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Posted 27th May

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6 Comments
Not done C since uni in 2001 when I did a project using opengl. Never did quite get when best to use pointers
Thanks.
MrKrabs27/05/2020 08:47

Not done C since uni in 2001 when I did a project using opengl. Never did …Not done C since uni in 2001 when I did a project using opengl. Never did quite get when best to use pointers


I could never move my mind out of a procedural language to an OO language.
MrKrabs27/05/2020 08:47

Not done C since uni in 2001 when I did a project using opengl. Never did …Not done C since uni in 2001 when I did a project using opengl. Never did quite get when best to use pointers


Passing pointers to structures when calling functions is more efficient than passing the structures themselves (which involves copying them onto the stack before calling, and if the function modifies it, the modified version must be return'ed which involves copying it onto the stack again, and copied off again by the caller).
Dealmessiah27/05/2020 12:51

I could never move my mind out of a procedural language to an OO language.


Plain C isn't OO. C++ is, along with Objective C.

C++ was originally implemented in the C preprocessor, so there's not much difference. In fact, some C code (e.g. device drivers in the Linux kernel) use an OO approach by including function pointers in structures as a way of implementing something similar to OOP methods.
Edited by: "cowbutt" 27th May
cowbutt27/05/2020 17:37

Plain C isn't OO. C++ is, along with Objective C.C++ was originally …Plain C isn't OO. C++ is, along with Objective C.C++ was originally implemented in the C preprocessor, so there's not much difference. In fact, some C code (e.g. device drivers in the Linux kernel) use an OO approach by including function pointers in structures as a way of implementing something similar to OOP methods.


Yes, i could write procedural code till the cows come home.

OO on the other hand did not sit right with me.
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