Windows Mixed reality HP Headset. - £379.99 - 12month BNPL @ very.co.uk
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Windows Mixed reality HP Headset. - £379.99 - 12month BNPL @ very.co.uk

£379.99Very Deals
8
Found 12th Oct
As a competitor to the £399 Oculus Rift deal posted earlier the windows headsets are now available to pre-order. Best deal I've seen so far is £379.99 +3.99 deliver from Very. It's the same price everywhere but Very allows a 12 month buy now pay later option. Plus get 2.1% cashback from TCB

Top comments

But does it offer level 3 head protection?

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8 Comments

lol. nice and subtle AR headset

But does it offer level 3 head protection?

32241862-xNRAl.jpg

How does Windows Mixed reality track your hand locations when they're outside your FoV?
Does it fall back to just gyro & accelerometer sensing?

From my use of the Rift, that seems like it'd be quite a big limitation.

In my reality I will wait for the reviews....then pick up a bargain some where down the road.

TehJumpingJawa26 m ago

How does Windows Mixed reality track your hand locations when they're …How does Windows Mixed reality track your hand locations when they're outside your FoV?Does it fall back to just gyro & accelerometer sensing?From my use of the Rift, that seems like it'd be quite a big limitation.


According to people who have tried it the inside out tracking works fine, it's also the system Oculous are using for the Santa Cruz. I think it's pretty much accepted now that inside out tracking is the only way for the future of VR.

mtc12 h, 23 m ago

According to people who have tried it the inside out tracking works fine, …According to people who have tried it the inside out tracking works fine, it's also the system Oculous are using for the Santa Cruz. I think it's pretty much accepted now that inside out tracking is the only way for the future of VR.




Thinking back to my limited time with the Oculus, there were a number of titles that really necessitated interaction beyond your FoV.

Akimbo pistols for example, shooting at two people in different directions, or grabbing a gun from a holster.
Pressing a button/grabbing a wall etc

When you're properly immersed in VR, entities have sufficient presence in your mind, that you can interact with them without using your vision to calibrate your movement - hence you're able to act without 1st having to look.

If this isn't going to be possible with Windows' MR approach, that's going to be a major disadvantage.

I suspect the experiences Microsoft have demonstrated thus far have been specifically chosen so as to not expose this shortcoming in their design.
Edited by: "TehJumpingJawa" 12th Oct

TehJumpingJawa2 h, 0 m ago

Thinking back to my limited time with the Oculus, there were a number of …Thinking back to my limited time with the Oculus, there were a number of titles that really necessitated interaction beyond your FoV.Akimbo pistols for example, shooting at two people in different directions, or grabbing a gun from a holster.Pressing a button/grabbing a wall etcWhen you're properly immersed in VR, entities have sufficient presence in your mind, that you can interact with them without using your vision to calibrate your movement - hence you're able to act without 1st having to look.If this isn't going to be possible with Windows' MR approach, that's going to be a major disadvantage.I suspect the experiences Microsoft have demonstrated thus far have been specifically chosen so as to not expose this shortcoming in their design.


Don't forget the controllers are still tracked beyond your FOV, the headsets tracking camera's are mounted at the edges of the visor.

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