Fallout 4 VR at greenmangaming for £22.39 with code BETH20
215°Expired

Fallout 4 VR at greenmangaming for £22.39 with code BETH20

£22.39£27.9920%Greenman Gaming Deals
14
Found 16th May
Been waiting for a while for this to drop, seems a pretty good deal if you want to try the VR experience - Don't think this has been posted yet so thought i'd let everyone know!

Yes, you need a Vive/Oculus
Community Updates

Groups

14 Comments
Enjoying Fallout 4 in VR (beta 1.2) but be prepared for ini editing.
It ran like an absolute dog on my Rift (4770k / 980 Ti) but I'm making progress!
Original Poster
MBeeching3 h, 31 m ago

Enjoying Fallout 4 in VR (beta 1.2) but be prepared for ini editing.It ran …Enjoying Fallout 4 in VR (beta 1.2) but be prepared for ini editing.It ran like an absolute dog on my Rift (4770k / 980 Ti) but I'm making progress!


Yeah I've heard both Fallout & Skyrim need a fair few tweaks & mods to get the proper experience.. I've got both now so plan on playing around with .ini files & mods to see what can be done! same CPU btw! though a 1070 instead of 980Ti
ShaolinPunk1 h, 6 m ago

Yeah I've heard both Fallout & Skyrim need a fair few tweaks & mods to get …Yeah I've heard both Fallout & Skyrim need a fair few tweaks & mods to get the proper experience.. I've got both now so plan on playing around with .ini files & mods to see what can be done! same CPU btw! though a 1070 instead of 980Ti


Skyrim is pretty much flawless since the last patch.
Does this work with rift? I checked on gmg earlier and it only had hive listed
So does it work on Rift?
For anyone on the fence. I have a rift with touch controllers, GTX970 and i5 4690k (not overclocked). I gave this a go last night and am pleased to say it works really well. The rift controllers work flawlessly. I put the graphic settings to medium to give the graphics card a chance and it looks absolutely fine. There are a couple bits of fine tuning I need to look into, like why I'm the height of a child, but this is probably a calibration thing on my end. Holding a pistol in one hand and looking down at the map on your Pip-Boy on the other feels as good as you would hope.
This post is from 3 months ago
reddit.com/r/o…uy/
It suggests you can get it to work on Oculus but Bethesda don't support it.
You may want to test it and use the Steam refund option (before you've played it for 2 hours)

I've went for Skyrim so will give this a miss for now
pjlhot31 m ago

This post is from 3 months …This post is from 3 months agohttps://www.reddit.com/r/oculus/comments/7vkr16/is_fallout_4_vr_working_well_enough_to_buy/It suggests you can get it to work on Oculus but Bethesda don't support it.You may want to test it and use the Steam refund option (before you've played it for 2 hours)I've went for Skyrim so will give this a miss for now


There is no need to "get it to work" anymore, it just works now. Bethesda have updated and finally acknowledged the Oculus exists as you can see the oculus controllers in game with all correct button mapping.
Rift support is pretty good though I'm inclined to remap the sprint and torch buttons. Clicking the stick to sprint doesn't feel quite right when it's held off-centre.

You may encounter serious judder when combining free locomotion & smooth turning. Looking around with the HMD is fine but rotating the character directly can cause persistent frame rate drops (90 > 45). Disabling in-game v-sync (iPresentInterval=0) and forcing Adaptive through the Nvidia control panel alleviates this. A 1080/1080 Ti might be able to muscle through this but I can't test it.

Exterior LODs are excessive for current VR displays, there's far too much performance wasted by unresolved detail. Still experimenting with settings but I think there's a lot of potential to stabilise frame rates, the same applies to tree and grass animations which don't need to start so far away. Still investigating interiors but again I believe there are significant performance gains hidden in the ini files, not via the fairly limited in-game settings.

This final one is personal preference but I don't think Wetness Materials look good in VR due to the shimmering effect it causes across two screens. Disabling this feature via a custom ini edit seems to look better and provides a nice boost to overall frame rates.
MBeeching1 h, 6 m ago

Rift support is pretty good though I'm inclined to remap the sprint and …Rift support is pretty good though I'm inclined to remap the sprint and torch buttons. Clicking the stick to sprint doesn't feel quite right when it's held off-centre.You may encounter serious judder when combining free locomotion & smooth turning. Looking around with the HMD is fine but rotating the character directly can cause persistent frame rate drops (90 > 45). Disabling in-game v-sync (iPresentInterval=0) and forcing Adaptive through the Nvidia control panel alleviates this. A 1080/1080 Ti might be able to muscle through this but I can't test it.Exterior LODs are excessive for current VR displays, there's far too much performance wasted by unresolved detail. Still experimenting with settings but I think there's a lot of potential to stabilise frame rates, the same applies to tree and grass animations which don't need to start so far away. Still investigating interiors but again I believe there are significant performance gains hidden in the ini files, not via the fairly limited in-game settings.This final one is personal preference but I don't think Wetness Materials look good in VR due to the shimmering effect it causes across two screens. Disabling this feature via a custom ini edit seems to look better and provides a nice boost to overall frame rates.


Would a dual 1080 TI in SLI and 8700K suffer from judder?
marra12 h, 17 m ago

Does this work with rift? I checked on gmg earlier and it only had hive …Does this work with rift? I checked on gmg earlier and it only had hive listed



victory12 h, 4 m ago

So does it work on Rift?


Yes, Rift+Touch are properly supported now!
robodan91813 m ago

Would a dual 1080 TI in SLI and 8700K suffer from judder?


I've noticed some 1080 Ti users complaining but you should be okay. It's not entirely clear why users are getting such variable performance though Fallout is particularly sensitive to RAM speed.

I doubt Fallout supports SLI, there's only a few VR titles which benefit from multi-gpu setups (e.g. Serious Sam).

Firing a shotgun in VATS mode makes this version pretty incredible, though worryingly violent
MBeeching15 m ago

I've noticed some 1080 Ti users complaining but you should be okay. It's …I've noticed some 1080 Ti users complaining but you should be okay. It's not entirely clear why users are getting such variable performance though Fallout is particularly sensitive to RAM speed.I doubt Fallout supports SLI, there's only a few VR titles which benefit from multi-gpu setups (e.g. Serious Sam).Firing a shotgun in VATS mode makes this version pretty incredible, though worryingly violent


that's the sore spot of my build, as I've re-used the RAM from my original 2016 build and it's just 2x8GB at 2400MHz
I know RAM overclocking is much more important on ryzen than intel, but would it actually make that big a difference on the Z370 platform to go for faster RAM?
robodan91829 m ago

that's the sore spot of my build, as I've re-used the RAM from my original …that's the sore spot of my build, as I've re-used the RAM from my original 2016 build and it's just 2x8GB at 2400MHzI know RAM overclocking is much more important on ryzen than intel, but would it actually make that big a difference on the Z370 platform to go for faster RAM?


At current prices I think it's hard to justify, but this article suggests Fallout 4 (2D) benefited significantly when using DDR4-4000.
The Creation Engine was already a bit creaky and in VR it's particularly easy to drop below 90fps and trigger a v-sync issue. I still think Bethesda should add an option to auto-disable the worst culprits rather than rely on users to tweak everything themselves.
Post a comment

Deal posting newbie! This is ShaolinPunk first deal post. Help out by leaving a posting tip or just to show your appreciation for their contribution.

Avatar
@
    Text