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[PS4] Axiom Verge - £4.95 delivered @ The Game Collection
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[PS4] Axiom Verge - £4.95 delivered @ The Game Collection

Expert (Beta)8
Expert (Beta)
Posted 6th Feb

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After a lab accident, Trace awakens on the mysterious alien world of Sudra. Unsure if he has been beamed to a distant planet or the far future or trapped in an elaborate computer simulation, Trace begins his quest to defeat the ominous being known as Athetos and uncover the secrets of Sudra.

Game Features

  • Expansive non-linear exploration of multiple labyrinthine, interlocking areas.

  • Tons of unique tools and abilities, loads of weapons, and bundles of health/power/attribute upgrades.

  • Dozens of unique creatures and bosses to battle.

  • In-game glitches allowing you to break past the boundaries of normal gameplay.

  • Speedrun mode: Play with a streamlined interface and additional features.
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8 Comments
Heat for price. However I just finished this on Switch the other night and wouldn’t recommend.

After the slew of great Metroidvania’s this generation (Hollow Knight, Bloodstained) this one came off as quite amateur and not up to par. Which makes sense given the entire game was only developed by one guy.

Navigation is painful. There’s close to no in-game hints pointing you towards a new objective after receiving an upgrade. And believe me this is coming from a genre veteran (all Metroid/handheld Castlevanias). I had to check online and the solution normally came by backtracking and finding a platform or wall that I could get over...but I genuinely didn’t spot them since the game’s 8-bit art style doesn’t work in its favour a lot of the time.

Along with some QoL issues and random difficulty spikes (reaching the final boss in the last zone is 10x harder than the boss fight itself)...I can honestly say this one is passable. Spend your time on the games I listed above instead. Only reason I pushed through was the completionist side of me wanting to complete my backlog!
Trogador06/02/2020 12:37

Heat for price. However I just finished this on Switch the other night and …Heat for price. However I just finished this on Switch the other night and wouldn’t recommend.After the slew of great Metroidvania’s this generation (Hollow Knight, Bloodstained) this one came off as quite amateur and not up to par. Which makes sense given the entire game was only developed by one guy.Navigation is painful. There’s close to no in-game hints pointing you towards a new objective after receiving an upgrade. And believe me this is coming from a genre veteran (all Metroid/handheld Castlevanias). I had to check online and the solution normally came by backtracking and finding a platform or wall that I could get over...but I genuinely didn’t spot them since the game’s 8-bit art style doesn’t work in its favour a lot of the time. Along with some QoL issues and random difficulty spikes (reaching the final boss in the last zone is 10x harder than the boss fight itself)...I can honestly say this one is passable. Spend your time on the games I listed above instead. Only reason I pushed through was the completionist side of me wanting to complete my backlog!


Yeah, its pretty lame, understand why its on the switch, the switch is the porter-loo of consoles, all the sh*t gets dumped there, often at a gouging price to the whales. The games just tacky garbage.
chaank06/02/2020 13:34

Yeah, its pretty lame, understand why its on the switch, the switch is the …Yeah, its pretty lame, understand why its on the switch, the switch is the porter-loo of consoles, all the sh*t gets dumped there, often at a gouging price to the whales. The games just tacky garbage.



Pretty harsh...don’t think I’d describe the switch like that!
Trogador06/02/2020 13:45

Pretty harsh...don’t think I’d describe the switch like that!


If your into the Switch...its a good thing. Yet its literally a dumping ground for graveyard titles at extortionate prices, new as well. No, of course you don't have to buy every title flushed .
Trogador06/02/2020 12:37

Heat for price. However I just finished this on Switch the other night and …Heat for price. However I just finished this on Switch the other night and wouldn’t recommend.After the slew of great Metroidvania’s this generation (Hollow Knight, Bloodstained) this one came off as quite amateur and not up to par. Which makes sense given the entire game was only developed by one guy.Navigation is painful. There’s close to no in-game hints pointing you towards a new objective after receiving an upgrade. And believe me this is coming from a genre veteran (all Metroid/handheld Castlevanias). I had to check online and the solution normally came by backtracking and finding a platform or wall that I could get over...but I genuinely didn’t spot them since the game’s 8-bit art style doesn’t work in its favour a lot of the time. Along with some QoL issues and random difficulty spikes (reaching the final boss in the last zone is 10x harder than the boss fight itself)...I can honestly say this one is passable. Spend your time on the games I listed above instead. Only reason I pushed through was the completionist side of me wanting to complete my backlog!


Clearly opinions are inherently subjective, but I couldn't disagree more - IMO this is up there as one of the best Metroid-likes (there's little -Vania here) of recent times, albeit a tier below Hollow Knight (what isn't?), very well-designed and, whenever you're not sure where to go, a look at the in-game map combined with some thought about your recently-acquired abilities should be enough to provide some pointers. When you're fully powered-up by the end of the game, your traversal options feel empowering and there's some great variety in weapon design.

The announcement late last year of Axiom Verge 2 was well-received for a reason!

FWIW, the critical reception was also very positive: opencritic.com/gam…rge
Illusionary06/02/2020 15:59

Clearly opinions are inherently subjective, but I couldn't disagree more - …Clearly opinions are inherently subjective, but I couldn't disagree more - IMO this is up there as one of the best Metroid-likes (there's little -Vania here) of recent times, albeit a tier below Hollow Knight (what isn't?), very well-designed and, whenever you're not sure where to go, a look at the in-game map combined with some thought about your recently-acquired abilities should be enough to provide some pointers. When you're fully powered-up by the end of the game, your traversal options feel empowering and there's some great variety in weapon design.The announcement late last year of Axiom Verge 2 was well-received for a reason!FWIW, the critical reception was also very positive: https://opencritic.com/game/53/axiom-verge



yeah I’m aware it’s been received very well. Just wanted to give an alternative view since it was fresh on my mind. Like I say I’m a huge fan of the genre so very surprised that I came away not liking it, just didn’t click with me I’m afraid.
Trogador06/02/2020 16:21

yeah I’m aware it’s been received very well. Just wanted to give an alt …yeah I’m aware it’s been received very well. Just wanted to give an alternative view since it was fresh on my mind. Like I say I’m a huge fan of the genre so very surprised that I came away not liking it, just didn’t click with me I’m afraid.


I loved this game but got stuck after playing it ages always in the back of my head winding me up I need to do it or I'll never die happy ain't played it in over a year lmao
Trogador06/02/2020 12:37

Heat for price. However I just finished this on Switch the other night and …Heat for price. However I just finished this on Switch the other night and wouldn’t recommend.After the slew of great Metroidvania’s this generation (Hollow Knight, Bloodstained) this one came off as quite amateur and not up to par. Which makes sense given the entire game was only developed by one guy.Navigation is painful. There’s close to no in-game hints pointing you towards a new objective after receiving an upgrade. And believe me this is coming from a genre veteran (all Metroid/handheld Castlevanias). I had to check online and the solution normally came by backtracking and finding a platform or wall that I could get over...but I genuinely didn’t spot them since the game’s 8-bit art style doesn’t work in its favour a lot of the time. Along with some QoL issues and random difficulty spikes (reaching the final boss in the last zone is 10x harder than the boss fight itself)...I can honestly say this one is passable. Spend your time on the games I listed above instead. Only reason I pushed through was the completionist side of me wanting to complete my backlog!


Wow! Complete opposite for me. This has been one of my games of the generation & the best Metroidvania I’ve ever played.
You say it’s amateurish, it was wholly developed by one man & puts a lot of others to shame. Hollow Knight & Bloodstained have been great, but Axiom Verge blows them out of the water for me. Can’t wait for the sequel

I would recommend this over most games period, let alone others in this genre
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