No problem, anything else fire away (y)
Thankyou for answering literally every question I had (y)
The dark zones are unlocked via story progression field research missions (these misisons are PvE only to get you used to how the DZs work) and once complete become PvPvE as per div1. There is 3 smaller DZs compared to div1, 2 are normalised where stats are either reduced or boosted to make it a more balanced PvP experience and 1 is not normalised (known as Occupied) so you go in with your complete build. The Occupied DZ rotates with the other 2 so it's never fixed in 1 dz only for the non normalisation.
IMO the game was 'complete' at launch minus the raid which has since released. Next week is the release of title update 5 which completely revamps the skills as they haven't been that viable compared to a full DPS build in terms of effeciency for completing content. Next week is also the first (of 3)episode release (7 days later for non season pass owners), which consists of 2 new story missions in a new locations and a new PvE experience known as Expiditions. Crafting is also being reworked to drop max gear score items once you're in world tier 5, whereas currently they haven't so crafting has been pretty pointless. I'm reaching around the 500 hours mark since release and still having a blast, really looking forward to the skill power changes and new content next week. I'm still finding various pieces of loot to improve my builds and raiding afew times a week to finish off the raid gear sets and net my first Eagle Bearer (deadly assault rifle exotic that's only available from the raid). There's been a lot of complaints regarding the loot drops in the game as other than the raid there is no other activities that drops specific loot (except acouple of exotics where certain missions have to be farmed), so if you needed a particular backpack with certain attributes there's no guarantee of where to find it so you could be lucky and find it in a random chest in the open world or complete heroic missions and still not get it. PvP isn't in a great place, there's been some minor tweaks and dark zone changes but it's still abit of a crap show. Redstorm are currently working on this so hopefully by title update 6 there will be news on this. Balancing is being handled separate this time from PvE and PvP to minimise any builds getting trashed in PvE for the sake of PvP and vicer versa.
Are all areas open, no content restrictions like Dark Zone?