Drawn To Life [Nintendo DS] from Zavvi - £8.00 (inc Del.)
Drawn To Life [Nintendo DS] from Zavvi - £8.00 (inc Del.)

Drawn To Life [Nintendo DS] from Zavvi - £8.00 (inc Del.)

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Zavvi are selling "Drawn To Life" for the Nintendo DS for £8.00 (inc Del.)

The next best price seems to be £12.99 from Play.


Your Hero. Your Adventure.
Draw your very own game!
Create the customise heroes, weapons, vehicles, animals and much more! Play and interact with your creations and watch them come to life!

1 Comment

]IGN review - final score of 7.9

Closing Comments
Drawn to Life is a product that needs to be judged on more than just a simple number. In a game like this it isn’t a matter of “yes it’s good” or “no, it’s bad,” as it’s really a blend of unique and unconventional aspects that either will or won’t appeal to a given audience. On the technical side the design and execution is very impressive, including an intuitive and truly unique virtual canvas for players to use, a ton of programmatic animation that gives the game a feel all its own, and a ton of instances where the game requires users to put their creations directly into play. On the flipside though it’s important to note that the drawing is Drawn to Life’s hook, and that aside from that you won’t find anything amazingly unique in the story, gameplay, or level design.

We’re not saying the creation aspects aren’t fun – they are – but that’s the extent of the game’s depth as well. For those that are fine with an overly-predictable experience (creation aspects aside) you’ll still be met with great style, impressive animation, some truly beautiful music, and an overall product that’s got an astounding amount of polish to what’s there. And seeing that it’s a kids game, most of the title’s target audience will have just as much fun doodling on the interactive title screen or creating assets as they will furthering the adventure anyways. As a total package Drawn to Life is truly unique, a ton of fun, and a no-brainer for younger DS owners; just don’t expect more than an open canvas and some by-the-books platforming.
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