Unfortunately, this deal is no longer available
FREE Fusion Retro PDF books inc: History of Ocean, Story of C64 & more
1386° Expired

FREE Fusion Retro PDF books inc: History of Ocean, Story of C64 & more

FREE£3.99
58
Posted 8th Dec 2019

This deal is expired. Here are some options that might interest you:

Free for Christmas, Fusion Retro are giving away PDF version of books for free, usually around £3.99 a piece.

EDIT: Retro Fusion 0, 1 and 4 are not free. They are still £1. It is only the books that are free.

Thanks to R37R0 for the correction.

Books include:

The history of Ocean Software
The Story of US Gold
Story of commodore Amiga
Story of C64
Little book of ZX spectrum games
Retro fusion issue 1
Retro fusion issue 0
Retro fusion issue 4
History of ZX Spectrum in pixels vol 1
The Story of the Oliver twins
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Top comments
Glad you are liking the books chap - Cheers, Chris W
58 Comments
Beat me to it! Retro Fusion 0, 1 and 4 are not free. They are still £1. It is only the books that are free
Edited by: "R37R0" 8th Dec 2019
R37R008/12/2019 18:51

Beat me to it! Retro Fusion 0, 1 and 4 are not free. They are still £1. It …Beat me to it! Retro Fusion 0, 1 and 4 are not free. They are still £1. It is only the books that are free


Thank you for the correction, added your comment to description.
Bring back memories. Even though they didnt develop or publish Robocop on NES, i just associate the company with that game.
Just got the email - great stuff 🏻
Heat added. I had a few of these, but not all.
Thanks for this. Well done.
Nice one
I was looking at the ocean and oliver twins books so this is a steal and will let me see if I want the hard backs.
Us gold and ocean ones I have but just downloaded Sinclair ones after getting the email. Interesting retro reads I am sure
Great finds these !
Thanks! The pdf file sizes are enormous 459MB for the Amiga one alone!!!
Got these before, great read.
Glad you are liking the books chap - Cheers, Chris W
Great deal.. I hope my A500 is ok, it's in several bits and hasn't been used in about 20 year lol - Probably 90% of the disks will have errors in by now.. I think they have a half-life

Any Charlie Brooker fans may be interested he used to write for Amiga power magazine way back when. Also if you're really geekily into Commadore Amiga check out The Deathbed Vigil.
Edited by: "muppetrider" 8th Dec 2019
muppetrider08/12/2019 23:40

Great deal.. I hope my A500 is ok, it's in several bits and hasn't been …Great deal.. I hope my A500 is ok, it's in several bits and hasn't been used in about 20 year lol - Probably 90% of the disks will have errors in by now.. I think they have a half-life Any Charlie Brooker fans may be interested he used to write for Amiga power magazine way back when. Also if you're really geekily into Commadore Amiga check out The Deathbed Vigil.


Amigas left in bits can leak radiation, it's probably worthless now, and damaging to your health. Let me know where you are and I'll take it away for you. 😁
Edited by: "barrelMonkey" 9th Dec 2019
Already got all of these but amazing to highlight to other people!
Love these books
Ah Ocean, so many terrible movie licences that bared no resemblance to the source. They did make some classic games though; loved Hunchback as a kid .

Didn't know they technically still exist as part of Bandai Europe (guessing they don't have any of the original staff or even an office)
Bought most of these when released in hardback - well worth every penny. Fantastic quality
The UK had some great games developers/publishers. Sadly most of them died a death.
The Oliver twins story of my early gaming experiences
Isn’t this posted every year?
Have heat OP. Chris’s books are superb in hardback!
Highly recommend you get your partner one if they’re even slightly techy!
My kids got me the Zzap Annual for Christmas!
And, I’m actually in the first Crash Annual!! Wooooooo
Love Chris’ books - if you like what you see hear, support him by buying other PDF’s or physical books. My personal faves are the Crash and ZZap annuals
abigsmurf09/12/2019 13:13

Ah Ocean, so many terrible movie licences that bared no resemblance to the …Ah Ocean, so many terrible movie licences that bared no resemblance to the source. They did make some classic games though; loved Hunchback as a kid . Didn't know they technically still exist as part of Bandai Europe (guessing they don't have any of the original staff or even an office)


To be fair I think they did a good job given the hardware they worked on! Kids of today have no idea the pain we suffered - load times & crashes!
chris.wilkinsYoJ08/12/2019 23:05

Glad you are liking the books chap - Cheers, Chris W


Hey Chris please do a Crash annual next year ! I have missed it this year. Loved the last 2 !
MokaOnlyCheese09/12/2019 19:58

Hey Chris please do a Crash annual next year ! I have missed it this year. …Hey Chris please do a Crash annual next year ! I have missed it this year. Loved the last 2 !


We are!
guru40409/12/2019 18:54

The UK had some great games developers/publishers. Sadly most of them …The UK had some great games developers/publishers. Sadly most of them died a death.


I think that's more down to the task in hand - under 1000 lines of code for Spectrum (or 8bit in general) games. Games could be completed in 3 weeks (or sooner - 100 lines of code/day) and achievable on your own - also a lot of magazines posted code for the users to input themselves. Modern PC games generally have 10s of thousands of lines of code, needing teams of people, not achievable in a 3 week window and difficult for 1 person to complete...
I wrote a lot of games back in the day and I am still in touch with a few of the Codemasters guys, quite a bit of talent came from Northern Ireland!
Bandersnatch, bring those days right back!
AnkerMan08/12/2019 19:06

Bring back memories. Even though they didnt develop or publish Robocop on …Bring back memories. Even though they didnt develop or publish Robocop on NES, i just associate the company with that game.


when checking out with paypal it says ''charge of 1p''
muppetrider08/12/2019 23:40

Great deal.. I hope my A500 is ok, it's in several bits and hasn't been …Great deal.. I hope my A500 is ok, it's in several bits and hasn't been used in about 20 year lol - Probably 90% of the disks will have errors in by now.. I think they have a half-life Any Charlie Brooker fans may be interested he used to write for Amiga power magazine way back when. Also if you're really geekily into Commadore Amiga check out The Deathbed Vigil.


It was PC Zone Charlie Brooker wrote for, very funny man (right back to his Oink! days). But although I loved Amiga Power (a VERY funny magazine) he never wrote for them.

Keep an eye out for new Chris Wilkins Kickstarters, they're always well researched and produced books and usually with a lot of stretch goal freebies!
Thanks for posting. We have added your thread to the Highlights section
aLV42609/12/2019 20:14

I think that's more down to the task in hand - under 1000 lines of code …I think that's more down to the task in hand - under 1000 lines of code for Spectrum (or 8bit in general) games. Games could be completed in 3 weeks (or sooner - 100 lines of code/day) and achievable on your own - also a lot of magazines posted code for the users to input themselves. Modern PC games generally have 10s of thousands of lines of code, needing teams of people, not achievable in a 3 week window and difficult for 1 person to complete...I wrote a lot of games back in the day and I am still in touch with a few of the Codemasters guys, quite a bit of talent came from Northern Ireland!


I guess with the 8 bit games, they only had a little to do with the graphical side of things, due to the limitations. Fast forwarding to the 16 bit era too, with one of the most popular games ever - SWOS. The sprites in-game were so simple, they probably took someone no longer than half an hour/hour to create.
Edited by: "guru404" 9th Dec 2019
Now there's a blast from the past! I still remember visiting Ocean Software in Manchester on a press visit when they were developing the very first Batman movie game back in 1989. Good memories of the heyday of gaming! Back then I worked for ST Amiga Format magazine (and later Amiga Format) - anyone remember those esteemed titles? lol
Edited by: "MRBardo" 9th Dec 2019
Thanks so very much, I had Amiga which I still miss!
muppetrider08/12/2019 23:40

Great deal.. I hope my A500 is ok, it's in several bits and hasn't been …Great deal.. I hope my A500 is ok, it's in several bits and hasn't been used in about 20 year lol - Probably 90% of the disks will have errors in by now.. I think they have a half-life Any Charlie Brooker fans may be interested he used to write for Amiga power magazine way back when. Also if you're really geekily into Commadore Amiga check out The Deathbed Vigil.


I still have the Deathbed Vigil on the original VHS tape
MRBardo09/12/2019 22:45

Now there's a blast from the past! I still remember visiting Ocean …Now there's a blast from the past! I still remember visiting Ocean Software in Manchester on a press visit when they were developing the very first Batman movie game back in 1989. Good memories of the heyday of gaming! Back then I worked for ST Amiga Format magazine (and later Amiga Format) - anyone remember those esteemed titles? lol


Had a whole load of the Amiga one's, came with a cover disc of I recall?
5lugger09/12/2019 22:49

Had a whole load of the Amiga one's, came with a cover disc of I recall?


Yes - ST/Amiga Format was the first magazine to put a floppy disc on its cover. What was innovative back then was that it was dual format - we had to use a special disk formatting tool on the Amiga to create the dual format disc. I remember it being very troublesome - we'd have to test it to destruction and prey that the disc that was sent off to the duplicators would actually work! It it hadn't, it would have been my neck on the line as I was responsible for putting together that disc!

Thankfully when the magazines split, I moved across onto Amiga Format and the dual format woes were a thing of the past - all I had to focus on was filling an 800k Amiga floppy disc! Whatever space was left over after the obligatory game demo would be filled with public domain games and utilities.
Edited by: "MRBardo" 9th Dec 2019
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