Really?? The level of immersion you get in most games far outweigh the drop in graphics you get compared to a pc monitor. Example on flight Sims, over the years I tried many pc upgrades, fantastic graphics cards, triple monitors, head tracking. But all of the above combined doesn't come anywhere close to what the rift delivers. FPS games, where co locating your teammates is easier, movement is natural, you have a gun in each hand, you're actually in the game rather than looking through a window with pc controls that are limiting to say the least. Yes the graphics are a step down from the state of the art pc offerings, however the interface and immersion are several steps greater than what a keyboard / mouse / can offer. I guarantee that when the stand alone vr units have the right price point and the big studios are releasing content then there will be a whole new market. My elderly relatives loved the rift after ten minutes, whereas it took them a decade to get a smartphone.
Yeah, I agree it has Passthrough, but not 'Passthrough+" EDIT: From your link "Correction: Clarified that the Oculus Rift S, because it has an additional external camera, will make use of Passthrough Plus, while the Quest will simply use standard Passthrough."
According to press releases, Quest does have Pass through. "One new feature coming to the Quest and Rift S platforms that looks particularly helpful is Passthrough, which is a way to view the real world around you as you set up your space using Oculus’ Guardian tool (the blue mesh barrier that prevents you from walking into your desk or tripping over a chair). Because both headsets have inside-out tracking, you’ll be able to toggle between the Oculus Home launcher and live video feed of your real-life surroundings." https://www.theverge.com/platform/amp/2019/3/20/18273152/oculus-rift-s-vr-headset-announced-pricing-release-date-features-gdc-2019
Quest doesn't have Passthrough+
The Oculus Rift S and the Oculus Quest are being lauched on 30 April 2019, we will no doubt see a lot more reductions of the Rift in coming weeks. The Rift S is still tethered (like the Rift), although it uses Insight and 6DOF (6-degree-of-freedom), basically, there is no longer a need for external sensors to be placed around the room to detect your movement. The sensors are now built in to the headset. Additionally, it now incorporates Passthrough+. The ability to use the built-in camera to see your real environment (in case you want to pick up your cup of tea, for example). The standard Rift has 1080 x 1200 resolution per eye (456ppi), while the Rift S has 1280 x 1440 per eye (600ppi). The Rift S has refresh rate of 80Hz, compared to the Rift's 90Hz. Rift S now uses LCD displays rather than the OLED displays in the original. OLED displays typically have richer colors and better contrast than LCD displays which makes them great for dark content, but LCD displays for VR have gotten better in the years since the Rift first launched, and bring some benefits of their own. Among the biggest benefits of moving to LCD over OLED is improved ‘fill-factor’ which means less screen door effect (the unlit space between pixels). The Rift S now incorporates its speakers into the Lenovo 'halo' head band. Lenovo were chosen as the manufacturing partners, primarily to speed up production. The Quest is an untethered headset, similar to the earlier Oculus Go device, but with better specs. It incorporates a lot of the new Rift S tech, including 6DOF, Insight, Passthrough+ and speakers integrated into the headband. Obviously, due to being untethered, it is not as powerful as having it connected to a PC with a GTX 1080Ti (for example). It uses a built-in Snapdragon 835 processor at its core (I wish they went for the 845, but I get it, they had to hit their £399 price point). The Quest has a resolution of 1440 × 1600 per-eye (2880 × 1600 total) using OLED screen technology, better than both Rift and Rift S. Is the Rift S better than the Rift? I would say certainly. Yes the Rift S has a lower refresh rate, but now it uses LCD panels instead of OLED panels, and therefore can actually benefit from a lower refresh rate. All other aspects are an improvement. If I had an Oculus Rift, would I upgrade to the Rift S. No. Although for people joining the world of VR, the Rift S is the better option (for tethered VR headsets). However, the Quest is a huge leap forward and brings a completely untethered, immersive experience. This is where the future of VR is heading. Now we just need the 'grunt' behind it. Both devices share the same new improved touch controllers. Both have better screen resolutions and fresnel lens than the Rift. Both are being shipped for $399 and £399 on 30th April, aligned with F8, the Facebook Developers Conference in San Jose. https://www.roadtovr.com/oculus-rift-s-vs-quest-specs-difference/