Street Fighter 5 PS4 Steelbook Edition inc. Ken Comic Book & Madcatz Fightstick Alpha - £89.99 @ GAME
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Street Fighter 5 PS4 Steelbook Edition inc. Ken Comic Book & Madcatz Fightstick Alpha - £89.99 @ GAME

£89.99GAME Deals
25
Found 25th Feb 2016
I know the game hasn't had the best reception, but hopefully Capcom will sort it all out by the Summer as they have two big updates due in March and June. Fingers crossed!

I noticed this bundle at GAME and thought it was priced well considering the individual value of each item.

Most places sell the fightstick alone for £69.99, so an extra £20 for the steelbook doesn't seem too bad.
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Fightstick looks poor TBH. See review here: uk.ign.com/art…iew

Good price if you really want it.
Stick ok if you've Jeremy Beadle hands!
Give the Fightstick Alpha a wide birth, I played on 1 earlier in the month. It's bloody tiny! Ok for children, but adults forget it. Get the Venom stick instead, it's a bargain (£64.99 delived from venom on the GAME website). Got mine last week, and even with the original parts I'm impressed. Also easy to upgrade the stick/buttons if you want
I've given the game a proper going over and have evolved my opinion of it significantly. The release is groundbreaking for the genre. I've never played a game that's so razor focused on getting a new player to online competitive ready.

You log in for the first time and play through Story mode on all chars. That takes around 20 mins in total and givs you a feel for which char you might like based on normals. You'll probably change main later, but this was a nice way to start. It also gave you enough money to buy a character later in the year.

Then you take that character to Survival mode on easy. And it's easy. You're learning your supers here and spamming the CPU with them.

Next you're on Survival normal mode (this is around 1 hour game time by now), and you're good with the supers and you've realised how easy it is to link some basic combos, and these combos are strong too. You're liking that.

Next is Survival Hard. You're a bit stressed in a few matches but nothing major until somehwere around teh 20s and you wipe.

You hit Training mode while putting Casual Match on and the hours disappear. Training mode has options beyond anything you've seen before and you aren't ready to appreciate these yet. It'll be 100s of hours later until you really feel the motivation to train frame locks to counter jabs when going on the attack etc. Casual matches are fun but a bit newbish - you're making tons of mistakes and only have a few option to go on the attack yet so struggle against some players and occassionally you meet the beta players or hardcore SF4 guy's who play like it's been out for years. Instead of feeling lame, you realise how amazingly aggressive your character can be with more time spent.


Back to Training mode to learn how to facemelt, then maybe have another crack at Survival Hard mode. You do good, hit the 30s. Try again, maybe hit late 30s. It's hard. Properly hard, the CPU starts reading your inputs at close range and punish you like you've never seen in an arcade mode before ever. Bison, Cammy, Vega in the late 30s make you sweat at night.

You can't even think of Hell mode yet. But your reactions are better and you're more careful now after a severe Hard mode kicking and that's translating well into online play.

You start spamming ranked.

You haven't got time for an arcade mode, there's just too much to work on, you realise.

Then there's the coffee breaks and you can easily favourite the top ranked players and instantly watch their latest ranked matches. And wow are they good. You could spend all day if you had the time watching those matches, who needs Youtube.

9/10 and I'll reserve a 9.5 depending on how the other chars and modes turn out later in the year.

Really this is a laser focused effort to get new players competitive. You just need to follow the rails. You'll be a better player for it.
capend

Stick ok if you've Jeremy Beadle hands!


good on you for making fun of people with a disability, you a a very special person......

anyway cheap stick and buttons, non Sanwa.
Vanderlust

I've given the game a proper going over and have evolved my opinion of it … I've given the game a proper going over and have evolved my opinion of it significantly. The release is groundbreaking for the genre. I've never played a game that's so razor focused on getting a new player to online competitive ready.You log in for the first time and play through Story mode on all chars. That takes around 20 mins in total and givs you a feel for which char you might like based on normals. You'll probably change main later, but this was a nice way to start. It also gave you enough money to buy a character later in the year.Then you take that character to Survival mode on easy. And it's easy. You're learning your supers here and spamming the CPU with them.Next you're on Survival normal mode (this is around 1 hour game time by now), and you're good with the supers and you've realised how easy it is to link some basic combos, and these combos are strong too. You're liking that.Next is Survival Hard. You're a bit stressed in a few matches but nothing major until somehwere around teh 20s and you wipe. You hit Training mode while putting Casual Match on and the hours disappear. Training mode has options beyond anything you've seen before and you aren't ready to appreciate these yet. It'll be 100s of hours later until you really feel the motivation to train frame locks to counter jabs when going on the attack etc. Casual matches are fun but a bit newbish - you're making tons of mistakes and only have a few option to go on the attack yet so struggle against some players and occassionally you meet the beta players or hardcore SF4 guy's who play like it's been out for years. Instead of feeling lame, you realise how amazingly aggressive your character can be with more time spent.Back to Training mode to learn how to facemelt, then maybe have another crack at Survival Hard mode. You do good, hit the 30s. Try again, maybe hit late 30s. It's hard. Properly hard, the CPU starts reading your inputs at close range and punish you like you've never seen in an arcade mode before ever. Bison, Cammy, Vega in the late 30s make you sweat at night.You can't even think of Hell mode yet. But your reactions are better and you're more careful now after a severe Hard mode kicking and that's translating well into online play.You start spamming ranked.You haven't got time for an arcade mode, there's just too much to work on, you realise.Then there's the coffee breaks and you can easily favourite the top ranked players and instantly watch their latest ranked matches. And wow are they good. You could spend all day if you had the time watching those matches, who needs Youtube. 9/10 and I'll reserve a 9.5 depending on how the other chars and modes turn out later in the year. Really this is a laser focused effort to get new players competitive. You just need to follow the rails. You'll be a better player for it.



You have just made me add this to my must buy list. Thanks for taking the time to post this.
No Blanka
SDLiam

No Blanka



No worries, if you want to be an irritant you can play Rashid
Vanderlust

I've given the game a proper going over and have evolved my opinion of it … I've given the game a proper going over and have evolved my opinion of it significantly. The release is groundbreaking for the genre. I've never played a game that's so razor focused on getting a new player to online competitive ready.You log in for the first time and play through Story mode on all chars. That takes around 20 mins in total and givs you a feel for which char you might like based on normals. You'll probably change main later, but this was a nice way to start. It also gave you enough money to buy a character later in the year.Then you take that character to Survival mode on easy. And it's easy. You're learning your supers here and spamming the CPU with them.Next you're on Survival normal mode (this is around 1 hour game time by now), and you're good with the supers and you've realised how easy it is to link some basic combos, and these combos are strong too. You're liking that.Next is Survival Hard. You're a bit stressed in a few matches but nothing major until somehwere around teh 20s and you wipe. You hit Training mode while putting Casual Match on and the hours disappear. Training mode has options beyond anything you've seen before and you aren't ready to appreciate these yet. It'll be 100s of hours later until you really feel the motivation to train frame locks to counter jabs when going on the attack etc. Casual matches are fun but a bit newbish - you're making tons of mistakes and only have a few option to go on the attack yet so struggle against some players and occassionally you meet the beta players or hardcore SF4 guy's who play like it's been out for years. Instead of feeling lame, you realise how amazingly aggressive your character can be with more time spent.Back to Training mode to learn how to facemelt, then maybe have another crack at Survival Hard mode. You do good, hit the 30s. Try again, maybe hit late 30s. It's hard. Properly hard, the CPU starts reading your inputs at close range and punish you like you've never seen in an arcade mode before ever. Bison, Cammy, Vega in the late 30s make you sweat at night.You can't even think of Hell mode yet. But your reactions are better and you're more careful now after a severe Hard mode kicking and that's translating well into online play.You start spamming ranked.You haven't got time for an arcade mode, there's just too much to work on, you realise.Then there's the coffee breaks and you can easily favourite the top ranked players and instantly watch their latest ranked matches. And wow are they good. You could spend all day if you had the time watching those matches, who needs Youtube. 9/10 and I'll reserve a 9.5 depending on how the other chars and modes turn out later in the year. Really this is a laser focused effort to get new players competitive. You just need to follow the rails. You'll be a better player for it.



Bias review. Its an unfinished game rushed for the capcom streetfighter tour. Not everybody wants to play competitive. An objective review is more around 6-7 in its current state. Put fanboyisms and bias to the side and see it for the skeleton it currently is. Potential should not be put into a review until it has materialised and at that time a revised review should be undertaken. To say there is not time for an arcade mode is completely subjective.
oos anyhow
Vanderlust

I've given the game a proper going over and have evolved my opinion of it … I've given the game a proper going over and have evolved my opinion of it significantly. The release is groundbreaking for the genre. I've never played a game that's so razor focused on getting a new player to online competitive ready.You log in for the first time and play through Story mode on all chars. That takes around 20 mins in total and givs you a feel for which char you might like based on normals. You'll probably change main later, but this was a nice way to start. It also gave you enough money to buy a character later in the year.Then you take that character to Survival mode on easy. And it's easy. You're learning your supers here and spamming the CPU with them.Next you're on Survival normal mode (this is around 1 hour game time by now), and you're good with the supers and you've realised how easy it is to link some basic combos, and these combos are strong too. You're liking that.Next is Survival Hard. You're a bit stressed in a few matches but nothing major until somehwere around teh 20s and you wipe. You hit Training mode while putting Casual Match on and the hours disappear. Training mode has options beyond anything you've seen before and you aren't ready to appreciate these yet. It'll be 100s of hours later until you really feel the motivation to train frame locks to counter jabs when going on the attack etc. Casual matches are fun but a bit newbish - you're making tons of mistakes and only have a few option to go on the attack yet so struggle against some players and occassionally you meet the beta players or hardcore SF4 guy's who play like it's been out for years. Instead of feeling lame, you realise how amazingly aggressive your character can be with more time spent.Back to Training mode to learn how to facemelt, then maybe have another crack at Survival Hard mode. You do good, hit the 30s. Try again, maybe hit late 30s. It's hard. Properly hard, the CPU starts reading your inputs at close range and punish you like you've never seen in an arcade mode before ever. Bison, Cammy, Vega in the late 30s make you sweat at night.You can't even think of Hell mode yet. But your reactions are better and you're more careful now after a severe Hard mode kicking and that's translating well into online play.You start spamming ranked.You haven't got time for an arcade mode, there's just too much to work on, you realise.Then there's the coffee breaks and you can easily favourite the top ranked players and instantly watch their latest ranked matches. And wow are they good. You could spend all day if you had the time watching those matches, who needs Youtube. 9/10 and I'll reserve a 9.5 depending on how the other chars and modes turn out later in the year. Really this is a laser focused effort to get new players competitive. You just need to follow the rails. You'll be a better player for it.



^ Yep - what he said ^

Well, I'd add that I was quite sceptical coming from hundreds or maybe thousands of hours on Ultra Street Fighter 4. Enjoying SF5 now that I'm learning the new mechanics better and getting some consistency when playing online. I'm liking it more than I expected already.
illzo

Bias review. Its an unfinished game rushed for the capcom streetfighter … Bias review. Its an unfinished game rushed for the capcom streetfighter tour. Not everybody wants to play competitive. An objective review is more around 6-7 in its current state. Put fanboyisms and bias to the side and see it for the skeleton it currently is. Potential should not be put into a review until it has materialised and at that time a revised review should be undertaken. To say there is not time for an arcade mode is completely subjective.



Every review is biased. You're injecting your wants based on previous games. There is no need for Capcom to ever implement a weak feature like Arcade now that there is Survival, which is by far greater and more challenging than any Arcade version of SF ever.

Yet still, Capcom are going to patch it in anyway.

You can't pick and choose what's 'objective' or not based on your personal criteria. That's ridiculous.

Calling this game bare bones is comically silly. This game is deep. Who could actually play Arcade mode for a lot of hours, or even buy it for that?

SF has always been competitive play. It's boring otherwise. PvCPU is soemthing to do to chill once in a while. Training is where you train and wow is the Training mode in SFV incredible. Have you seen how deep the CPU options are? Just superb.
Vanderlust

Every review is biased. You're injecting your wants based on previous … Every review is biased. You're injecting your wants based on previous games. There is no need for Capcom to ever implement a weak feature like Arcade now that there is Survival, which is by far greater and more challenging than any Arcade version of SF ever. Yet still, Capcom are going to patch it in anyway.You can't pick and choose what's 'objective' or not based on your personal criteria. That's ridiculous. :DCalling this game bare bones is comically silly. This game is deep. Who could actually play Arcade mode for a lot of hours, or even buy it for that?SF has always been competitive play. It's boring otherwise. PvCPU is soemthing to do to chill once in a while. Training is where you train and wow is the Training mode in SFV incredible. Have you seen how deep the CPU options are? Just superb.



Damage control much? The game is a spit to the face and here you are trying to trick people into buying it. Anyone with a sane mind should wait until all of the advertised features are released.
darkspace100

Damage control much? The game is a spit to the face and here you are … Damage control much? The game is a spit to the face and here you are trying to trick people into buying it. Anyone with a sane mind should wait until all of the advertised features are released.



That sounds really odd. Why would I trick someone into buying it. And what is the trick?

I've described the features in the game and misrepresented nothing.

What's the problem? Why would you wait to practise and get smashed later?

What exactly are the featured you're waiting for? Arcade? Why would you wait for that? Who actually will play it now there is Survival?

Tell us your experience of the game so far, what's your username IG?
Vanderlust

Every review is biased. You're injecting your wants based on previous … Every review is biased. You're injecting your wants based on previous games. There is no need for Capcom to ever implement a weak feature like Arcade now that there is Survival, which is by far greater and more challenging than any Arcade version of SF ever. Yet still, Capcom are going to patch it in anyway.You can't pick and choose what's 'objective' or not based on your personal criteria. That's ridiculous. :DCalling this game bare bones is comically silly. This game is deep. Who could actually play Arcade mode for a lot of hours, or even buy it for that?SF has always been competitive play. It's boring otherwise. PvCPU is soemthing to do to chill once in a while. Training is where you train and wow is the Training mode in SFV incredible. Have you seen how deep the CPU options are? Just superb.


Nor can you pick what somebody likes based on your personal criteria. The fact it garnered such an outrage shows that some people do play Arcade mode for hours.

Majority of the people I know play fighters for the single player content, and don't step into MP.

Frankly, I find it kind of hilarious Capcom decided to market their game for the hardcore. It's not where the money is (sadly).
Zafir

Nor can you pick what somebody likes based on your personal criteria. The … Nor can you pick what somebody likes based on your personal criteria. The fact it garnered such an outrage shows that some people do play Arcade mode for hours. Majority of the people I know play fighters for the single player content, and don't step into MP. Frankly, I find it kind of hilarious Capcom decided to market their game for the hardcore. It's not where the money is (sadly).



See the difference between us is that I understand what SF is.

And it's no longer a game you waste cash at on an arcade machine. It's all about esport and meta game now and if you can help people train, then that's the bonus material. And this game does it better than any game in any genre ever. It's amazing what they've done to training mode.

Everything else is old hat. Outrage? Several hundred people on different forums whining about the least necessary mode not being available on release?

No one cares what rabid, irrational players think. Arcade is coming if they cry or not. Everyone else is working the new meta game and enjoying the ranked Twitch streams.

Some sick fights so far. Loving it. Ace game. Can't congratulate Capcom enough.

Can't wait to see what they've done to Guile. Going to be mental.

Edited by: "Vanderlust" 25th Feb 2016
Is it true there's no penalty for quitters and you won't register the win?
Vanderlust

Every review is biased. You're injecting your wants based on previous … Every review is biased. You're injecting your wants based on previous games. There is no need for Capcom to ever implement a weak feature like Arcade now that there is Survival, which is by far greater and more challenging than any Arcade version of SF ever. Yet still, Capcom are going to patch it in anyway.You can't pick and choose what's 'objective' or not based on your personal criteria. That's ridiculous. :DCalling this game bare bones is comically silly. This game is deep. Who could actually play Arcade mode for a lot of hours, or even buy it for that?SF has always been competitive play. It's boring otherwise. PvCPU is soemthing to do to chill once in a while. Training is where you train and wow is the Training mode in SFV incredible. Have you seen how deep the CPU options are? Just superb.



No, objectivity exists. I am being objective. I like it but i can see it for what it is. Im not selecting personal criteria like you are- I couldnt care for arcade mode however I understand that to remove it is to cater to only hardcore players. And it is bare bones im afraid, it is not opinion it is a fact. Pretty much every multiplayer game can have meta, it doesnt mean it is good nor mean it is deep. Something is as deep as the user is willing to take it. Just as you deem it pointless for arcade, others perceive your 'deepness' as meaningless. The difference is, I see how both are needed, not just for casuals or hardcore gamers but for gaming in general. Games are following a trend whereby they cut every corner they can. I suggest you gain clarity and stop letting corporations stroke you ego just because streetfighter lends itself to your identity. Defending an incomplete game will never make it complete.
And to try and remove its heritage from its arcade roots! Ha! Nice one. You must be crazy to think its all about e sports. You couldnt be further from the truth. Around 3% of players would consider themselves pros like you and the sad thing is, only about 1% of you are good. I doubt you are even that great. The loudest are always the worst
Kanedaaaaaa

Is it true there's no penalty for quitters and you won't register the win?



​Yes there is, they also keep their win streak too. Im sure Capcom know about this and will patch.. Well I hope they do.
Vanderlust

See the difference between us is that I understand what SF is.And it's no … See the difference between us is that I understand what SF is.And it's no longer a game you waste cash at on an arcade machine. It's all about esport and meta game now and if you can help people train, then that's the bonus material. And this game does it better than any game in any genre ever. It's amazing what they've done to training mode. Everything else is old hat. Outrage? Several hundred people on different forums whining about the least necessary mode not being available on release?No one cares what rabid, irrational players think. Arcade is coming if they cry or not. Everyone else is working the new meta game and enjoying the ranked Twitch streams.Some sick fights so far. Loving it. Ace game. Can't congratulate Capcom enough. Can't wait to see what they've done to Guile. Going to be mental.


While I'm not denying in terms of pure mechanics, it probably is the best Street Fighter.

However, I honestly think you need to get off your high horse once and a while. You moan about "irrational players", and yet you seem to be rather irrational yourself, not even willing to accept that not everyone likes the same things.

I mean the fact that it managed to only sell less than 24k in the UK in it's first week speaks wonders for how little Capcom, and apparently you, understand the "fanbase". Worse than previous Street Fighters by quite a bit.

Zafir

While I'm not denying in terms of pure mechanics, it probably is the best … While I'm not denying in terms of pure mechanics, it probably is the best Street Fighter.However, I honestly think you need to get off your high horse once and a while. You moan about "irrational players", and yet you seem to be rather irrational yourself, not even willing to accept that not everyone likes the same things. I mean the fact that it managed to only sell less than 24k in the UK in it's first week speaks wonders for how little Capcom, and apparently you, understand the "fanbase". Worse than previous Street Fighters by quite a bit.



Wait what? This only sold 24k in UK? I know it sold less than SF4 did but i didn't know it was that bad. This just proved to me Street Fighter isn't the big brand it used to be and the peak of the sales was from the SF2-SF4 period. Capcom must be sweating it that their biggest franchise isn't bringing the money anymore and i predict they will go the way of THQ in a few years.
Original Poster
darkspace100

Wait what? This only sold 24k in UK? I know it sold less than SF4 did but … Wait what? This only sold 24k in UK? I know it sold less than SF4 did but i didn't know it was that bad. This just proved to me Street Fighter isn't the big brand it used to be and the peak of the sales was from the SF2-SF4 period. Capcom must be sweating it that their biggest franchise isn't bringing the money anymore and i predict they will go the way of THQ in a few years.



I've just done a quick Google search and can't seem to find those sales figures stated...so i'm not sure they are entirely true. The articles I keep finding relate to the fact that week one sales have been lower than SF4...but surely that would be the case seeing as SF4 got released on 3 formats initially.
alizi1

I've just done a quick Google search and can't seem to find those sales … I've just done a quick Google search and can't seem to find those sales figures stated...so i'm not sure they are entirely true. The articles I keep finding relate to the fact that week one sales have been lower than SF4...but surely that would be the case seeing as SF4 got released on 3 formats initially.



I have done some researching and i've found out that it hasn't even sold well in Japan! To make a comparison Super Street fighter 4 on the 3ds first week sold 44,000 while Street fighter V in Japan sold around 40,000. I doubt it sold well in US as well as it wasn't really a big seller there espesially as US people only really care about shooters for the most part. For me personally i just don't care about Street fighter anymore as the beta of SFV didn't impress me and felt dumbed down compared to 4. There isn't that hype that a release of Street Fighter used to bring, its old news now and i'm waiting for Tekken 7 instead.
alizi1

I've just done a quick Google search and can't seem to find those sales … I've just done a quick Google search and can't seem to find those sales figures stated...so i'm not sure they are entirely true. The articles I keep finding relate to the fact that week one sales have been lower than SF4...but surely that would be the case seeing as SF4 got released on 3 formats initially.


The sales figures came from the fact Call of Duty sold 24,300 and SFV was below it so it had to sell less than 24,300.

The SFIV figures it was being compared to were individual format figures, so, it was a fair comparison in that respect as well.

Edited by: "Zafir" 26th Feb 2016
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