Sony introduces Project Leonardo, its first controllers designed to help players with disabilities more easily access PlayStation 5 games.
To help disabled players “play more easily, more comfortably and for longer periods”, PlayStation has unveiled Project Leonardo.
Designed and built with the help of the disabled community and accessibility experts. It has customisation and accessibility at the forefront of its design.
The project follows Microsoft’s Xbox Adaptive Controller, which until now was the only first-party controller available on the market.
When you consider that many PlayStation games offer accessibility features, its accessible hardware options haven’t really caught up. This meant that some physically disabled players weren’t able to experience these games to their true potential.
And since software accessibility has improved so drastically in recent years, it was only a matter of time before Sony built a controller which can work alongside these developments.

Sony Interactive Enterainment’s Hideaki Nishino said in a press release, that “through conversations with accessibility experts and incredible organizations like AbleGamers, SpecialEffect and Stack Up, we’ve designed a highly configurable controller that works in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming.”
Project Leonardo was created to address certain challenges faced by disabled players. These include holding a controller for long periods, accurately pressing small buttons or triggers, and positioning thumbs and fingers optimally on a standard controller.
“Our mission is to use technology and innovation to make gaming more accessible for everyone,” said PlayStation president and CEO Jim Ryan.
“We’re working toward a future where players of all abilities can share in the joy of gaming.”
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