Oculus Rift + touch bundle @ Amazon - £349.99
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Oculus Rift + touch bundle @ Amazon - £349.99

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40 Comments

Why has this been expired...looks like its still available?

Yes still available.
Edited by: "Crazy_Kate71" 4th Dec

Bargain, Hot Hot Hot.
For anyone with a half decent PC this is the headset to buy. Crazy that it's selling for the price of the PSVR and WindowsMR.

Is the rift experience so superior to PSVR? Had buyer's remorse after purchasing the PSVR which, despite having some fun moments was largely laden by poor visuals, poor jittery motion controller tracking and significant annoyance in movement with the thick cable round back.

thrustmaster6 m ago

Is the rift experience so superior to PSVR? Had buyer's remorse after …Is the rift experience so superior to PSVR? Had buyer's remorse after purchasing the PSVR which, despite having some fun moments was largely laden by poor visuals, poor jittery motion controller tracking and significant annoyance in movement with the thick cable round back.


It's all first gen equipment.

Never tried PSVR but i have tried WIndows Mixed Reality and the Rift is in a different league. Visuals are beautiful and tracking is spot on, certainly not the perfect VR experience with ScreenDoorEffect and low FieldOfView but that's many years away.

Picked one up, at 249 less than the Vive it's a no brainer. Gonna grab an extra sensor for solid room scale tracking and be set until the next gen come out in a couple of years.

I reckon VR is on the cusp of becoming some huge, can't wait to see where it goes in the next 5/10 years, exciting times!

Well I've just bought this on the back of buying/trying the windows mixed reality HP headset. It just wasn't for me. I couldnt get the entire image in focus which was breaking the VR experience for me. I hope the rift us a lot better.

I bought one during the BF sales and the entire family were slack jawed while trying it. This is the future and it is amazing. Watching my wife lift her hand up and try and blow a butterfly off her finger in the demo was brilliant and being able to see your "arms and hands" in VR using the capacitive touch controllers is genius. Point your finger and the character points theirs, make a fist and so does your character. Pick up an object and throw it... It's all there.

Ok the resolution is less than that lovely crisp 4K monitor you have and with a 110° field of view you will notice a difference in quality but within seconds of strapping this on your head you will be in a different world. (Note: Rift & Vive are higher quality than WMR & PSVR so they may all be 1st Gen as mentioned above but there is a difference in quality & the Rift is the best. Vive just has better room tracking and a bigger price tag)

I bought this for playing IL2 BOS/BOM & Elite Dangerous but seem to have spent most of my time ripping robots heads off in Robo Recall, floating about in space throwing things at Olivia in Lone Echo and collecting gold coins in Luckys Tale (Think Sonic but you are in that world not looking at it).

This is 1st Gen and it isn't perfect but I am totally blown away, it has changed the way I play games and IL2 BOS is a different game now. I've had to send my graphics card back as it was DOA and I'd rather not play than play on my monitors (3 x 24" monitors with Head Tracking) in 2D and will wait. VR is a game changer.

If anyone is sitting on the fence I'd say go for it. 2nd Gen devices aren't due out for a long time. Oculus say 2019. There is the Pimax 8K on Kickstarter just now which a lot of people are waiting for. It could shake things up but a) it's not out yet and b) it is a lot more expensive.

Shame i wear glasses otherwise i would pic this up

RedRain3 m ago

Shame i wear glasses otherwise i would pic this up



If your prescription isn't too extreme, you can get custom lenses for VR headsets.

wonkothesane23 m ago

If your prescription isn't too extreme, you can get custom lenses for VR …If your prescription isn't too extreme, you can get custom lenses for VR headsets.


Thanks for the link bud but am not keen on paying extra for another part of it they should just work with glasses

RedRain16 m ago

Thanks for the link bud but am not keen on paying extra for another part … Thanks for the link bud but am not keen on paying extra for another part of it they should just work with glasses


I wear glasses and use Rift. So unless you are wearing very big glasses you should be ok.

This or the HTC Vive?

SupeR13010 m ago

This or the HTC Vive?


If you have regular access to at least a 2mx3m area then the Vive is better because it has better "room scale" tracking but from what I have read, the Oculus has greatly improved recently. Plus if you want the same tracking you can buy another tracker and it will still cost less than the Vive. I personally found the Oculus tracking good enough for room scale but then most of the games are front facing with the some rear action but not enough to be an issue.
The Vive has access to more games using Steam but again the Oculus is catching up with Steam games and has better exclusives. The Oculus has a better headset with integrated headphones.

Bottom line the Vive is not 250 pounds better than the Oculus.
Edited by: "Enet" 4th Dec

Best value for money vr platform.

Just be aware that this is still 1st Gen; it isn't perfect and there will be teething problems.

Also don't even bother trying with a laptop; besides the high performance requirements, there are many compatibility issues too.

I wouldn't recommend it to spectacle wearers either; third party lense mods are expensive, and wearing glasses inside the rift is uncomfortable and prone to scratching the (irreplaceable) rift lenses.

TehJumpingJawa1 h, 55 m ago

Best value for money vr platform.Just be aware that this is still 1st Gen; …Best value for money vr platform.Just be aware that this is still 1st Gen; it isn't perfect and there will be teething problems.Also don't even bother trying with a laptop; besides the high performance requirements, there are many compatibility issues too.I wouldn't recommend it to spectacle wearers either; third party lense mods are expensive, and wearing glasses inside the rift is uncomfortable and prone to scratching the (irreplaceable) rift lenses.


- Best value for money vr platform
True

- Just be aware that this is still 1st Gen; it isn't perfect and there will be teething problems
To a point. I have not experienced many. At least none I can remember recently at all

- Also don't even bother trying with a laptop.
False. I use a laptop and the experience has been pretty much faultless. What you need is at least an Nvidia 1050ti graphics card (or AMD equivalent) but the 1060 at least would be better.

- there are many compatibility issues too
Not really unless you are using AMD cards or a card below an Nvidia 1050ti/1060.

- I wouldn't recommend it to spectacle wearers either......and wearing glasses inside the rift is uncomfortable and prone to scratching the (irreplaceable) rift lenses
I wear glasses, I am careful and I have had no issues......so far.


Hope this helps
Edited by: "Enet" 4th Dec

I have this set up with two sensors for 360 roomscale and the space i have is moderate according to the Oculus setup thing, i have 7 feet by 6 feet of spare open space and i have no issues at all, great for games like Robo Recall or Arizona Sunshine or the matrix inspired Suoerhot VR, or you can enjoy sitting games like Elite Horizons or Star Trek bridge crew, BUT!, once you let that VR genie out of the bottle you cannot put it back, so be warned, you will wnat everything in VR. lol

Oh and my specs are a GTX 970 Strix OC, W10, 16 gig and Haswell i7 core 4770 non unlocked(3.4 gig), and i can run almost all VR games on full with no issues, although on some i have to drop AA and AF and i have no spare ommph for the supersampling feature, but apart from that it all runs great, so if you got a 1060 or above you will be fine.

Tempted. Too tempted.

sailo5 m ago

Tempted. Too tempted.


Wait, it's only the first wave.
I bait the V2 is round the corner.

Enet46 m ago

- Best value for money vr platformTrue- Just be aware that this is still …- Best value for money vr platformTrue- Just be aware that this is still 1st Gen; it isn't perfect and there will be teething problemsTo a point. I have not experienced many. At least none I can remember recently at all- Also don't even bother trying with a laptop.False. I use a laptop and the experience has been pretty much faultless. What you need is at least an Nvidia 1050ti graphics card (or AMD equivalent) but the 1060 at least would be better.- there are many compatibility issues tooNot really unless you are using AMD cards or a car below an Nvidia 1050ti/1060.- I wouldn't recommend it to spectacle wearers either......and wearing glasses inside the rift is uncomfortable and prone to scratching the (irreplaceable) rift lensesI wear glasses, I am careful and I have had no issues......so far.Hope this helps




Good luck having a good experience on a laptop with a 1050ti. You need a minumum of a 1060 6gb laptop GPU for the rift to work without any issues.

Laptop GPU's are generally around 10-25% weaker than their desktop counterpart.

Enet1 h, 55 m ago

If you have regular access to at least a 2mx3m area then the Vive is …If you have regular access to at least a 2mx3m area then the Vive is better because it has better "room scale" tracking but from what I have read, the Oculus has greatly improved recently. Plus if you want the same tracking you can buy another tracker and it will still cost less than the Vive. I personally found the Oculus tracking good enough for room scale but then most of the games are front facing with the some rear action but not enough to be an issue.The Vive has access to more games using Steam but again the Oculus is catching up with Steam games and has better exclusives. The Oculus has a better headset with integrated headphones.Bottom line the Vive is not 250 pounds better than the Oculus.


Vive dosnt cost £250 more than the oculus anyway.

In order to get the same tracking quality as the vive you HAVE to buy a third sensor

In order to use 3 sensor room scale, you need to buy TWO USB extention cables.

Most people dont have enough USB ports on their PC that can handle the 3 sensors so they have to buy a PIC USB extention card.



That easily adds up to £100 just for the extra sensor setup. Taking it to £150 less than the vive.


Then if you need glasses and your glasses dont fit in the rift. depending on your prescription, that could be another £50 -175 taking it to the same value as the vive.




Two sensor Rift tracking is TERRIBLE for room scale. It cuts out consistantly at the corner of the room, You lose tracking of your controller in tight spaces or when you're bent down picking things up. You HAVE to get a third sensor to experience Vive quality Room scale.


(my post isnt biased, I own the vive and the rift, I know the pros and cons of both HMD's)

Luke_033 m ago

Vive dosnt cost £250 more than the oculus anyway.In order to get the same …Vive dosnt cost £250 more than the oculus anyway.In order to get the same tracking quality as the vive you HAVE to buy a third sensorIn order to use 3 sensor room scale, you need to buy TWO USB extention cables.Most people dont have enough USB ports on their PC that can handle the 3 sensors so they have to buy a PIC USB extention card.That easily adds up to £100 just for the extra sensor setup. Taking it to £150 less than the vive.Then if you need glasses and your glasses dont fit in the rift. depending on your prescription, that could be another £50 -175 taking it to the same value as the vive.Two sensor Rift tracking is TERRIBLE for room scale. It cuts out consistantly at the corner of the room, You lose tracking of your controller in tight spaces or when you're bent down picking things up. You HAVE to get a third sensor to experience Vive quality Room scale.(my post isnt biased, I own the vive and the rift, I know the pros and cons of both HMD's)


My rift is working flawlessly with two sensors. Lol.

Karmazyn1 m ago

My rift is working flawlessly with two sensors. Lol.


Yes, in 180 degree. Or 360 STANDING (NOT room scale)

Luke_0312 m ago

Vive dosnt cost £250 more than the oculus anyway.In order to get the same …Vive dosnt cost £250 more than the oculus anyway.In order to get the same tracking quality as the vive you HAVE to buy a third sensorIn order to use 3 sensor room scale, you need to buy TWO USB extention cables.Most people dont have enough USB ports on their PC that can handle the 3 sensors so they have to buy a PIC USB extention card.That easily adds up to £100 just for the extra sensor setup. Taking it to £150 less than the vive.Then if you need glasses and your glasses dont fit in the rift. depending on your prescription, that could be another £50 -175 taking it to the same value as the vive.Two sensor Rift tracking is TERRIBLE for room scale. It cuts out consistantly at the corner of the room, You lose tracking of your controller in tight spaces or when you're bent down picking things up. You HAVE to get a third sensor to experience Vive quality Room scale.(my post isnt biased, I own the vive and the rift, I know the pros and cons of both HMD's)


I use two sensor tracking for Room scale and I have no such issues. If I turn off the guardian then I tend to bump into things before I loose tracking. You just have to be careful in mapping the space. I'm not arguing that Oculus tracking better than the Vive, but it is not even close to be "terrible"
The Oculus sensor is 59 pounds from Oculus which means you can try and find it cheaper elsewhere. My 4 port USB 3 hub cost me 4 pounds.

Which ever way you look at it, since Oculus reduced their prices the Vive "looks" overpriced. Especially when Oculus are giving away AAA games.

Luke_0314 m ago

Vive dosnt cost £250 more than the oculus anyway.In order to get the same …Vive dosnt cost £250 more than the oculus anyway.In order to get the same tracking quality as the vive you HAVE to buy a third sensorIn order to use 3 sensor room scale, you need to buy TWO USB extention cables.Most people dont have enough USB ports on their PC that can handle the 3 sensors so they have to buy a PIC USB extention card.That easily adds up to £100 just for the extra sensor setup. Taking it to £150 less than the vive.Then if you need glasses and your glasses dont fit in the rift. depending on your prescription, that could be another £50 -175 taking it to the same value as the vive.Two sensor Rift tracking is TERRIBLE for room scale. It cuts out consistantly at the corner of the room, You lose tracking of your controller in tight spaces or when you're bent down picking things up. You HAVE to get a third sensor to experience Vive quality Room scale.(my post isnt biased, I own the vive and the rift, I know the pros and cons of both HMD's)


I can't comment on the vive, as I am a rift man, but this is not my experience at all.

Firstly, no additional usb cables required: if you order the 3rd sensor from oculus they supply a 5m active usb 3.0 cable. The front two sensors' cables are plenty sufficient for ceiling mounted as is. If not, your setup is at fault and Oculus cant help where you position you PC.

Secondly, I have 360 room scale, slightly larger than oculus recommended room size, and tracking is flawless. 0 occlusion issues, unless I lay down on the floor with my hands underneath me. Suffice to say, this is not w common way to play games.

Some people do have USB issues, although me and three friends all bought rifts and have had 0 issues with USB, so not as common as you make out.

I wear glasses, I just wear contacts while rifting.

I think you are overblowing the issues. Rift plus sensor 3 at this price is just over 400. Still considerably cheaper than Vive. Having tried both, I would say my experience of both was equal, with the rift being significantly cheaper.

Also, there are distinct advantages to rift (no plugs required, lighter hmd, easier to put on/take off, better controllers, integrated audio). You say you are not biased, but your response was very one-sided.

Nalwoir1 m ago

I can't comment on the vive, as I am a rift man, but this is not my …I can't comment on the vive, as I am a rift man, but this is not my experience at all. Firstly, no additional usb cables required: if you order the 3rd sensor from oculus they supply a 5m active usb 3.0 cable. The front two sensors' cables are plenty sufficient for ceiling mounted as is. If not, your setup is at fault and Oculus cant help where you position you PC. Secondly, I have 360 room scale, slightly larger than oculus recommended room size, and tracking is flawless. 0 occlusion issues, unless I lay down on the floor with my hands underneath me. Suffice to say, this is not w common way to play games.Some people do have USB issues, although me and three friends all bought rifts and have had 0 issues with USB, so not as common as you make out.I wear glasses, I just wear contacts while rifting.I think you are overblowing the issues. Rift plus sensor 3 at this price is just over 400. Still considerably cheaper than Vive. Having tried both, I would say my experience of both was equal, with the rift being significantly cheaper. Also, there are distinct advantages to rift (no plugs required, lighter hmd, easier to put on/take off, better controllers, integrated audio). You say you are not biased, but your response was very one-sided.


One sided because this is a post about the rift, not the vive But thank you for your reply.

Luke_0315 m ago

Yes, in 180 degree. Or 360 STANDING (NOT room scale)


Sounds about right to be fair. I have not found any real impediment to playing the games I have including those from Steam. As per my original comment, if you have regular access to a fair sized space then the Vive will be the better option. For most of us the Oculus is close enough not to be an issue. The Oculus has a better headset design especially with the integrated headphones so no external equipment is required.
Edited by: "Enet" 4th Dec

Luke_031 h, 3 m ago

Good luck having a good experience on a laptop with a 1050ti. You need a …Good luck having a good experience on a laptop with a 1050ti. You need a minumum of a 1060 6gb laptop GPU for the rift to work without any issues. Laptop GPU's are generally around 10-25% weaker than their desktop counterpart.


In one respect I agree with you in that I would never recommend a 1050ti based laptop if VR is one of your main requirements. But Nvidia pascal GPUs are not 10-25% weaker than their desktop counterparts which is why they were such a revolution when they first appeared. From what I have read, the difference between laptop and desktop for the 1050ti is very small unlike the 1050.

Personally I run a 1060 in my laptop with pretty much no issues. So I would "hope" that the 1050ti can play the VR experiences but maybe not at 90fps and almost certainly not with supersampling.

Just to chip in my 2 cents here. I was running an R9 290 without issues, however have recently upgraded to a 1080 TI as I started playing Lone Echo and it was so unbelievably amazing I just "had" to play this thing as pretty as possible, so now have all settings maxed and supersampling at 1.5... there are no words!

Regarding Vive vs. Oculus, I honestly believe just based on the hardware and software Rift was the better headset before the price reductions, so it would be an easy decision now. Certainly the Vive is a good headset and if you have a very large play space, then the Vive is easier to get up and running (without having to run long USB cables), but really that's the only thing that had ME considering after trying both. And it wasn't really that much of a drama getting a 10m active usb ext for my far corner sensor.
Rift is more comfortable, bigger sweet spot (less blurry off center), considerably more comfortable, controllers are the best controllers I have ever played with and the Software, including amazing first (and free in many cases) party content. Constant investment into software and developers. Personally, I am just as happy when someone picks up a Vive as when a Rift, cause the only thing stopping tomorrow being today is user-base, but there's been an fantastic upturn in that since the summer sale, not only does that bring some of older great multiplayer's back but it's getting more justifiable for devs to invest more into VR.

P.S. Rift Core 2.0 beta is out Wednesday ("OS" update). This has the potential to be as big a change as an actual hardware iteration imo.

maxcovergold24 m ago

P.S. Rift Core 2.0 beta is out Wednesday ("OS" update). This has the …P.S. Rift Core 2.0 beta is out Wednesday ("OS" update). This has the potential to be as big a change as an actual hardware iteration imo.


Nice to know. Will do some research. Thanks

*edit* Just watched the first video on this page:
oculus.com/blo…re/


If that's what it will actually look like then. Rift vs Vive? No competition. End of discussion.
Edited by: "Enet" 4th Dec

Luke_032 h, 11 m ago

One sided because this is a post about the rift, not the vive But …One sided because this is a post about the rift, not the vive But thank you for your reply.


One sided as in you only describe the bad points of the rift compared to the vive.

RedRain7 h, 5 m ago

Shame i wear glasses otherwise i would pic this up


I also wear glasses and am pretty moley eyed without them but take them off when rifting and am ok.

Enet6 h, 33 m ago

Nice to know. Will do some research. Thanks*edit* Just watched the first …Nice to know. Will do some research. Thanks*edit* Just watched the first video on this page:https://www.oculus.com/blog/introducing-rift-core/If that's what it will actually look like then. Rift vs Vive? No competition. End of discussion.



I don't get it. That update looks like it's trying to do what other virtual desktop apps already do. Apps which work on any capable headset, too.
Edited by: "imdurc" 4th Dec

imdurc3 h, 30 m ago

I don't get it. It loo I don't get it. That update looks like it's trying …I don't get it. It loo I don't get it. That update looks like it's trying to do what other virtual desktop apps already do. Apps which work on any capable headset, too.


They have developed with Nvidia and AMD a way to overlay a virtual Window at the hardware level over any application. I.e. whilst in Elite Dangerous, you can have a couple of Windows either side of you, one with Chrome and another with a Video/Netflix playing. That's just a tidbit but gaming and productivity benefits are huge.

Bigscreen is awesome, but only allows you to run Windows within it's app and replicate your actual screens. It's a massive difference, and it's going to be be baked into the whole "OS".

GLASSES
Btw, I'm -5.0 and -4.0 so have to wear glasses, I have contact lenses but I 'm fine wearing glasses in the Rift. They're actually very big glasses but they do sit closer on my face than my previous pair, so all but touching cheeks and brow. That was a conscious choice when purchasing. No problems in Rift, have to put it on front to back (as opposed to back to front) and when taking off the Rift it will come off with the glasses sometimes, but otherwise no probs
Edited by: "maxcovergold" 4th Dec

Original Poster

Luke_039 h, 1 m ago

Vive dosnt cost £250 more than the oculus anyway.In order to get the same …Vive dosnt cost £250 more than the oculus anyway.In order to get the same tracking quality as the vive you HAVE to buy a third sensorIn order to use 3 sensor room scale, you need to buy TWO USB extention cables.Most people dont have enough USB ports on their PC that can handle the 3 sensors so they have to buy a PIC USB extention card.That easily adds up to £100 just for the extra sensor setup. Taking it to £150 less than the vive.Then if you need glasses and your glasses dont fit in the rift. depending on your prescription, that could be another £50 -175 taking it to the same value as the vive.Two sensor Rift tracking is TERRIBLE for room scale. It cuts out consistantly at the corner of the room, You lose tracking of your controller in tight spaces or when you're bent down picking things up. You HAVE to get a third sensor to experience Vive quality Room scale.(my post isnt biased, I own the vive and the rift, I know the pros and cons of both HMD's)



If you want the official headphones for the vive it’s another £100 on top of the base price. These are included as standard with the rift. You can’t add all of the ‘must’ buys for a rift without adding them for a vive also. You’re not comparing apples with apples. It doesn’t concern me either way, I just think this balances the argument.
Edited by: "jamlow" 4th Dec

Enet4th Dec

Nice to know. Will do some research. Thanks*edit* Just watched the first …Nice to know. Will do some research. Thanks*edit* Just watched the first video on this page:https://www.oculus.com/blog/introducing-rift-core/If that's what it will actually look like then. Rift vs Vive? No competition. End of discussion.



No, it won't.

Almost nobody uses VR for interacting with desktop-like 2D apps.
The resolution & fov are too low, and headset too intrusive for prolonged use.

Moreover it simply doesn't leverage any of the advantages that VR offers; most notably the ability to seamlessly navigate a 3d world while simultaneously being able to interact with it.
The only productivity focused tools I've used that utilize this unique capability are the various 3d painting tools, and while they're pretty neat, they're little more than "deluxe paint in 3d" at this point - creativity tools without any means of utilizing the creations.

The VR desktops they're demonstrating are an ill conceived notion that the 2d desktop will remain relevant in a VR world.
They do however demonstrate one important point; VR headsets need to become far less intrusive before they can become the de facto visual interface.
Edited by: "TehJumpingJawa" 5th Dec

TehJumpingJawa26 m ago

No, it won't.Almost nobody uses VR for interacting with desktop-like 2D …No, it won't.Almost nobody uses VR for interacting with desktop-like 2D apps.The resolution & fov are too low, and headset too intrusive for prolonged use.Moreover it simply doesn't leverage any of the advantages that VR offers; most notably the ability to seamlessly navigate a 3d world while simultaneously being able to interact with it.The only productivity focused tools I've used that utilize this unique capability are the various 3d painting tools, and while they're pretty neat, they're little more than "deluxe paint in 3d" at this point - creativity tools without any means of utilizing the creations.The VR desktops they're demonstrating are an ill conceived notion that the 2d desktop will be at all relevant in a VR world.They do however demonstrate one important point; VR headsets need to become far less intrusive for VR to become the de facto visual interface.


I don't think this is for use in general. I would personally use it more while I am in VR and not having to leave VR so often to do basic tasks. That would be useful.

Expired. It's now £399, damn it knew I should I have jumped on this earlier.

IHaveFangs7th Dec

Expired. It's now £399, damn it knew I should I have jumped on this …Expired. It's now £399, damn it knew I should I have jumped on this earlier.


Back down to £349 and "in stock". This deal needs to be unexpired!
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