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Posted 22nd Feb 2022
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"select 3- 5 days" delivery and apply the provided code to get it for £34.99
What we love
Good to know

What we love
- Survey, catch and train Pokémon to complete the first Pokédex in the Sinnoh region, where Pokémon Pearl and Diamond take place
- Observe and learn about wild Pokémon in the open-world environment, then carefully sneak up on them and catch them in your Pokéballs

- Follow the storylinesetlong in the past, before there were any Pokémon trainers or a Pokémon League
- As a member of the Galaxy Expedition Team, you'll be set surveying missions to discover new Pokémon - the mysterious Arc Phone will help guide you
- Choose Rowlet, Cyndaquil or Oshawott as your starting Pokémon and set off on your adventure together

Currys Delivery & Returns Information
Standard delivery is £4 for orders under £50, above £50 delivery is free for the majority of items..
Next day delivery is available from £5.00
Free click & collect in 1 hour. Subject to store availability.
Returns - items bought online can be collected from your home or returned to stores.
Store purchases can be returned in any Currys store, it doesn’t have to be the one you bought it from.
Next day delivery is available from £5.00
Free click & collect in 1 hour. Subject to store availability.
Returns - items bought online can be collected from your home or returned to stores.
Store purchases can be returned in any Currys store, it doesn’t have to be the one you bought it from.
Community Updates
I've since put 117 hours in and completed the Pokédex to level 10, so to give my thoughts without writing a novel [addendum: too late] I'll say that it's been enjoyable. If you're looking for an open world adventure with Pokémon, or if you enjoy collecting challenges in other games, it is worth the money. The progression after the initial tutorial is well paced and navigating the world is great, as a lot of the initial fun was roaming around and finding areas that were not immediately obvious or out of the way. It feels good being able to use items as lure to sneak around or help catch wild Pokémon, all without having to battle them. I do advise going in blind and not looking up guides or other player comments, because learning the use of items to make new strategies and finding different areas/Pokémon spawns is a massive part of the experience - you can always do so after you've finished what you intend to, if nothing else.
For drawbacks, my main gripe is how there's too little variation in most of the design once you have a grasp on the mechanics and have seen each region. A good example is the endgame/postgame content and completing the Pokédex. To finish the final main (though optional) objective you must complete a minimum number of research tasks for every Pokémon but, despite this massive new world's potential for dynamic interactions, almost every single task comes down to the same flavours of repeated battling or catching goals. It feels like very little creativity was put into this, and instead of using the best asset this game has to make the game feel more engaging it relies on what's (arguably) a secondary mechanic. Interactions with your own Pokémon follow this kind of trend, too. Apart from the option of taking their photos at a place in town or using them to collect resources in the world, you don't interact with your Pokémon at all outside of battles. I'd say you do more with wild Pokémon than with ones you've captured, which really feels out of place when so many characters and NPCs repeat how you're so good at what you do because of how well you get along with your Pokémon. Maybe I'm a sap because I like building a team from the start and don't like to swap them out later just because something new is slightly better, but I do think a big opportunity was missed and it did stand out to me while playing.
Lastly, other comments I've seen remark on low detail textures; I didn't really mind this, though admittedly I played on handheld and not on a big screen. My annoyance here is how often - despite using those low detail textures for the environment - the animations of Pokémon still well within visual range/ the draw distance are reduced. While this may help reduce load on the console, having Pokémon in the near distance just pop in and act like a Powerpoint slideshow does take you out of the experience, somewhat. Given games like Breath of the Wild (which was released five years ago) have such better view distances and have no such issue with animations I don't seen how or why this should even be an issue, but here we are.
That all said, I enjoyed Pokémon Legends a great deal. Its flaws are easy to write because I enjoyed it as much as I did, and were these few issues worked out I'd have considered it an absolute gem. As it stands, it's a foundation future games might hopefully build off, but one worth experiencing.
Under make a payment:
Ah I see, I didn't go that far. Thank you
Add to basket. Becomes £39.99
Thanks, that worked.
If anyone has any questions happy to try & answer them, I’ve been entirely absorbed in this game for hours each day. Might as well be helpful with it haha!!
I highly recommend.
For me it’s the bloody Zubats & Parases. I’ve starting developing endless ways of avoiding them lol. My team(s) are such high levels now that they one hit them, but man it’s annoying having to stop every 3 steps to watch my giant fire horse stomp an insect into dust lol.
As an old age Pokémon player (red & blue) and everything after….. it’s still a whole lot of fun
Mine has changed where you can only order in multiples of £10 now which is annoying
Same here but still had left over balance from a previous one and also ordered another item so rounded up nicely.
fixed for you?
For the 1st time in a while, a pokemon game has actually been a challenge in difficulty, especially after sword and shield. I wont be a spoiler alert, but a fight near the end was tremendously tricky, even brought in all the legendaries I had caught (don't normally like cheese mode) and still couldnt beat him/it. Was a pleasant suprise.
I've since put 117 hours in and completed the Pokédex to level 10, so to give my thoughts without writing a novel [addendum: too late] I'll say that it's been enjoyable. If you're looking for an open world adventure with Pokémon, or if you enjoy collecting challenges in other games, it is worth the money. The progression after the initial tutorial is well paced and navigating the world is great, as a lot of the initial fun was roaming around and finding areas that were not immediately obvious or out of the way. It feels good being able to use items as lure to sneak around or help catch wild Pokémon, all without having to battle them. I do advise going in blind and not looking up guides or other player comments, because learning the use of items to make new strategies and finding different areas/Pokémon spawns is a massive part of the experience - you can always do so after you've finished what you intend to, if nothing else.
For drawbacks, my main gripe is how there's too little variation in most of the design once you have a grasp on the mechanics and have seen each region. A good example is the endgame/postgame content and completing the Pokédex. To finish the final main (though optional) objective you must complete a minimum number of research tasks for every Pokémon but, despite this massive new world's potential for dynamic interactions, almost every single task comes down to the same flavours of repeated battling or catching goals. It feels like very little creativity was put into this, and instead of using the best asset this game has to make the game feel more engaging it relies on what's (arguably) a secondary mechanic. Interactions with your own Pokémon follow this kind of trend, too. Apart from the option of taking their photos at a place in town or using them to collect resources in the world, you don't interact with your Pokémon at all outside of battles. I'd say you do more with wild Pokémon than with ones you've captured, which really feels out of place when so many characters and NPCs repeat how you're so good at what you do because of how well you get along with your Pokémon. Maybe I'm a sap because I like building a team from the start and don't like to swap them out later just because something new is slightly better, but I do think a big opportunity was missed and it did stand out to me while playing.
Lastly, other comments I've seen remark on low detail textures; I didn't really mind this, though admittedly I played on handheld and not on a big screen. My annoyance here is how often - despite using those low detail textures for the environment - the animations of Pokémon still well within visual range/ the draw distance are reduced. While this may help reduce load on the console, having Pokémon in the near distance just pop in and act like a Powerpoint slideshow does take you out of the experience, somewhat. Given games like Breath of the Wild (which was released five years ago) have such better view distances and have no such issue with animations I don't seen how or why this should even be an issue, but here we are.
That all said, I enjoyed Pokémon Legends a great deal. Its flaws are easy to write because I enjoyed it as much as I did, and were these few issues worked out I'd have considered it an absolute gem. As it stands, it's a foundation future games might hopefully build off, but one worth experiencing.
That part was amazing. To add to that, if anyone starts a new game, i'd reccomend adding an umbreon to your team and training it up so that you can use it for that part of the game, you'll thank me later.
Looking to share one with a few others HUKDealers who want the expansion pack too, currently 3 seats available.
PM if interested.
Card payment page is asking for £39.99?
I’m assuming you haven’t entered the code
Loved the game, it’s the most fun I’ve had in years playing Pokémon.
I’ve also found 2 shiny Pokémon whilst doing other stuff so that was cool!
I was too and people on here kept praising it to high heavens so I relented. Played a few hours and so far it’s better than I was expecting. I like the graphical style but it runs like dog crap, pop up everywhere etc. It has a special charm about it, more than the other recent ones for sure but it still seems like the same old thing mostly. Not boring really but just nothing to really entice going on. I’ll prob play a bit more if it though
Oh the boss fights drove me nuts lol. I mean it didn’t help I was doing it wrong first couple times lol!! I have one to go so I’ll keep that in mind & keep my fire horse stomping haha!!
I had gotten an copy and found the same, it has some interesting ideas, but they soon become very repetitive, or not as well thought through.
The story for me, was somewhat dumb so I lost interest on that part.
The whole maxing out the pokedex is somewhat tiring as there is a lot of catch this, battle that, watch X do Y etc.
I felt it was a copy of a traditional Chinese hub games with a coat of Poké-paint.
I stopped playing around 30 hours, left it a few weeks, tried the other day and I just can't be bothered anymore.
One thing I disliked is starting a battle and dying instantly because the wild pokemon has 2-3 turns before you even get your first turn. I've had a few good encounters where my first pokemon dies instantly, I get a 2nd pokemon out, high resistance to the type I am battling, and before I get a turn, that also dies.
For me, it's a good change and some things are in the right direction, where as other things need improving.
I’ve not had so much peace and quiet in years. Best £40 I’ve ever spent! (Bought elsewhere)