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    Who knows how to program in computer language?

    Looking for a little bit of help, I'm trying to get two mice to be recognised by a fps game. I've tried using Teamplayer and can get two cursors in Windows but I still only get one mouse in a fps game.

    I'm hoping that Microsoft Multipoint is the answer but it needs programming, I don't think there's much programming to do but i wouldn't know where to start!

    Anyone know what they're talking about could have a quick look for me?

    Thanks!

    41 Comments

    Would the game itself not have to have the ability to accept input from two mice?

    0000010111111110000000000011111111100000000011111 00001111111 0111

    Dit it work? :-D

    "Who knows how to program in computer language?" tells me you should give up now :thumbsup:

    Syzable;6524689

    0000010111111110000000000011111111100000000011111 00001111111 0111Dit it … 0000010111111110000000000011111111100000000011111 00001111111 0111Dit it work? :-D



    Wrong! That will disable your mouse all to gether .... you got the end wrong ... it should be 0101 and not 0111 :whistling:

    lol 2 mice in an fps. that has fail written all over it...

    Original Poster

    imafish2002;6524444

    Would the game itself not have to have the ability to accept input from … Would the game itself not have to have the ability to accept input from two mice?



    If there is a game that would be great, point me towards it!

    The problem as far as I can tell is that Windows only really supports one mouse, whereas I think this allows Windows to be modified to accept multiple mice natively.

    Original Poster

    megalomaniac;6524859

    "Who knows how to program in computer language?" tells me you should give … "Who knows how to program in computer language?" tells me you should give up now :thumbsup:



    How's that?

    I don't know how to do it, that's why I'm asking if anyone else would!

    Original Poster

    deathtrap3000;6524881

    lol 2 mice in an fps. that has fail written all over it...



    You'll see, get it working and I'll show you why there's no fail!

    Benjimoron;6525696

    How's that?I don't know how to do it, that's why I'm asking if anyone … How's that?I don't know how to do it, that's why I'm asking if anyone else would!



    you need to find a language whuich will do what you want, there are hundreds and someone will know them, you have visual basic, c++, c# the main ones used

    Benjimoron;6525696

    How's that?I don't know how to do it, that's why I'm asking if anyone … How's that?I don't know how to do it, that's why I'm asking if anyone else would!



    Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.

    Original Poster

    megalomaniac;6525918

    Because you clearly don't know the first thing about it, so unless you're … Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.



    The program should be really simple, and I mean really simple. All it's got to do is enable multimouse support, then run the fps game. Simples!

    Original Poster

    megalomaniac;6525918

    Because you clearly don't know the first thing about it, so unless you're … Because you clearly don't know the first thing about it, so unless you're willing to put some time into it, and I'm talking serious amounts of time you should give up now to save yourself a headache. Programming at the level you're talking is not something you learn overnight. That said if you're serious, and can at least find out which language you need I'm sure we can help.



    microsoft.com/dow…f9b

    There it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?

    Benjimoron;6526070

    The program should be really simple, and I mean really simple. All it's … The program should be really simple, and I mean really simple. All it's got to do is enable multimouse support, then run the fps game. Simples!



    What are you looking to do exactly? Are you wanting the two mice to work independently of each other or for one to work at a time both essentially doing the same thing?

    John

    Benjimoron;6526117

    http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f851122a-4925-4788-bc39-409644ce0f9bThere it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?



    That's for building the app itself, not adding support to an existing closed application.

    John

    Original Poster

    Johnmcl7;6526122

    What are you looking to do exactly? Are you wanting the two mice to work … What are you looking to do exactly? Are you wanting the two mice to work independently of each other or for one to work at a time both essentially doing the same thing?John



    indepentantly mate. If I wanted both to do the same thing I'd just plug them both in, turning each on/off if I only wanted one at a time for a reason.

    I can get two cursors using Teamplayer, but the fps game still only recognises one mouse. I need it to see both mice. The program just needs to get both mice enabled, that's it. The rest would be done via the controls in the game, ie choosing what each mouse does.

    Benjimoron;6526117

    http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=f851122a-4925-4788-bc39-409644ce0f9bThere it is. There's a few documents and videos near the bottom which give examples etc. Would you know from that what language and whether what I'm looking for is possible?



    That's no good unless the app already supports it, what game is it?

    Original Poster

    Johnmcl7;6526132

    That's for building the app itself, not adding support to an existing … That's for building the app itself, not adding support to an existing closed application.John



    But once multipoint is enabled and the game is launched surely it'll be able to recognise both mice?

    Benjimoron;6526164

    But once multipoint is enabled and the game is launched surely it'll be … But once multipoint is enabled and the game is launched surely it'll be able to recognise both mice?



    No, it's not a case of enabling it - the game has to be built with the mulitpoint SDK so it knows what to do with both mice. As current games haven't, the game has no idea what do with a separate independent mouse as it has no code to tell it what to do with it.

    John

    Original Poster

    megalomaniac;6526161

    That's no good unless the app already supports it, what game is it?



    Battlefield Heroes, but could be any fps, not really bothered.

    Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?

    Original Poster

    Johnmcl7;6526182

    No, it's not a case of enabling it - the game has to be built with the … No, it's not a case of enabling it - the game has to be built with the mulitpoint SDK so it knows what to do with both mice. As current games haven't, the game has no idea what do with a separate independent mouse as it has no code to tell it what to do with it.John



    But I can use Teamplayer with programs that weren't built for it. This'd just be like replacing a joystick for a mouse. The game knows how to work one mouse, why can't it do two?

    Benjimoron;6526189

    Battlefield Heroes, but could be any fps, not really bothered.Just like I … Battlefield Heroes, but could be any fps, not really bothered.Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?



    You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more.

    If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.

    John

    Benjimoron;6526206

    But I can use Teamplayer with programs that weren't built for it. This'd … But I can use Teamplayer with programs that weren't built for it. This'd just be like replacing a joystick for a mouse. The game knows how to work one mouse, why can't it do two?



    Because the game was never programmed for it, I assume when you say Teamplayer works with programs not designed for it you're using them through Windows?

    John

    Original Poster

    Johnmcl7;6526220

    You don't enable Multipoint, I think you're misunderstanding how an SDK … You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more. If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.John



    Benjimoron;6526189

    Battlefield Heroes, but could be any fps, not really bothered.Just like I … Battlefield Heroes, but could be any fps, not really bothered.Just like I can use a mouse and a joystick currently, I want to be able to use 2 mice. Surely once multipoint is enabled the game would be able to see two seperate mice?



    Only if the game was built with support for it, you can't magically add features retrospectively. If it was something like Half Life source you could probably add support yourself, but it'd be a hell of a job.

    Original Poster

    Johnmcl7;6526232

    Because the game was never programmed for it, I assume when you say … Because the game was never programmed for it, I assume when you say Teamplayer works with programs not designed for it you're using them through Windows?John



    Yes.

    Johnmcl7;6526220

    You don't enable Multipoint, I think you're misunderstanding how an SDK … You don't enable Multipoint, I think you're misunderstanding how an SDK works - if I want to develop an application that handles two mice, I'd use the SDK with my existing code to make it much easier to develop the multiple mouse support. Once I'm finished, I compile the code and produe a working application at which point to the end user it doesn't matter whether I used Multipoint or not as it has no relevence any more. If you wanted to use multipoint in an existing game, you'd have to get the developer to patch the game to add the code built with the multipoint SDK to handle the two mice. It's simply not somethig you add in afterwards.John



    +1 Good explanation

    All that is basically what I said at the very start :P The game itself would need to support 2 mice!

    Original Poster

    megalomaniac;6526236

    Only if the game was built with support for it, you can't magically add … Only if the game was built with support for it, you can't magically add features retrospectively. If it was something like Half Life source you could probably add support yourself, but it'd be a hell of a job.



    It can support a mouse and a joystick but not a mouse and a mouse?

    When it asks me what input I want for forward I move one mouse, when it asks for look up input I move the other mouse. Wouldn't it recognise them as seperate inputs?

    Original Poster

    Ok, does anyone know how to get the wii motion plus to work on the pc?

    It would be incredibly hard to use a mouse for movement. It works for looking though. This is why they dont program it into their games, as nobody will able to play a usable game.

    Original Poster

    deathtrap3000;6526346

    It would be incredibly hard to use a mouse for movement. It works for … It would be incredibly hard to use a mouse for movement. It works for looking though. This is why they dont program it into their games, as nobody will able to play a usable game.



    Did you not used to play the original doom using the mouse to move?

    Benjimoron;6526373

    Did you not used to play the original doom using the mouse to move?



    I dont think so.

    But basically, if you stop moving the mouse, it will stop detecting the input and the character will either stop moving, or carry on in the direction it was going until you do something to stop that.

    Original Poster

    deathtrap3000;6526390

    I dont think so.



    Oh, I thought everyone did.

    Benjimoron;6526396

    Oh, I thought everyone did.



    You mean the old rmb = forwards technique? That was primarily for disabled people and only used one mouse iirc.

    Original Poster

    megalomaniac;6526437

    You mean the old rmb = forwards technique? That was for disabled people … You mean the old rmb = forwards technique? That was for disabled people and only used one mouse iirc.



    No, using the mouse for WASD. Only used one mouse, but that's the sort of thing I want, but with another mouse to aim still.

    Original Poster

    deathtrap3000;6526390

    I dont think so.But basically, if you stop moving the mouse, it will stop … I dont think so.But basically, if you stop moving the mouse, it will stop detecting the input and the character will either stop moving, or carry on in the direction it was going until you do something to stop that.



    They'd stop moving under mouse function, keep moving under joystick function. I can sort of get it to work under joystick function but it's not very good.

    Wii motion plus could be the answer, I don't think anyone's got it to work on the pc yet tho?

    Benjimoron;6526453

    No, using the mouse for WASD. Only used one mouse, but that's the sort of … No, using the mouse for WASD. Only used one mouse, but that's the sort of thing I want, but with another mouse to aim still.



    Gotta ask, why?

    Original Poster

    megalomaniac;6526462

    Gotta ask, why?



    You'll find out when I've got it to work!!!

    Benjimoron;6526461

    They'd stop moving under mouse function, keep moving under joystick … They'd stop moving under mouse function, keep moving under joystick function. I can sort of get it to work under joystick function but it's not very good.Wii motion plus could be the answer, I don't think anyone's got it to work on the pc yet tho?



    So you want to keep frantically moving the mouse forward???

    Thats why I believe this whole thing has the aforementioned fail written on it.

    But good luck trying to get it to work though.
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