Football Manager 2015 (PC / Mac - Steam) £20.99 - 5% off with fb discount code - Preorder @ CDkeys - 19.95
474°Expired

Football Manager 2015 (PC / Mac - Steam) £20.99 - 5% off with fb discount code - Preorder @ CDkeys - 19.95

45
Found 20th Aug 2014
Cdkeys are offering football manager 2015 for only 19.95 with their 5% discount on their Facebook page! Bargain for the game
November release.

Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh, and Linux computers in November 2014. Football Manager is the most realistic, in-depth, and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the world, including all of Europe's biggest leagues.

Football Manager 2015 will allow you to live the life of a real football manager – you decide who plays and who sits on the bench, and you're in total control of tactics, team-talks, substitutions, and pitch-side instructions as you follow the match live with the acclaimed 3D match engine.

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45 Comments

Awesommme!

No point buying this till the final patch in Dec/Jan

m5rcc

No point buying this till the final patch in Dec/Jan



£7.99 by then (_;)

The amount of hours I put into these games each year makes £20 great value for money.

Code isn't working. Nice. Doesn't give me much confidence for using this company.. Lol

littlejimmy

Code isn't working. Nice. Doesn't give me much confidence for using this … Code isn't working. Nice. Doesn't give me much confidence for using this company.. Lol



The company is great, I've used many times & it's a hugely popular site for digital game downloads due to their extremely low prices.
Edited by: "1nsomniac" 21st Aug 2014

I tried to like the page on different Facebook accounts and it gave me the same code

Don't have Facebook so could someone get me a code please.

For the first time in years and years, since the early days of champ manager on the Amiga, I shall not be buying it anymore.

It's just not fun anymore.

its getting abit boring for me to play same thing every year not much more they can do to improve it really i will still buy it though hopefully they come out with some new things

fb code is 10693p8z6g

lewipn

its getting abit boring for me to play same thing every year not much … its getting abit boring for me to play same thing every year not much more they can do to improve it really i will still buy it though hopefully they come out with some new things fb code is 10693p8z6g



I'd rather they take out a whole load of new things they added in previous versions. they either don't work or are just far to boring.
seriously I'd love it if they just went back to making them like they did in the good old days, but keep the 3d engine etc.
improve them graphically, but keep it more simplistic.

Is this playable on a modern laptop but with integrated graphics card

1nsomniac

The company is great, I've used many times & it's a hugely popular site … The company is great, I've used many times & it's a hugely popular site for digital game downloads due to their extremely low prices.



Got another code which worked. Good times
Edited by: "littlejimmy" 21st Aug 2014

Hi is this a download or a hard copy?

For me FM 08 was the last great Football Manager, as you guys are saying it was simple and fun. I don't want to keep talking to the press, dealing with agents, hold meetings with my back room staff etc etc... Shame but I won't be buying

ToOn7

I'd rather they take out a whole load of new things they added in … I'd rather they take out a whole load of new things they added in previous versions. they either don't work or are just far to boring.seriously I'd love it if they just went back to making them like they did in the good old days, but keep the 3d engine etc. improve them graphically, but keep it more simplistic.



There is an FM Classic version built into the which is a more simplistic, faster version of FM.

Full version for me though, I'm in 2019-2020 season!

Been playing since it was Champ Manager and have hung up my boots after the last one Il just patch it for the new season. Maybe cause I'm older or whatever but as others have said it's no fun for me any more.

@ Donkii

How do you 'patch' for new seasons?

@ vbnmu -- by downloading various data updates available on the internet. They're not official, but they do most of the major transfers and contracts etc.

The problem with all these annual football games including Fifa and Pro Evo is they just treat it like a cash cow. No other franchises have a new release every year with so few changes. In my opinion they should be like practically every other computer game and just release a new one when there's actually some innovation and genuine progression every 3-4 years. Obviously they could just patch transfers every season. Will never happen though because so many insist on buying every season!

Would be great if they bundled in the Handheld version as well, then I'd buy it now!

I remember with the original Champ Man that they used to sell data updates at the start of the new season rather than release a full brand new game.

This was 20 years ago. Makes me feel old :-)

LocoMoFo9999

£7.99 by then (_;)



No - not for the price, but for the patches...

Nobull

The problem with all these annual football games including Fifa and Pro … The problem with all these annual football games including Fifa and Pro Evo is they just treat it like a cash cow. No other franchises have a new release every year with so few changes. In my opinion they should be like practically every other computer game and just release a new one when there's actually some innovation and genuine progression every 3-4 years. Obviously they could just patch transfers every season. Will never happen though because so many insist on buying every season!



call of duty

when do they take payment

Ordered the game, Thanks for the post. Been getting the game from 2010.

ToOn7

For the first time in years and years, since the early days of champ … For the first time in years and years, since the early days of champ manager on the Amiga, I shall not be buying it anymore. It's just not fun anymore.



Same here. I own (still own!) every copy, including the Amiga versions. I've even got CM Italia (Baggio! Both of them!).

I'm just really not happy with the direction it's taken. It used to be a deceptively simple (but really very deep) game of selecting a formation, improving the squad within the confines of your budget and then slowly finding players with the best stats (and temperament) for each position. Of course, that makes it sound much easier than it really was. Underneath the veneer of football was a complex mathematics puzzle which would have many mathematicians scratching their heads. It was you v the numbers. A "spreadsheet with graphics" as it was frequently called (not entirely unfairly!). Even when you understood the puzzle (i.e. which stats matter the most in each position), it was still difficult to find the right combination to win consistently.

I doubt there's a CM/FM player alive who hasn't had a "quick game before bed" at a reasonable hour and then still been clicking "Next" at 5am to see if that 17 year old (now 21!) wonderkid really is going to turn into Pele!

There's no getting away from the fact that both games (full and classic) are increasingly like a babysitter simulator. The game is about keeping 20/30/40 (more?) people happy by scissors/paper/stone decisions in press conferences, or team talks, or direct talks to the player. Of course, you can delegate this but it still happens behind the scenes, and these decisions (rather; the resulting happiness/player & team morale) seems to have such a huge effect on results! It almost seems like this is the most important aspect of running a team; keeping players happy/keeping the peace. This might be more realistic, but I already have children, I don't want to pay (money and time) looking after 20 more virtual children, TYVM!

Tactics used to be something you could set out, then tinker with over time (maybe over many seasons), as you finally nailed down that WM tactic you've desperately being trying to get working. Of course, much of the success had to do with the players you were picking (improving over time), but still, it felt like you were making progress. I always started CM/FM games with a 4-1-3-2 (if you know the diablo tactic in CM4 - like that but with the attacking CM pushed further forward), every year without fail that would be my choice. Every year I would have to work it a bit, maybe make some background changes, but after tinkering and improving the squad it would eventually work out (most of the time!). I forget which version (FM09?), but they introduced a controversial system where the game engine learns to beat your tactic, whatever tactic you are using. For that release you had to completely change your tactic every 2 years (it isn't so bad now, but it still prevents you from sticking with a tactic). I think this was in response to "Diablo" type game-engine beating super-tactics which were becoming common each release.

I realise football has moved on, tactics have changed, and they have become uniform in real life (although you DO still see teams tinkering with "odd" set ups like 3-5-2 rather than the 4-2-3-1 systems which all the big teams seem to run these days). The problem is that FM now only seems to "recognise" a small set of tactics as winning tactics. It is now far easier (and less stressful) to take the shortcut of using a successful tactic someone else stumbled on, than spend (game) years fruitlessly labouring over one yourself (the chance of a tactic working are, in my experience, far less likely in modern versions. You can play some pretty common tactics and the game engine simply won't allow you to get wins using it. Even if you spend 10 seasons tinkering and letting it bed in! (Unless you run something pretty close to the same 4-2-3-1, 4-1-3-1-1 tactics that dominate Steam Workshop!).

Micro-transactions are just greedy, and are ruining the game. If some idiot wants to part with real money for some in-game currency I'm not going to stop him (why don't they just create a second manager with PSG and buy a reserve player for £70 million? Or just use the editor??? I don't get it!), but removing the "fog of war" and making you pay to get it back was pure greed. For sure make it an option, but don't charge people! Hell.. you can even make me pay for it if you want, if you want to give the game away! This is a PC market, not iPhone! Either give the game away and have microtransactions, or charge for the game and keep the options/mods/cheats free. This is almost (almost! Not quite!) as bad as release day DLC!

Of course, the answer to that is: "play the full version". What a snorefest that has turned into! Never mind spending days without sleep, it is likely to send me to sleep these days! It is like every idea, no matter how dim, gets thrown into FM Full because after all "if people want the light version they'll play FM-lite". Starting a game seems to take an hour; News that you've been appointed, meet the owner, meet the GM, meet the coach, meet the scout, meet the tealady, set the budget/"you have nothing to spend", set expectations, go through each position/player depth, be told who is transfer listed (remove them from TL), who is loaned, who is available for loan, set the tactic, set corners, set free kicks, set penalties ("Do I get to buy a player yet? No?"), be told where the scouts are scouting, scouts tell you of their favourite players, here's your feeder teams!, select captain(s), do you want Yorkshire Tea or Early Grey? Expiring contracts. Players leaving. Transfer updates. Meet your Director of Football.... Sod this, I'm off to bed.

I have a gaming pc, it's a couple of years old but it's still a decent modern(ish) system. I5 overclocked, 8 GB ram, solid state HD, etc, etc. Back in the day you could run through a few seasons of CM in a day on the Amiga. More recently, perhaps towards the end of the 00s, I could get through a season in a day (as in, a relaxed gameplaying day with few distractions, maybe 8 hours game time). It wasn't unusual for me to have at least one save game which I was about 70-80 years into the future by the next release (I know many play well beyond that, but I often have several saves on the go). I'm old school and still prefer the commentary to the 3d match engine, so I probably get through games much quicker than people who watch each game. There isn't a chance in hell I'd get through a season with a few leagues in the full game in a FULL day (24 hours - which is really 3 8 hour game playing days for me. A luxury these days!). I think I'd be hard pushed to get through a season in a week (in the amount of time I have to play each day). Again, this seems to have become acceptable because "FM is for the hardcore/FM Classic is for those who can't wait an hour for a game or two to pass". Someone above is proud because they made 2020 (6 years! They should be proud with the amount of time it takes now! But it just shows how slow the game is to play through now). It has become extremely laborious.

The game was certainly showing cracks in recent years (and certainly getting slower to play through) before they introduced FM Classic. I would guess this was the reason classic mode was introduced in the first place? If the game is creaking along on a brand new gaming PC then they have problems! But by splitting the game they've not only doubled the workload (effectively halving the progress each year), they've also fundamentally changed the game by putting design decisions into the "FM Full" or "FM Classic" baskets, depending on whether it slows gameplay down or not (whereas before the idea would have just been dropped or worked on until it didn't interrupt the flow of game play). Not to mention that the creative effort is effectively now split in two (more, if you include the handheld/mobile versions).

I came across OOTP Baseball earlier this year. I don't even like baseball (!!), but it is very similar to FM of old. The game is about finding the right players to build a winning team. As above, the sounds so simple yet is deceptively difficult. You don't "interact" with the press, you don't need to hug your players when they get upset, you can go through several seasons a day. You can go back to any date in history and start a game from that day (with real life teams and players - Before playing the game I'd struggle to name more than 3 or 4 players!), but .... it is fun! A lot of fun! Compared to tired, old, slow FM it is like breathing fresh air. I play it a lot, if it was about football (a sport I do like!) I'd be back to sleepless nights!

Before I had commitments I'd be at the shop at 9am on the day CM was due out (followed by many sleepless nights!). Years later I'd pick it up on release day on the way home from uni/work/whatever. In recent years I've preordered (internet delivery and more recently Steam).

If I do bother to get it all next year it will be in a sale, late in the year.

Edit: Sorry for War and Peace. I got carried away with my moan!

Edited by: "flawed" 21st Aug 2014

I could have played a quick season instead of reading that !!

Very cheap especially this early before release. I'll be ordering later.

On another note I still enjoy playing and learning the formation changes but talking to press and stuff of dull nature isn't for me.

davver99

call of duty


True, and look what an absolute bore fest that has become.

flawed

Same here. I own (still own!) every copy, including the Amiga versions. … Same here. I own (still own!) every copy, including the Amiga versions. I've even got CM Italia (Baggio! Both of them!). I'm just really not happy with the direction it's taken. It used to be a deceptively simple (but really very deep) game of selecting a formation, improving the squad within the confines of your budget and then slowly finding players with the best stats (and temperament) for each position. Of course, that makes it sound much easier than it really was. Underneath the veneer of football was a complex mathematics puzzle which would have many mathematicians scratching their heads. It was you v the numbers. A "spreadsheet with graphics" as it was frequently called (not entirely unfairly!). Even when you understood the puzzle (i.e. which stats matter the most in each position), it was still difficult to find the right combination to win consistently. I doubt there's a CM/FM player alive who hasn't had a "quick game before bed" at a reasonable hour and then still been clicking "Next" at 5am to see if that 17 year old (now 21!) wonderkid really is going to turn into Pele! There's no getting away from the fact that both games (full and classic) are increasingly like a babysitter simulator. The game is about keeping 20/30/40 (more?) people happy by scissors/paper/stone decisions in press conferences, or team talks, or direct talks to the player. Of course, you can delegate this but it still happens behind the scenes, and these decisions (rather; the resulting happiness/player & team morale) seems to have such a huge effect on results! It almost seems like this is the most important aspect of running a team; keeping players happy/keeping the peace. This might be more realistic, but I already have children, I don't want to pay (money and time) looking after 20 more virtual children, TYVM!Tactics used to be something you could set out, then tinker with over time (maybe over many seasons), as you finally nailed down that WM tactic you've desperately being trying to get working. Of course, much of the success had to do with the players you were picking (improving over time), but still, it felt like you were making progress. I always started CM/FM games with a 4-1-3-2 (if you know the diablo tactic in CM4 - like that but with the attacking CM pushed further forward), every year without fail that would be my choice. Every year I would have to work it a bit, maybe make some background changes, but after tinkering and improving the squad it would eventually work out (most of the time!). I forget which version (FM09?), but they introduced a controversial system where the game engine learns to beat your tactic, whatever tactic you are using. For that release you had to completely change your tactic every 2 years (it isn't so bad now, but it still prevents you from sticking with a tactic). I think this was in response to "Diablo" type game-engine beating super-tactics which were becoming common each release.I realise football has moved on, tactics have changed, and they have become uniform in real life (although you DO still see teams tinkering with "odd" set ups like 3-5-2 rather than the 4-2-3-1 systems which all the big teams seem to run these days). The problem is that FM now only seems to "recognise" a small set of tactics as winning tactics. It is now far easier (and less stressful) to take the shortcut of using a successful tactic someone else stumbled on, than spend (game) years fruitlessly labouring over one yourself (the chance of a tactic working are, in my experience, far less likely in modern versions. You can play some pretty common tactics and the game engine simply won't allow you to get wins using it. Even if you spend 10 seasons tinkering and letting it bed in! (Unless you run something pretty close to the same 4-2-3-1, 4-1-3-1-1 tactics that dominate Steam Workshop!).Micro-transactions are just greedy, and are ruining the game. If some idiot wants to part with real money for some in-game currency I'm not going to stop him (why don't they just create a second manager with PSG and buy a reserve player for £70 million? Or just use the editor??? I don't get it!), but removing the "fog of war" and making you pay to get it back was pure greed. For sure make it an option, but don't charge people! Hell.. you can even make me pay for it if you want, if you want to give the game away! This is a PC market, not iPhone! Either give the game away and have microtransactions, or charge for the game and keep the options/mods/cheats free. This is almost (almost! Not quite!) as bad as release day DLC!Of course, the answer to that is: "play the full version". What a snorefest that has turned into! Never mind spending days without sleep, it is likely to send me to sleep these days! It is like every idea, no matter how dim, gets thrown into FM Full because after all "if people want the light version they'll play FM-lite". Starting a game seems to take an hour; News that you've been appointed, meet the owner, meet the GM, meet the coach, meet the scout, meet the tealady, set the budget/"you have nothing to spend", set expectations, go through each position/player depth, be told who is transfer listed (remove them from TL), who is loaned, who is available for loan, set the tactic, set corners, set free kicks, set penalties ("Do I get to buy a player yet? No?"), be told where the scouts are scouting, scouts tell you of their favourite players, here's your feeder teams!, select captain(s), do you want Yorkshire Tea or Early Grey? Expiring contracts. Players leaving. Transfer updates. Meet your Director of Football.... Sod this, I'm off to bed.I have a gaming pc, it's a couple of years old but it's still a decent modern(ish) system. I5 overclocked, 8 GB ram, solid state HD, etc, etc. Back in the day you could run through a few seasons of CM in a day on the Amiga. More recently, perhaps towards the end of the 00s, I could get through a season in a day (as in, a relaxed gameplaying day with few distractions, maybe 8 hours game time). It wasn't unusual for me to have at least one save game which I was about 70-80 years into the future by the next release (I know many play well beyond that, but I often have several saves on the go). I'm old school and still prefer the commentary to the 3d match engine, so I probably get through games much quicker than people who watch each game. There isn't a chance in hell I'd get through a season with a few leagues in the full game in a FULL day (24 hours - which is really 3 8 hour game playing days for me. A luxury these days!). I think I'd be hard pushed to get through a season in a week (in the amount of time I have to play each day). Again, this seems to have become acceptable because "FM is for the hardcore/FM Classic is for those who can't wait an hour for a game or two to pass". Someone above is proud because they made 2020 (6 years! They should be proud with the amount of time it takes now! But it just shows how slow the game is to play through now). It has become extremely laborious.The game was certainly showing cracks in recent years (and certainly getting slower to play through) before they introduced FM Classic. I would guess this was the reason classic mode was introduced in the first place? If the game is creaking along on a brand new gaming PC then they have problems! But by splitting the game they've not only doubled the workload (effectively halving the progress each year), they've also fundamentally changed the game by putting design decisions into the "FM Full" or "FM Classic" baskets, depending on whether it slows gameplay down or not (whereas before the idea would have just been dropped or worked on until it didn't interrupt the flow of game play). Not to mention that the creative effort is effectively now split in two (more, if you include the handheld/mobile versions).I came across OOTP Baseball earlier this year. I don't even like baseball (!!), but it is very similar to FM of old. The game is about finding the right players to build a winning team. As above, the sounds so simple yet is deceptively difficult. You don't "interact" with the press, you don't need to hug your players when they get upset, you can go through several seasons a day. You can go back to any date in history and start a game from that day (with real life teams and players - Before playing the game I'd struggle to name more than 3 or 4 players!), but .... it is fun! A lot of fun! Compared to tired, old, slow FM it is like breathing fresh air. I play it a lot, if it was about football (a sport I do like!) I'd be back to sleepless nights!Before I had commitments I'd be at the shop at 9am on the day CM was due out (followed by many sleepless nights!). Years later I'd pick it up on release day on the way home from uni/work/whatever. In recent years I've preordered (internet delivery and more recently Steam).If I do bother to get it all next year it will be in a sale, late in the year. Edit: Sorry for War and Peace. I got carried away with my moan!




http://s2.quickmeme.com/img/a4/a4c88fea9d9e86014fcda46ffe9ad48cb6a1d2b72da70692321c6832ab0b75d9.jpg

singy21

I could have played a quick season instead of reading that !!



Aye, ha! Sorry about that. I only realised the length after I'd clicked post (carried away a little!).

@DouchebagGamer - amazing that you can contribute so much to the discussion while also making such a critical appraisal. Well done! I have to ask though; why on earth would people call you a "douchebag"?

flawed

Aye, ha! Sorry about that. I only realised the length after I'd clicked … Aye, ha! Sorry about that. I only realised the length after I'd clicked post (carried away a little!).@DouchebagGamer - amazing that you can contribute so much to the discussion while also making such a critical appraisal. Well done! I have to ask though; why on earth would people call you a "douchebag"?



Calm down oO:|:)

I've loved the CM/FM series for about 20 years now and haven't failed to buy the update every season. I actually agree with a lot what you're saying (after I managed to trawl through the whole transcript :p)

I did actually 'like' your comment beforehand. I just couldn't resist a cheeky poke afterwards.

I completely agree with comments by toon7/flawed- i also think FM has been going downhill for the last 5-6 years. Law of diminishing returns and that- frankly there's only so much refinement you can do to what was always a pretty good game engine. You can see it from the developers point of view though- clearly they felt they had to introduce new features every release in order to get people to keep buying. Unfortunately its just bloated the gameplay, made it slower and not as fun. Making FM classic was a decent idea- but why not just have a slider to increase/decrease gameplay detail as opposed to 2 different mode- similar to how you can increase/decrease database size.

Might be tempted to give FM Classic a go if reviews are good.

ykhan16

why not just have a slider to increase/decrease gameplay detail



That is an absolutely fantastic idea! On the one side, shift it all the way over for a full blown experience ("Expected season playing time: 14 Days") type deal, with everything turned on by default. Then on the other side a mode where you basically just buy and sell players and can zoom through a season with very few interruptions or delays ("Expected season playing time: 1 Hour"), and of course, everything in between so you can set it up as need be.

All (that I can think of!) of the US sport games have slider type setups so people can shift them as they feel, there are entire websites dedicated to setting up sliders for Madden, NHL, NBA 2K, etc.

You should pitch that idea to them (sorry, terrible pun!).

flawed

You should pitch that idea to them (sorry, terrible pun!).



lol

I'm guessing it probably isnt straightforward to do if the game engine was not designed with that in mind. Thinking about it the interface would have to be massively different between the max and min settings probably.

I'll stick to my day job v____v

Loved your post flawed.. agreed with everything you said. especially the part about how long it actually takes to get the game actually going. the meeting with the assistant manager is the one I hate the most. having to delegate almost everything to him one by one.

also ykhan16's idea is a great idea.. would love them to implement that.

and as for Football Manager Classic. It's a good idea, but it just looks terrible. and what's with the quick result?? that was never a classic option.

Nobull

True, and look what an absolute bore fest that has become.



MW2 was the last good one

greeno

@ vbnmu -- by downloading various data updates available on the … @ vbnmu -- by downloading various data updates available on the internet. They're not official, but they do most of the major transfers and contracts etc.



Does it also update the youth prospects?

I just paid for this deal but wondering if I would have been better off patching my 2013 version.

You`d think after all the years of making this that the 3D engine would show more detail than what is currently on offer, I personally would like to see more accuracy on stadiums being true to how they are actually built and the players being made bigger during the game to reflect what you would actually see on the tv during a real game, not just some blurry dots running about that never get improved year on year. The capabilities of high end graphics cards albeit in top end laptops or desk tops has no meaning when this game is played, its about time the developers stepped up to the plate and put into it what all us purchasers want. Time to jump ship if nothing gets improved, and by the way, football manager 2014 was the worst ever, so slow !!
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