
Has anyone ordered from them before?
Great game, just can’t stop building roads 😯
Dantheman00802/12/2019 21:37

Really worth purchasing. I wasn’t sure at first but the story and setting a …Really worth purchasing. I wasn’t sure at first but the story and setting are so intriguing you just want to play on.



Couldn't disagree more. Got to second area today and I just couldn't face any more of the same gameplay loop. It was ok for the first few deliveries, but it becomes boring very quickly.
OOS
johnboylan1202/12/2019 22:13

Couldn't disagree more. Got to second area today and I just couldn't face …Couldn't disagree more. Got to second area today and I just couldn't face any more of the same gameplay loop. It was ok for the first few deliveries, but it becomes boring very quickly.


You have to finish the episode Fragile to see what the game has to offer. "Keep on keeping on"
michaeldvi02/12/2019 22:05

Great game, just can’t stop building roads 😯



"Build bridges not walls"
Gutted I missed it at this price on my boys list holding out now hoping it drops else where before Christmas 😫
mixmixi02/12/2019 22:18

You have to finish the episode Fragile to see what the game has to offer. …You have to finish the episode Fragile to see what the game has to offer. "Keep on keeping on" "Build bridges not walls"



I can't. I walked out into the second area and just couldn't face the grind. I just don't see what will be radically different gameplay-wise after the third chapter.
johnboylan1202/12/2019 22:43

I can't. I walked out into the second area and just couldn't face the …I can't. I walked out into the second area and just couldn't face the grind. I just don't see what will be radically different gameplay-wise after the third chapter.


And I can’t tell you what will be different either.
Thanks for posting - I managed to order it this time before it went OOS again. Can’t wait to play it!
johnboylan1202/12/2019 22:43

I can't. I walked out into the second area and just couldn't face the …I can't. I walked out into the second area and just couldn't face the grind. I just don't see what will be radically different gameplay-wise after the third chapter.


Traversing gorgeous environments is the gameplay but you get a lot of tools and equipment that mitigate any annoyances you get at the start. If you're playing smart there shouldn't be many challenges and the game takes on quite a meditative quality - though it's often when you get overconfident and make things difficult for yourself that you struggle and have the most memorable moments.

Playing on a big screen in 4k it was by far the most immersive and drop dead gorgeous game I've played this year, and I'm already looking forward to starting it again in a few months or a year. If you want combat, you do get tons more options from episode 3 onwards, but at the same time this really isn't a game you play for combat.

Personality I never once got bored even at the start so I can't say for sure whether or not you'll find your rhythm with this game. However a lot of people did seem to find the beginning a bit hard to get into but then it clicked.
seems like a good walking simulator.
Meanwhile Jedi Fallen Order, now thats a game.
Edited by: "navisoul02" 2nd Dec 2019
mixmixi02/12/2019 22:18

You have to finish the episode Fragile to see what the game has to offer. …You have to finish the episode Fragile to see what the game has to offer. "Keep on keeping on" "Build bridges not walls"


Build walls around bridges......
ZeroBlitz02/12/2019 23:14

Traversing gorgeous environments is the gameplay but you get a lot of …Traversing gorgeous environments is the gameplay but you get a lot of tools and equipment that mitigate any annoyances you get at the start. If you're playing smart there shouldn't be many challenges and the game takes on quite a meditative quality - though it's often when you get overconfident and make things difficult for yourself that you struggle and have the most memorable moments.Playing on a big screen in 4k it was by far the most immersive and drop dead gorgeous game I've played this year, and I'm already looking forward to starting it again in a few months or a year. If you want combat, you do get tons more options from episode 3 onwards, but at the same time this really isn't a game you play for combat.Personality I never once got bored even at the start so I can't say for sure whether or not you'll find your rhythm with this game. However a lot of people did seem to find the beginning a bit hard to get into but then it clicked.



I am not looking for combat per se, but just something to change the pace of the game here and there. As it stands, it was just plodding along in the first area, and it was ok, nothing special. If the first area is representative of the whole game minus a few tweaks, then it isn't for me. As for the environments, they are a bit samey; impressive for the first while, but not after 10 hours of it. Anyway, I'm easy, I'll take it to CEX and lose £10. Not the end of the world.
johnboylan1202/12/2019 23:31

I am not looking for combat per se, but just something to change the pace …I am not looking for combat per se, but just something to change the pace of the game here and there. As it stands, it was just plodding along in the first area, and it was ok, nothing special. If the first area is representative of the whole game minus a few tweaks, then it isn't for me. As for the environments, they are a bit samey; impressive for the first while, but not after 10 hours of it. Anyway, I'm easy, I'll take it to CEX and lose £10. Not the end of the world.


Obviously your choice about what you’d do with your copy but I’ve been giving hint the game would change after episode fragile. Basically you start serious combat after that and your first serious fight is against someone very special.

When you want to hate something, it doesn’t matter how much other try to help, you’d still hate it and that’s understandable.
johnboylan1202/12/2019 23:31

I am not looking for combat per se, but just something to change the pace …I am not looking for combat per se, but just something to change the pace of the game here and there. As it stands, it was just plodding along in the first area, and it was ok, nothing special. If the first area is representative of the whole game minus a few tweaks, then it isn't for me. As for the environments, they are a bit samey; impressive for the first while, but not after 10 hours of it. Anyway, I'm easy, I'll take it to CEX and lose £10. Not the end of the world.


The first area is the part where you don't really have much at your disposal. It's the part that's supposed to feel like more of a struggle to contextualise growth and progress, as well as give you a solid grounding in the overall mechanics. It's a game where helping others, and being helped by them can actually have a tangible feeling, because you know what it's like to be stuck without your tools and equipment, no vehicles, stamina running out, cargo nearly ruined, over-encumbered, boots worn to shreds, baby stressed and crying, etc. There are a lot of mechanics that if you aren't paying attention can wear you out; and part of the game is learning to be aware and adapt. If you're playing intelligently you'll rarely struggle and moving from point a to point b is satisfying in a different way because its down to your own learning and understanding.

If the game just felt like 'plodding along' to most people, as it does to you, do you really think so many would love it?

It's a new kind of game, a new take on what can be fun and rewarding, and that means it has a learning curve. It isn't the typical triple a game that dumbs down every single mechanic to the point you're never really learning anything, you're never at odds with the environment and therefore never really involved with the world around you.

Just watched this. Interesting review!


There's nothing wrong with giving up. Most people don't like change and that subconscious dislike can effect your experience with anything dramatically, to the point it feels like a chore. Just don't be surprised when it gets tons of GOTY awards
Edited by: "ZeroBlitz" 3rd Dec 2019
ZeroBlitz03/12/2019 01:06

The first area is the part where you don't really have much at your …The first area is the part where you don't really have much at your disposal. It's the part that's supposed to feel like more of a struggle to contextualise growth and progress, as well as give you a solid grounding in the overall mechanics. It's a game where helping others, and being helped by them can actually have a tangible feeling, because you know what it's like to be stuck without your tools and equipment, no vehicles, stamina running out, cargo nearly ruined, over-encumbered, boots worn to shreds, baby stressed and crying, etc. There are a lot of mechanics that if you aren't paying attention can wear you out; and part of the game is learning to be aware and adapt. If you're playing intelligently you'll rarely struggle and moving from point a to point b is satisfying in a different way because its down to your own learning and understanding. If the game just felt like 'plodding along' to most people, as it does to you, do you really think so many would love it?It's a new kind of game, a new take on what can be fun and rewarding, and that means it has a learning curve. It isn't the typical triple a game that dumbs down every single mechanic to the point you're never really learning anything, you're never at odds with the environment and therefore never really involved with the world around you.Just watched this. Interesting review! [Video] There's nothing wrong with giving up. Most people don't like change and that subconscious dislike can effect your experience with anything dramatically, to the point it feels like a chore. Just don't be surprised when it gets tons of GOTY awards



Haha, wow, listen to yourself!. So I am resistant to change because I find a one-pace delivery game boring? Let me guess, Death Stranding is actually high art and I am just too uncouth to get it?
You are really overstating the 'struggle'. You'd have to be pretty dim to be lost with worn out equipment and no stamina. The game is easy, even on hard, and requires little thought (unless you find pressing square to mark the map a challenge). This is part of the plodding feeling I was getting from the game. Other things include: easy objectives; almost pointless stealth sequences (due to no actual punishment for failing them - you can run away really easily and the boss fights are so simple). Added to this are shallow mechanics which can be bypassed easily, like the damaged cargo which can be resprayed until in perfect condition; the balancing which can be counteracted by holding both shoulder buttons continuously, causing you to never fall, no matter the terrain; and the stamina bar which can be fully replenished by an automatically filled canteen at any time. So unless you impose your own limits, you are left with a game with good graphics and what else?
According to the delivery timer, I am around 11 hours into a 40-50 hour game. If you are saying I have to play more than 20-25% of a game before it gets good, then I'll pass. But please, save me the pseudo-intellectual drivel that I am not allowing myself to enjoy this because it is just so different that I am unwittingly sabotaging what it is trying to do. I actually thought it was ok for the first few hours, and I got the sense that it was going to open up after the tutorial area, as most open world games do, but by all accounts I was wrong. It really is a game about delivering boxes to holograms.
johnboylan1202/12/2019 22:13

Couldn't disagree more. Got to second area today and I just couldn't face …Couldn't disagree more. Got to second area today and I just couldn't face any more of the same gameplay loop. It was ok for the first few deliveries, but it becomes boring very quickly.


Get to chapter 3 as fast as you can - that’s when things get really fun.
johnboylan1203/12/2019 07:34

Haha, wow, listen to yourself!. So I am resistant to change because I find …Haha, wow, listen to yourself!. So I am resistant to change because I find a one-pace delivery game boring? Let me guess, Death Stranding is actually high art and I am just too uncouth to get it? You are really overstating the 'struggle'. You'd have to be pretty dim to be lost with worn out equipment and no stamina. The game is easy, even on hard, and requires little thought (unless you find pressing square to mark the map a challenge). This is part of the plodding feeling I was getting from the game. Other things include: easy objectives; almost pointless stealth sequences (due to no actual punishment for failing them - you can run away really easily and the boss fights are so simple). Added to this are shallow mechanics which can be bypassed easily, like the damaged cargo which can be resprayed until in perfect condition; the balancing which can be counteracted by holding both shoulder buttons continuously, causing you to never fall, no matter the terrain; and the stamina bar which can be fully replenished by an automatically filled canteen at any time. So unless you impose your own limits, you are left with a game with good graphics and what else?According to the delivery timer, I am around 11 hours into a 40-50 hour game. If you are saying I have to play more than 20-25% of a game before it gets good, then I'll pass. But please, save me the pseudo-intellectual drivel that I am not allowing myself to enjoy this because it is just so different that I am unwittingly sabotaging what it is trying to do. I actually thought it was ok for the first few hours, and I got the sense that it was going to open up after the tutorial area, as most open world games do, but by all accounts I was wrong. It really is a game about delivering boxes to holograms.


Try asking questions out of curiosity instead of defensiveness. Instead of any perception that there might be something genuine and sincere about my words and inspiring new understanding, you're assuming pretension and disconnect; and subsequently projecting negativity. I only asked one question and you didn't respond. And I guess you didn't watch the video either.

The game could be seen as 'easy', yeah I'll give you that (and difficulty only effects combat - an aspect that is a lesser function of the game) though that wasn't what I was talking about regarding struggle. Personally I can't remember playing a single AAA game that was difficult unless it had a setting and then said difficulty never felt designed into the satisfaction of playing (ie die quicker so stay in cover more, focus on dodging, trial and error until you win - rather than requiring more strategic decisions as most games simply don't allow for it, they lack depth of mechanics). Difficulty is therefore pretty artificial and overlooked with most mainstream games; it isn't built into the design and mechanics. Successful game design in general is built around 'flow' the psychological state of total immersion. When we have the answer to a problem and accomplishing it provides direct feedback (ie shoot the guy, he dies, move forward) and this becomes a loop, it's easy for the mind and awareness to invest, but when the answer isn't clear or you come to a barrier, the mind divests (this is also the case when you develop expectations about how things should be and the reality is different). This is why games that have 'mass appeal' are expected to carry the player along with ease and the challenges are purely superficial - they're intended to be overcome without any real effort.

Death Stranding however is designed not to overcome constant little easy challenges (as with most mainstream games which is why conflict is the primary theme in gaming) but rather to feel the weight on Sam's back as he travels the country viewing the world itself as a puzzle that can be approached a myriad of ways. You're constantly picking up new items and making adjustments, problem solving and helping people.

"You'd have to be pretty dim to be lost with worn out equipment and no stamina" is a silly statement from the start of the game, and that's if you weren't making much effort to carry out extra deliveries and pick up resources. First off, stamina cannot be fully replenished from a canteen - the max goes down over time unless you rest in a room or at a hot spring - and there overall aren't many places to refill a canteen. Obviously you know that from episode three onwards you can start to build roads and other useful things. Going out of your way to raid camps and pick up extra resources is natural and sometimes you overdo it which is when you really feel the weight of trying to make it back to where you need to be. Sometimes you have a truck full of cargo, try to make a jump and accidentally fall into a crevice. Your stamina is next to nothing so Sam constantly needs to rest, timefall keeps hitting so you're out of repair sprays, and there are no generators nearby so your power skeleton is practically done. Some of the most memorable moments are at these points. Do you try to make it back with just some of the cargo or do you explore for another solution while what's on your back has already had the container destroyed and is down to 45% health? These situations can feel really tense. But then sometimes another player leaves a vehicle or item or structure in just the right place to make a difference and these things makes you appreciate others. A lot of the time all of the resource collecting you're doing isn't for you but for the sake of the people you're helping. This gameplay loop is immersive and satisfying in a way different from other games.

Even your comment about l2 and r2... Well yeah obviously you could hold them down all the time but you sacrifice speed for stability. Again something you're supposed to feel while playing. I haven't fallen down a lot but it does still happen sometimes if you aren't careful enough (and there are some really big and steep mountains in the west), I've dropped at least a couple atomic bombs by accident.

Your complaint about stealth sequences... Eh I was only ever caught by BTs like twice the entire game (had 55h on the clock) so I enjoyed the tension. But it's upto you how you play. Getting caught then running away is basically easy mode.
ZeroBlitz03/12/2019 17:16

Try asking questions out of curiosity instead of defensiveness. Instead of …Try asking questions out of curiosity instead of defensiveness. Instead of any perception that there might be something genuine and sincere about my words and inspiring new understanding, you're assuming pretension and disconnect; and subsequently projecting negativity. I only asked one question and you didn't respond. And I guess you didn't watch the video either.


I am sure you were being sincere, I am just not certain you are aware of how condescending this is:

"there's nothing wrong with giving up. Most people don't like change and that subconscious dislike can effect your experience with anything dramatically, to the point it feels like a chore. Just don't be surprised when it gets tons of GOTY awards"

It isn't that I don't like the game, I just don't get it. It is too novel for me to cope with, so I become bored. Sure thing, buddy.


I saw your question, and I chose not to answer it because the fallacy of mass appeal (which is ironic when you characterise the game as going beyond mass appeal in your next post) is not appealing to me. Added to that, one of the only real objective measures of people's like for the game that we have access to, the Metacritic user score, suggests you are wrong in your appeal anyway. And no, I didn't watch the video, I have played the game, I am not interested in reviews at this stage.


As for the rest, you are welcome to your opinions on the game, but you are truly overstating the struggle and there really is no problem-solving to be done. Unless, of course, you have a hard time differentiating between green and grey on the map.
johnboylan1203/12/2019 19:53

I am sure you were being sincere, I am just not certain you are aware of …I am sure you were being sincere, I am just not certain you are aware of how condescending this is:"there's nothing wrong with giving up. Most people don't like change and that subconscious dislike can effect your experience with anything dramatically, to the point it feels like a chore. Just don't be surprised when it gets tons of GOTY awards"It isn't that I don't like the game, I just don't get it. It is too novel for me to cope with, so I become bored. Sure thing, buddy.I saw your question, and I chose not to answer it because the fallacy of mass appeal (which is ironic when you characterise the game as going beyond mass appeal in your next post) is not appealing to me. Added to that, one of the only real objective measures of people's like for the game that we have access to, the Metacritic user score, suggests you are wrong in your appeal anyway. And no, I didn't watch the video, I have played the game, I am not interested in reviews at this stage.As for the rest, you are welcome to your opinions on the game, but you are truly overstating the struggle and there really is no problem-solving to be done. Unless, of course, you have a hard time differentiating between green and grey on the map.


I wasn't suggesting it would get awards due to 'mass appeal', as I don't think it qualifies as a mainstream game as I explained. It's not trying to draw you in in the typical fashion and does require a very relaxed and open mindset. I never once got bored, friends of mine that got this game never once got bored. But it isn't a mainstream game and if you aren't in the right head space when you play I can understand a lot of people not getting immersed in its atmosphere and gameplay loop. It will get awards because it's technically an incredible accomplishment in a lot of ways and for those that didn't get into it, it wasn't just an ok game, most love the experience.

'one of the only real objective measures of people's like for the game that we have access to, metacritic user score'...

You do realise that metacritic user scores are incredibly unreliable and out of touch right? Anything divisive or with any kind of controversy gets review bombed by users (often from places like 4chan) and if you directly compare them to other sources they don't align with general opinion. Most of those user scores and 'reviews' were posted within a day or two of the game's release... On the other hand on Amazon.co.uk it averages 4 out of 5 from 148 ratings or 4.1 from 277 ratings on amazon.com. Or you can check reviews on Google where it has an 88% like ratio. Pokemon shield is at 3.8/10 on Metacritic not due to being a boring and unplayable game but because of controversy and review bombing.

I wasn't being condescending; this effect applies to everyone. Everyone has expectations but they vary widely, and when something doesn't fit our expectations we feel that something is wrong and it becomes something annoying, dull, effort, etc. rather than immersive - we've all had this happen with TV, films, games, books, music, etc where other people like it but for some reason we aren't feeling it so we try to rationalise our feelings with critique that doesn't apply to the overall experience that other people get.

Ah so you dismiss positive insight, reviews and videos on things if you've made a negative judgement. When I don't 'get' or understand why people like something I always try to get other perspectives on things and look into it more. Even if it doesn't change my feelings about it significantly then at least I learn to understand other people's connections and feelings about something better.
ZeroBlitz03/12/2019 23:02

I wasn't suggesting it would get awards due to 'mass appeal', as I don't …I wasn't suggesting it would get awards due to 'mass appeal', as I don't think it qualifies as a mainstream game as I explained.


I never mentioned anything about awards, you did. You said 'If the game just felt like "plodding along" to most people, as it does to you, do you really think so many would love it?'. This is an appeal to the mass appeal of the game. In the next post, you spoke about how games that have 'mass appeal' are constructed differently to Death Stranding. In the most recent post, you again list the mass appeal of Death Stranding via the review scores on other websites, plus in the previous paragraph, you said, talking of Death Stranding 'it wasn't just an ok game, most love the experience.' So is Death Stranding a game that is designed to go against games that aim for mass appeal, or is it a game that appeals to many people? You can't have it both ways depending on which particular point you are trying to make at any particular moment.

"I wasn't being condescending; this effect applies to everyone. Everyone has expectations but they vary widely, and when something doesn't fit our expectations we feel that something is wrong and it becomes something annoying, dull, effort, etc. rather than immersive - we've all had this happen with TV, films, games, books, music, etc where other people like it but for some reason we aren't feeling it so we try to rationalise our feelings with critique that doesn't apply to the overall experience that other people get."

Well, 1) I am not trying to align my critique with everyone else's experience, or vice versa; 2) By 'other people' you mean you, let's be honest here. You spend a lot of time talking about minds and experiences, but you can only really talk about your own at that depth with any semblance of intellectual honesty; and 3) Again, I don't think you realise how condescending you are being, and slathering that condescension with some pop-psychology won't change that. For example, you are claiming I went in with expectations and the reason I didn't like the game was because they weren't fulfilled. This is ignoring the fact that I stated I thought the game was fine for the first while (and we are giving full epistemological weight to claims of experience, right?), but that I started to become disillusioned with the game after 10 hours of play. Instead of accepting that, you are looking for reasons that might keep your view of the game intact and your strategy here is a confused appeal to the mass appeal of the game and a rhetorical swerve that involves undermining my position a priori.


Ah so you dismiss positive insight, reviews and videos on things if you've made a negative judgement. When I don't 'get' or understand why people like something I always try to get other perspectives on things and look into it more. Even if it doesn't change my feelings about it significantly then at least I learn to understand other people's connections and feelings about something better.

This might be what you think you are doing, but you have demonstrated,in this instance at least, that you will attempt to undermine any claim you do not like, or argue any point you disagree with. Both are fine by me, by the way, but considering your self-representation, the former should give you pause for thought. That is, unless I missed your genuine attempt to understand what I am saying.

I think overall the game is fine for the first 10 hours (and I'd estimate that at least 2 of those were cutscenes), but it shouldn't be a 40-50 hour game. There isn't enough there to carry it that far and I may have continued if I was 50% of the way through rather than 25%. Added to this, the much vaunted 'online' element actually takes away what little challenge there is in the game. I never played most of the first 10 hours with it on, and that was when I enjoyed my time the most. After I switched it on, the map was dotted with bridges and generators making traversal even more simple than it was before and taking away any feelings of isolation I was experiencing. Anyway, for me it is all moot at this point, the game is gone and onto the next one. Cheers.
Anybody from 2 days ago had theirs dispatched/delivered?. I've not even had a dispatched email yet.
luminous04/12/2019 17:32

Anybody from 2 days ago had theirs dispatched/delivered?. I've not even …Anybody from 2 days ago had theirs dispatched/delivered?. I've not even had a dispatched email yet.


I was going to ask the same thing! I ordered mine 2 days ago too and didn’t even get a confirmation email, but I did get a PayPal confirmation email.

The order is viewable in my account, and did change from “processing” to “completed” yesterday so I’m hoping that’s a positive sign for dispatch, but I’m starting to get a little unsure now...
slockers04/12/2019 18:23

I was going to ask the same thing! I ordered mine 2 days ago too and …I was going to ask the same thing! I ordered mine 2 days ago too and didn’t even get a confirmation email, but I did get a PayPal confirmation email. The order is viewable in my account, and did change from “processing” to “completed” yesterday so I’m hoping that’s a positive sign for dispatch, but I’m starting to get a little unsure now...


I've emailed them to check, i think we'll have a wait. Their facebook which has little posts or updates isn't very encouraging..
39258829-7bjhT.jpgThey are selling lots of games at bargain prices and yet their websites tiles show nothing. Clicking on 'flash sale' opens up with just 2 items. The rest of the black tiles are blank it's not very professional. Clicking on the categories does work however.
They've had lots of deals recently but i haven't seen anyone complain in the last 6 days about non delivery so we'll see.
I just saw another thread that said no email confirmation is a glitch, and that if order says 'complete' then it's on its way. A good few people say they got games fine.
luminous04/12/2019 20:09

I've emailed them to check, i think we'll have a wait. Their facebook …I've emailed them to check, i think we'll have a wait. Their facebook which has little posts or updates isn't very encouraging.. [Image] They are selling lots of games at bargain prices and yet their websites tiles show nothing. Clicking on 'flash sale' opens up with just 2 items. The rest of the black tiles are blank it's not very professional. Clicking on the categories does work however. They've had lots of deals recently but i haven't seen anyone complain in the last 6 days about non delivery so we'll see.



Yeah I sent them an email too (well, a message through their website because I couldn’t find an email address...) so I’ll post on here if/when I get an update.

On the original thread for this Death Stranding deal, I saw a few people saying they’d ordered Monster-Shop in the past and that they were okay, so fingers crossed it will arrive tomorrow or at least have some sort of update, but I do agree the way their website is set up (especially on mobile) doesn’t inspire much confidence tbh.

Edit: Ah nice one, just saw your second comment too, that’s good then, I saw people saying they were reputable a while back but hadn’t seen that about the lack of email being a known glitch. That makes me feel a lot more confident now cheers, fingers crossed we’ll get them tomorrow!
Edited by: "slockers" 4th Dec 2019
slockers04/12/2019 20:41

Yeah I sent them an email too (well, a message through their website …Yeah I sent them an email too (well, a message through their website because I couldn’t find an email address...) so I’ll post on here if/when I get an update. On the original thread for this Death Stranding deal, I saw a few people saying they’d ordered Monster-Shop in the past and that they were okay, so fingers crossed it will arrive tomorrow or at least have some sort of update, but I do agree the way their website is set up (especially on mobile) doesn’t inspire much confidence tbh.Edit: Ah nice one, just saw your second comment too, that’s good then, I saw people saying they were reputable a while back but hadn’t seen that about the lack of email being a known glitch. That makes me feel a lot more confident now cheers, fingers crossed we’ll get them tomorrow!

Just received it! Hopefully you get yours too.
slockers04/12/2019 20:41

Yeah I sent them an email too (well, a message through their website …Yeah I sent them an email too (well, a message through their website because I couldn’t find an email address...) so I’ll post on here if/when I get an update. On the original thread for this Death Stranding deal, I saw a few people saying they’d ordered Monster-Shop in the past and that they were okay, so fingers crossed it will arrive tomorrow or at least have some sort of update, but I do agree the way their website is set up (especially on mobile) doesn’t inspire much confidence tbh.Edit: Ah nice one, just saw your second comment too, that’s good then, I saw people saying they were reputable a while back but hadn’t seen that about the lack of email being a known glitch. That makes me feel a lot more confident now cheers, fingers crossed we’ll get them tomorrow!


They are fine. I normally get my stuff from them next day but this time round it turned up within 3 days (including the afternoon I placed the order for). I guess the delay is due to the backlog of orders during Black Friday. Not to mention my order from GAME is still not here with me after 5 days.
luminous05/12/2019 14:03

Just received it! Hopefully you get yours too.



Ah that's good news, enjoy the game I just got back home and mine's here too - can't wait to play it!
mixmixi05/12/2019 14:13

They are fine. I normally get my stuff from them next day but this time …They are fine. I normally get my stuff from them next day but this time round it turned up within 3 days (including the afternoon I placed the order for). I guess the delay is due to the backlog of orders during Black Friday. Not to mention my order from GAME is still not here with me after 5 days.



Yeah to be fair a three day turn around is pretty good for this time of year isn't it, especially with free delivery! I think it was the lack of confirmation email (and no reply to my email enquiry) that was making me a bit twitchy because I'd never ordered from them before, but now the game has arrived today I'm really happy with them for sure, and for such a great price too! Cheers for posting the deal can't wait to play now!
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